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Anglia Ruskin University

Computer Gaming Technology [with Foundation Year]

UCAS Code: I610

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


International Baccalaureate Diploma Programme

0

About this course


Course option

4.0years

Full-time | 2021

Subject

Computer games

Design graphics and games using artificial intelligence, 3D modelling and animation in our Games Development Studio – and create a portfolio of work to help launch your career. After spending a foundation year working on your general computer and study skills, you’ll move onto our BSc (Hons) course.
Forget the stereotypes – gaming isn’t just for teenage boys. Half of all gamers are female, and the average age is 31*. This means the industry is huge, and a variety of exciting jobs await you.

If you don’t have the qualifications you need for our three-year degree, this is exactly the same course but with the addition of a foundation year to get you up to speed.

Everything you design will build into a valuable portfolio to show employers when you graduate. You could even do a year’s work placement for extra practical experience and a head start in industry.

Here at Anglia Ruskin, you’ll study the theory and practical aspects of gaming and gain experience in the whole development process, from initial concepts to programming, testing and publication. You’ll use our Games Development Studio, which simulates a commercial working studio and features up-to-date hardware and software. We have GameMaker, 3DGameStudio, Unreal Tournament 3 Editor, Adobe Flash and Action Script, Java and C++, Microsoft XNA Game Studio, Visual C# Express, Microsoft Visual Studio, Photoshop, GIMP, 3ds Max, Blender, Fusion, Audacity, Second Life and Unity3D.

Eighteen per cent of the UK games industry is based in Cambridge**, so you’ll be surrounded by studios large and small. Many famous developers are based locally, including Sony, Frontier, Jagex, Inertia Game Studios, Eidolon Studios and PTM Games. Our department is also a member of TIGA, the association for games developers in the UK.

We host the annual Brains Eden Gaming Festival, when students from across Britain and Europe compete in teams to build games.

Modules

Year one, core modules

Foundation Mathematics
Core Skills
Foundation Gaming Technology
Fundamentals of Computing
Foundation Audio Technology

Year one, optional modules

Game Development Essentials
Electronic Essentials
Analytical Essentials

Year two, core modules

Analytical Techniques for Games Developers
Introduction to Game-Engine Technology
Introduction to Programming
Introduction to Computer Gaming
Quality Assurance in Game Development

Year two, optional modules

Simulation in Games
Acoustics, Sound and Music

Year three, core modules

3D Modelling and Animation
Software Design and Implementation
Object Oriented C++
Games Design and Development

Year three, optional modules

Interaction and Usability
Audio for Games
Advanced Acoustics and Psycho-Acoustics

Year four, core modules

Artificial Intelligence
Professional Issues: Video Games and Society
Emergent Gaming Technologies
Final Project
Professional and Entrepreneurial Portfolio

Year four, optional modules

Data Structures and Algorithms
Mobile Technology
Audio Programming

Assessment methods

Throughout the course, we’ll use a range of assessment methods to help you and your tutors measure your progress. You’ll demonstrate your learning though the games you produce, but there will also be a mix of exams, personal learning plans and projects.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Cambridge Campus

Department:

Computing and Technology

TEF rating:
Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

72%
low
Computer games

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games

Teaching and learning

83%
Staff make the subject interesting
83%
Staff are good at explaining things
78%
Ideas and concepts are explored in-depth
83%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

89%
Library resources
76%
IT resources
83%
Course specific equipment and facilities
57%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

74%
UK students
26%
International students
83%
Male students
17%
Female students
60%
2:1 or above
11%
Drop out rate

Most popular A-Levels studied (and grade achieved)

D
E
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,500
med
Average annual salary
79%
low
Employed or in further education
60%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

35%
Information technology and telecommunications professionals
17%
Artistic, literary and media occupations
9%
Information technology technicians

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£25k

£25k

£28k

£28k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Course location and department:

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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