Get degree ideas using our A level explorer tool

Computer Games Programming

Entry requirements


GCSE/National 4/National 5

3 GCSEs at grade C, or grade 4, or above. If English is not your first language you will be expected to demonstrate a certificated level of proficiency of at least IELTS 6.0 (Academic level) or equivalent English Language qualification, as recognised by Anglia Ruskin University.

UCAS Tariff

96

from a minimum of 2 A Levels (or equivalent).

About this course


Course option

3years

Full-time | 2024

Subject

Computer games programming

**Become a specialist in your field, whether you want to become a games programmer or a software engineer, with our Computer Games Programming degree in Cambridge.**

Our BSc (Hons) Computer Games Programming will take you through the main areas of games development from initial idea generation all the way to releasing a playable and polished game.

As you study you’ll develop specialist skills in areas such as gameplay, artificial intelligence, gaming tools, and mobile gaming, and learn to create software using industry-standard programming languages such as C# and C++. This will not only allow you to create games, but give you a secondary skillset as a software developer.

You’ll also develop a deep understanding of the two most popular commercial game engines, Unity and Unreal – knowledge that is highly sought after in the creative industries.

And of course you’ll build a professional portfolio to showcase your skills to future employers and clients.

**What does a computer games programmer do?**

Studying ARU’s Computer Games Programming degree gives you the opportunity to maximise your skills, gain valuable experience, and develop your professional network. The East of England is a hub for games companies, with Jagex, Frontier Developments and Ninja Theory all based locally. As a Computer Games Programming student at ARU, you’ll be based in the heart of Cambridge.

Our expert teaching and technical staff are here to offer you crucial support and feedback, and help you create an online presence to showcase your work.

Working as a team is crucial to games development and so you’ll take part in collaborative projects with students from other creative courses, developing your skills in teamwork and project management.

Every year, you’ll also tackle live briefs from our industry partners. These might include prototyping game ideas, and even developing teaser games. You’ll have a chance to take part in negotiated briefs too, which may focus more on your particular interests and specialisms.

You’ll also attend games jams, industry talks, conferences and festivals, like our annual gaming-inspired event Gamebridge. At Gamebridge, students from across the country attend industry-led talks and 1-2-1 portfolio reviews, whilst showcasing their work and networking with companies such as Frontier and Jagex, as well as other like-minded students.

**Are computer games programmers in demand?**

The computer games industry is booming, with growth fuelled by the proliferation of mobile gaming and new technologies such as altered/virtual reality (AR/VR) and next-generation consoles, as well as the popularity of eSports and game streaming and vlogging. According to UKIE the value of the UK video games market reached £7bn in 2020.

With more computer games available in more formats than ever before, gamers have come to expect high-quality gaming experiences. The industry needs highly skilled graduates that can work in multidisciplinary teams.

**What are the benefits of a degree in Computer Games Programming?**

81% percent of the UK computer games industry is educated to at least undergraduate level, rising to 88% for core games production roles in art or programming. A degree in Computer Games Programming is a signal to employers that you’re serious about a career in computer games and are up to the challenges of the job.

**Industry-standard facilities**

As a Computer Games student at ARU you'll have access to:

- High-end computers with graphic tablets

- Motion capture equipment

- Render farm

- Industry-standard SLRs (for HDRI capture)

- HD cameras

- Top of the range 3D modelling, animation, and compositing software including Maya, Motion Builder, 3DS Max, Mudbox, ZBrush and Unity 3D

Our Computer Games Technical Officer will be on hand to offer training and support. You'll also have access to all our other creative facilities and equipment.

Modules

Year 1 core modules: Game Concepts and Analysis, Developing for Games Engines, Software Engineering for Games.
Year 2 core modules: Collaborative Games Development, Technical Development for Games, Complex Systems for Games, Ruskin Module.
Year 3 core modules: Studio Practice for Games, Major Project for Games.
Modules are subject to change and availability.

Assessment methods

Our assessment methods reflect the practices you will need to work in the modern games industry. These include team project work; working to client/employer requirements; demonstrating comprehension of high-level programming language; complex technical problem-solving; designing and developing video artefacts; and producing reflective evaluations.

At each level of the course you will also be assessed on a written reflection of your own skillsets and your plan for professional development over the following year and into graduation.

You’ll also encounter a range of other assessment tasks throughout the course, including presentations, academic reports, and reflective commentaries.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Cambridge Campus

Department:

Cambridge School of Creative Industries

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

59%
Computer games programming

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

72%
Staff make the subject interesting
75%
Staff are good at explaining things
72%
Ideas and concepts are explored in-depth
78%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

61%
Library resources
63%
IT resources
75%
Course specific equipment and facilities
31%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

80%
UK students
20%
International students
84%
Male students
16%
Female students
53%
2:1 or above
13%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,500
med
Average annual salary
79%
low
Employed or in further education
60%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

35%
Information technology and telecommunications professionals
17%
Artistic, literary and media occupations
9%
Information technology technicians

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£25k

£25k

£31k

£31k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Share this page

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

Have a question about this info? Learn more here

This is the percentage of applicants to this course who received an offer last year, through Ucas.

Have a question about this info? Learn more here

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here