Bachelor of Arts (with Honours) - BA (Hons)
Here's what you will need to get a place on the Game Development: Audio course at ACM (The Academy of Contemporary Music).
We're still busy gathering entry requirements for Game Development: Audio at ACM (The Academy of Contemporary Music). Look out for more info soon.
UCAS code: GDAU
Here's what ACM (The Academy of Contemporary Music) says about its Game Development: Audio course.
Explore your love for games and become part of a thriving global industry. If your ambition is to make games, then this course builds the skills you need to fulfil that dream and carve out a career in gaming.
Whether you want to be a programmer, a designer, an artist, or sound designer, you can put your knowledge into practice with fellow students. You’ll make completed, publishable games, using an interdisciplinary approach that distinguishes ACM’s Game Development course from the rest. You’ll gain exactly the type of experience needed for employment in the games industry or to start up your own independent game development studio.
As a Game Development student, you’ll learn about the commerce, theory and design of digital games. This knowledge is complemented by the development of skills that are gained in your specialist area (art, animation, audio, design, programming or writing). Most significantly you’ll work in groups to make complete games at every level of the course.
As you progress and in true ACM style, project teamwork will be at the heart of your learning experience, as recommended by the creative industry. You'll also be paired with an expert Mentor, who'll offer a unique insight into the industry and help you build contacts.
Music and sound effects create the atmosphere necessary for games to become immersive experiences and are often used as a means of feedback on a player's actions. If you recognise the importance of audio in games and want to make sound environments and scores to electrify players, then this is the route for you. You'll graduate with a portfolio of audio for a number of completed games on which you have worked closely with a multi-disciplined development team and have first-hand experience of the development pipeline. Previous qualifications in music provide good grounding for this route.
Source: ACM (The Academy of Contemporary Music)
There are a few options in how you might study Game Development: Audio at ACM (The Academy of Contemporary Music).
Check the
3 course options available.
Qualification
Bachelor of Arts (with Honours) - BA (Hons)
Department
Academy of Contemporary Music
Location
ACM London | London
Duration
3 Years
Study mode
Full-time
Subjects
• Computer games
Start date
September 2026
Application deadline
14 January 2026
| Location | Fees |
|---|---|
| England | £9,535 per year |
| Scotland | £9,535 per year |
| Wales | £9,535 per year |
| Northern Ireland | £9,535 per year |
| Channel Islands | £9,535 per year |
| EU | £15,350 per year |
| International | £15,350 per year |
Showing 0 reviews
The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.
Here you can see ratings from ACM (The Academy of Contemporary Music) students who took the Game Development: Audio course - or another course in the same subject area.
Select an option to see a detailed breakdown
Teaching on my course
88%
med
How often does your course challenge you to achieve your best work?
88%
med
How good are teaching staff at explaining things?
94%
med
How often do teaching staff make the subject engaging?
91%
med
How often is the course intellectually stimulating?
79%
med
Learning opportunities
84%
med
To what extent have you had the chance to bring together information and ideas from different topics?
85%
med
How well does your course introduce subjects and skills in a way that builds on what you have already learned?
76%
med
How well has your course developed your knowledge and skills that you think you will need for your future?
88%
med
To what extent have you had the chance to explore ideas and concepts in depth?
91%
high
To what extent does your course have the right balance of directed and independent study?
79%
med
Assessment and feedback
87%
med
How well have assessments allowed you to demonstrate what you have learned?
85%
med
How fair has the marking and assessment been on your course?
91%
med
How often does feedback help you to improve your work?
94%
high
How often have you received assessment feedback on time?
91%
high
How clear were the marking criteria used to assess your work?
73%
med
Academic support
89%
med
How easy was it to contact teaching staff when you needed to?
82%
med
How well have teaching staff supported your learning?
97%
high
Organisation and management
79%
med
How well were any changes to teaching on your course communicated?
88%
high
How well organised is your course?
70%
med
Learning resources
80%
med
How well have the IT resources and facilities supported your learning?
88%
med
How well have the library resources (e.g., books, online services and learning spaces) supported your learning?
81%
med
How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?
73%
low
Student voice
81%
med
How clear is it that students' feedback on the course is acted on?
72%
med
To what extent do you get the right opportunities to give feedback on your course?
82%
med
To what extent are students' opinions about the course valued by staff?
88%
med
How well does the students' union (association or guild) represent students' academic interests?
81%
med
Other NSS questions
During your studies, how free did you feel to express your ideas, opinions, and beliefs?
94%
med
How well communicated was information about your university/college's mental wellbeing support services?
90%
high
We're still busy gathering student information for Game Development: Audio at ACM (The Academy of Contemporary Music). Look out for more info soon.
We have no information about graduates who took Game Development: Audio at ACM (The Academy of Contemporary Music).
We have no information about future earnings from students that studied this course.
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree
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