Got a uni question? Find your answer now on The Student Room.

Anglia Ruskin University

UCAS Code: I620 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements

GCSE/National 4/National 5

3 GCSEs at grade C, or grade 4, or above. If English is not your first language you will be expected to demonstrate a certificated level of proficiency of at least IELTS 6.0 (Academic level) or equivalent English Language qualification, as recognised by Anglia Ruskin University.

UCAS Tariff

96

We accept A Levels, T Levels, BTECs, OCR, Access to HE and most other qualifications within the UCAS Tariff.

About this course

Course option

3years

Full-time | 2025

Subject

Computer games design

**Become a specialist in the field of games design and learn to work as part of a creative project team.**

- Learn specialist skills in game design, level design, user interface design, and user experience design.

- Work collaboratively in a development studio environment that reflects the professional workplace.

- Gain opportunities for placements, live briefs and networking with companies like Sony, Jagex and Frontier.

- Attend industry events such as games jams, talks and festivals including our annual Gamebridge.

- Access cutting-edge research materials through our partnership with Global Science & Technology Forum.

- Study in Cambridge or Chelmsford, both home to a host of games companies (source: Ukie Games Map, January 2024).

If you prefer to work with the technical tools that make computer games run smoothly on a variety of devices, we also offer Computer Games Art, Computer Games Technology and Computer Games Programming degree courses.

As a Computer Games Design degree student at ARU, you’ll be based in the east of England, a region with nearly 200 active games companies. You can choose to study in Cambridge or Chelmsford. In Chelmsford, you’ll be based in the heart of Essex with its 25 games companies, while the city of Cambridge is home to 26 games companies, including Frontier Developments, Jagex and Ninja Theory. (Source: ukie.org.uk’s games map January 2024).

Skilled games designers are in high demand, with the value of the UK games industry reaching £7.05 billion in 2022. (Source: UKIE)

Working as a team is crucial to games development and so you’ll take part in collaborative projects with students from other creative courses, developing your skills in teamwork and project management.

Every year, you’ll also tackle live briefs from our industry partners. These might include prototyping game ideas, and even developing teaser games. You’ll have a chance to take part in negotiated briefs too, which may focus more on your particular interests and specialisms.

Throughout your Computer Games Design degree course, our expert staff are on hand to offer support and feedback. They’ll help you create an online presence to showcase your work.

You’ll also attend games jams, industry talks, conferences and festivals, like our annual gaming-inspired event Gamebridge. At Gamebridge, students from across the country attend industry-led talks and 1-2-1 portfolio reviews, whilst showcasing their work and networking with companies such as Frontier and Jagex, as well as other like-minded students.

**What’s the difference between ARU’s Computer Games Design and Computer Games Art degree courses?**
Our Computer Games Design degree focusses on gameplay, encompassing world-building through the development of environments, characters, and narratives.

Our Computer Games Art degree focusses on art skills relevant to the computer gaming industry. Students develop their 3D skills including modelling, texturing and animation.

Our Computer Games Design degree has been developed to equip you with the latest skills and knowledge of industry-standard technology.

We recognise that experience is critical when you’re applying for jobs. That’s why we offer a wealth of opportunities to work on projects and network with our partners in the gaming industry, many of them based locally in the ‘Silicon Fen’.

The modules and opportunities on your Computer Games Design degree will also help you identify where your interests and strengths lie, and therefore which employers and vacancies to target. For example, you might decide to specialise in overall game design, level design, user interface design, or user experience design.

**Facilities**

From gaming and 3D modelling software through to HD cameras and graphic tablets, our games studio is filled with the latest industry-standard tools and equipment. Our dedicated Computer Games Technical Officer will be on hand to offer full training and support.

Modules

Year 1 Core modules: Game Concepts and Analysis; Video Game Prototyping; Introduction to Gameplay and Levels; Player-Centric Game Design. Year 2 Core modules: Collaborative Games Development; Technical Development for Games; Player Experiences in Games; Ruskin Module. Year 3 Core modules: Studio Practice for Games; Major Project for Games. Modules are subject to change and availability.

Assessment methods

Our assessment methods reflect the practices you will need to work in the modern games industry. These include team project work; working to client/employer requirements; researching and producing designs; creating artefacts; understanding game design issues and design techniques; and demonstrating a knowledge of world-building.

At each level of the course you will also be assessed on a written reflection of your own skillsets and your plan for professional development over the following year and into graduation.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,535
per year
England
£9,535
per year
Northern Ireland
£9,535
per year
Republic of Ireland
£9,535
per year
Scotland
£9,535
per year
Wales
£9,535
per year

The Uni

Course locations:

Chelmsford Campus

Cambridge Campus

Department:

Cambridge School of Creative Industries

Read full university profile

What students say

We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.

74%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

72%
Staff make the subject interesting
75%
Staff are good at explaining things
72%
Ideas and concepts are explored in-depth
78%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

61%
Library resources
63%
IT resources
75%
Course specific equipment and facilities
31%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

70%
UK students
30%
International students
66%
Male students
34%
Female students
53%
2:1 or above
13%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
A*
C

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£27,000
med
Average annual salary
95%
high
Employed or in further education
85%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

35%
Information technology and telecommunications professionals
17%
Artistic, literary and media occupations
9%
Information technology technicians

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£26k

£26k

£30k

£30k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

Have a question about this info? Learn more here

This is the percentage of applicants to this course who received an offer last year, through Ucas.

Have a question about this info? Learn more here

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here