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Computer Games Art [with Foundation Year]

Entry requirements


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About this course


Course option

4.0years

Full-time including foundation year | 2022

Subject

Computer games design

**Develop skills essential to the fast-moving computer games industry with our Computer Games Art BA (Hons) degree in Cambridge.**

Accredited by TIGA, our Computer Games Art degree will allow you to develop art skills relevant to the fast-moving computer games industry. You’ll gain 3D computer games skills including modelling, texturing and animation, enabling you to create characters, environments and more.

During your studies, you’ll discover how you can use your visual research, creative experimentation and technical development to forge a career as a computer games artist. You’ll learn how to plan your designs by creating concept art before bringing them to life using interactive software such as Unity 3D.

ARU is the place to be for studying Computer Games Art. The East of England has 135 active games companies (https://gamesmap.uk/), with Cambridge home to developers including Jagex, Frontier Developments and Ninja Theory, who are currently building a new base on Newmarket Road complete with a gaming pub.

Our Computer Games Art course scored 92% for ‘The Teaching on my Course’ in the National Student Survey 2019.
By studying Computer Games Art at ARU, you’ll get the chance to improve your prospects with live briefs and guest speakers from tech giants like Sony, Jagex and Frontier.

Our flexible modules allow you to explore different aspects of digital art, helping you specialise and future-proof your career. And with TIGA accreditation, this course gives you a badge of excellence to show future employers too.

We're also partners with the Global Science & Technology Forum, giving you access to cutting-edge research materials.
During your time at ARU, you’ll receive ongoing support to find placements and work experience relevant to your Computer Games Art and you can take an optional placement year. In recent times, ARM, Sony Computer Entertainment Europe, Frontier and Just Flight have all offered internships and work opportunities to ARU students.

**Careers**

81% of the UK computer games industry is educated to at least undergraduate level, rising to 88% for core games production roles in art or programming.

The skills and knowledge you acquire on our Computer Games Art degree course will not only help you to land a career in the gaming industry but also equip you with in-demand skills across other sectors, including film and television production, marketing, and web design.

Through work-based projects, internships and placements, students are can get hands-on practical opportunities. In recent times, ARM, Sony Computer Entertainment Europe, Frontier and Just Flight have all offered internships and work opportunities to ARU students.

During your studies, you’ll get the chance to take part in our annual festival, Brains Eden. Co-organised by local gaming network Games Eden, this four-day event includes a 48-hour games jam in which teams of students and major studio reps compete to create a game – the perfect way to raise your profile in the industry.

Graduation doesn’t need to be the end of your time with us, of course. You might decide to stay at ARU and continue your Computer Games Art studies with our MA Computer Games Development (Art). Take advantage of our Alumni Scholarship and get 20% off your fees.

Modules

Foundation year core module:
Foundation in Art and Design
Year 1 Core modules:
Concept Development and Digital Sculpting
Creative Research in Computer Games
Introduction to Computer Games Art
Computer Games Art
Year 2 Core modules:
Advanced Computer Games Art
Character Rigging and Animation
Computer Games Development
Digital Practice in Computer Games Art
Year 3 Core modules:
Major Project for Computer Games

Assessment methods

You’ll show your progress through a combination of written and practical work. Modules are subject to change and availability.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Cambridge Campus

Department:

Computing and Technology

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

67%
med
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

72%
Staff make the subject interesting
76%
Staff are good at explaining things
80%
Ideas and concepts are explored in-depth
80%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

60%
Library resources
45%
IT resources
70%
Course specific equipment and facilities
60%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

54%
UK students
46%
International students
58%
Male students
42%
Female students
79%
2:1 or above
5%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
D
E

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,500
med
Average annual salary
79%
low
Employed or in further education
60%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

35%
Information technology and telecommunications professionals
17%
Artistic, literary and media occupations
9%
Information technology technicians

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£22k

£22k

£27k

£27k

£29k

£29k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
University of Suffolk
Games Design
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time including foundation year | 2022
Lower entry requirements
Anglia Ruskin University
Computer Games Design
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time including foundation year | 2022
Nearby University
Middlesex University
Games Design
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time including foundation year | 2022
Same University
Anglia Ruskin University
Mobile Game Art Production
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time including foundation year | 2022

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here