Anglia Ruskin University
UCAS Code: I620 | Bachelor of Arts (with Honours) - BA (Hons)
Entry requirements
GCSE/National 4/National 5
3 GCSEs at grade C, or grade 4, or above. If English is not your first language you will be expected to demonstrate a certificated level of proficiency of at least IELTS 6.0 (Academic level) or equivalent English Language qualification, as recognised by Anglia Ruskin University.
UCAS Tariff
We accept A Levels, T Levels, BTECs, OCR, Access to HE and most other qualifications within the UCAS Tariff.
About this course
**Become a specialist in the field of games design and learn to work as part of a creative project team.**
- Learn specialist skills in game design, level design, user interface design, and user experience design.
- Work collaboratively in a development studio environment that reflects the professional workplace.
- Gain opportunities for placements, live briefs and networking with companies like Sony, Jagex and Frontier.
- Attend industry events such as games jams, talks and festivals including our annual Gamebridge.
- Access cutting-edge research materials through our partnership with Global Science & Technology Forum.
- Study in Cambridge or Chelmsford, both home to a host of games companies (source: Ukie Games Map, January 2024).
If you prefer to work with the technical tools that make computer games run smoothly on a variety of devices, we also offer Computer Games Art, Computer Games Technology and Computer Games Programming degree courses.
As a Computer Games Design degree student at ARU, you’ll be based in the east of England, a region with nearly 200 active games companies. You can choose to study in Cambridge or Chelmsford. In Chelmsford, you’ll be based in the heart of Essex with its 25 games companies, while the city of Cambridge is home to 26 games companies, including Frontier Developments, Jagex and Ninja Theory. (Source: ukie.org.uk’s games map January 2024).
Skilled games designers are in high demand, with the value of the UK games industry reaching £7.05 billion in 2022. (Source: UKIE)
Working as a team is crucial to games development and so you’ll take part in collaborative projects with students from other creative courses, developing your skills in teamwork and project management.
Every year, you’ll also tackle live briefs from our industry partners. These might include prototyping game ideas, and even developing teaser games. You’ll have a chance to take part in negotiated briefs too, which may focus more on your particular interests and specialisms.
Throughout your Computer Games Design degree course, our expert staff are on hand to offer support and feedback. They’ll help you create an online presence to showcase your work.
You’ll also attend games jams, industry talks, conferences and festivals, like our annual gaming-inspired event Gamebridge. At Gamebridge, students from across the country attend industry-led talks and 1-2-1 portfolio reviews, whilst showcasing their work and networking with companies such as Frontier and Jagex, as well as other like-minded students.
**What’s the difference between ARU’s Computer Games Design and Computer Games Art degree courses?**
Our Computer Games Design degree focusses on gameplay, encompassing world-building through the development of environments, characters, and narratives.
Our Computer Games Art degree focusses on art skills relevant to the computer gaming industry. Students develop their 3D skills including modelling, texturing and animation.
Our Computer Games Design degree has been developed to equip you with the latest skills and knowledge of industry-standard technology.
We recognise that experience is critical when you’re applying for jobs. That’s why we offer a wealth of opportunities to work on projects and network with our partners in the gaming industry, many of them based locally in the ‘Silicon Fen’.
The modules and opportunities on your Computer Games Design degree will also help you identify where your interests and strengths lie, and therefore which employers and vacancies to target. For example, you might decide to specialise in overall game design, level design, user interface design, or user experience design.
**Facilities**
From gaming and 3D modelling software through to HD cameras and graphic tablets, our games studio is filled with the latest industry-standard tools and equipment. Our dedicated Computer Games Technical Officer will be on hand to offer full training and support.
Modules
Year 1 Core modules: Game Concepts and Analysis; Video Game Prototyping; Introduction to Gameplay and Levels; Player-Centric Game Design. Year 2 Core modules: Collaborative Games Development; Technical Development for Games; Player Experiences in Games; Ruskin Module. Year 3 Core modules: Studio Practice for Games; Major Project for Games. Modules are subject to change and availability.
Assessment methods
Our assessment methods reflect the practices you will need to work in the modern games industry. These include team project work; working to client/employer requirements; researching and producing designs; creating artefacts; understanding game design issues and design techniques; and demonstrating a knowledge of world-building.
At each level of the course you will also be assessed on a written reflection of your own skillsets and your plan for professional development over the following year and into graduation.
Tuition fees
Select where you currently live to see what you'll pay:
The Uni
Chelmsford Campus
Cambridge Campus
Cambridge School of Creative Industries
What students say
We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£21k
£26k
£30k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Teaching Excellence Framework (TEF):
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This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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