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Visual Effects Technical Art

Entry requirements


GCSE/National 4/National 5

3 GCSEs at grade C, or grade 4, or above. If English is not your first language you will be expected to demonstrate a certificated level of proficiency of at least IELTS 6.0 (Academic level) or equivalent English Language qualification, as recognised by Anglia Ruskin University.

UCAS Tariff

96

from a minimum of 2 A Levels (or equivalent).

About this course


Course option

3.0years

Full-time | 2022

Subject

Computer animation and visual effects

Prepare for a career in technical art in the visual effects and video games industry. Develop your skills to meet demand for roles including technical artist, procedural content creator and technical director.

Our BA (Hons) Visual Effects Technical Art will help you become an artist skilled in the latest procedural 3D techniques, who can work alongside programmers, developers and other artists.

Using the latest procedural content creation software, you’ll learn to design and deploy solutions to problems encountered in the video games and visual effects industries.

As well as exploring the key areas of working with VFX and computer graphics, our course will keep you up to date with the latest techniques and trends. We'll also help you identify the supporting skills and knowledge that you’ll need to succeed in the creative industries.

ARU is the place to study visual effects technical art. The East of England is a hub for games companies, including Jagex, Frontier Developments and Ninja Theory.

As a Visual Effects Technical Art student at ARU, you’ll be based in our studio in the heart of Cambridge.

This allows us to work closely with employers, organising live briefs, guest lectures and work experience opportunities to give you exposure to professional studio practice, and the latest technologies and techniques.

Working as a team is crucial to games development and so you’ll take part in collaborative projects with students from computer games courses, developing your skills in teamwork and project management.

Throughout your Visual Effects Technical Art degree, our expert staff are on hand to offer support and feedback. They’ll help you create an online presence to showcase your work. All our lecturers and staff are researchers and practitioners, and their work reflects current VFX practice.

We also attend games jams including the UK’s largest student gaming festival, Brains Eden, industry talks, conferences and festivals. They’re great places to make contacts in the gaming industry.

This course is subject to planning. Some content, including modules, may be subject to change.

Modules

Our modules are designed to develop your core knowledge and build on your existing practice.

Engaging with a wide variety of teaching and learning methods, you’ll conduct your own VFX research to find viable solutions for common problems in existing content creation pipelines. In most of your classes and seminars, you will take a hands-on approach in our PC lab, including demonstrations and discussions. This computer lab environment promotes active learning, and will help you collaborate with other students.

Our peer review culture will be key to your development. As a final-year student, you’ll have the chance to run presentations and seminars for Year 1 and 2 students, demonstrating your work, your problem-solving abilities and the journey you have taken to achieve this knowledge.

This course is subject to planning. Some content, including the modules listed below, may be subject to change.

Year 1:

Introduction to 3D Art
Introduction to Procedural Content Creation
Introduction to Realtime Procedural Content Creation
Materials and Texturing Techniques
Year 2:

Advanced Procedural Content Creation
Digital Practice for Technical Art
Realtime VFX Techniques
Year 3:
Major Project

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Cambridge Campus

Department:

Cambridge School of Creative Industries

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

67%
med
Computer animation and visual effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

72%
Staff make the subject interesting
76%
Staff are good at explaining things
80%
Ideas and concepts are explored in-depth
80%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

60%
Library resources
45%
IT resources
70%
Course specific equipment and facilities
60%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

70%
UK students
30%
International students
81%
Male students
19%
Female students
79%
2:1 or above
14%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

D
C
E

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,500
med
Average annual salary
79%
low
Employed or in further education
60%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

35%
Information technology and telecommunications professionals
17%
Artistic, literary and media occupations
9%
Information technology technicians

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£22k

£22k

£27k

£27k

£29k

£29k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
University of Hertfordshire
2D Digital Animation
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022
Lower entry requirements
Middlesex University
Visual Effects with Foundation Year
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time | 2022
Nearby University
University of Hertfordshire
3D Games Art and Design BA
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022
Same University
Anglia Ruskin University
Computer Games Art [with Foundation Year]
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time | 2022

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here