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Image from Visual Effects [with Foundation year]
Image from Visual Effects [with Foundation year]
Image from Visual Effects [with Foundation year]
Image from Visual Effects [with Foundation year]
Image from Visual Effects [with Foundation year]
Image from Visual Effects [with Foundation year]
Image from Visual Effects [with Foundation year]
Image from Visual Effects [with Foundation year]
Image from Visual Effects [with Foundation year]
Image from Visual Effects [with Foundation year]

Bachelor of Arts (with Honours) - BA (Hons)

Visual Effects [with Foundation year]

Anglia Ruskin University

(4.2)
123 reviews

Entry requirements

Here's what you will need to get a place on the Visual Effects [with Foundation year] course at Anglia Ruskin University.

We're still busy gathering entry requirements for Visual Effects [with Foundation year] at Anglia Ruskin University. Look out for more info soon.

Most popular A-levels studied

See who's studying at Anglia Ruskin University. These students are taking Visual Effects [with Foundation year] or another course from the same subject area.

Computer games and animation
SubjectGrade
MathematicsD
Computer ScienceD
Business StudiesB
Media StudiesC
PhysicsE
Source: HESA

Course summary

What this course is about

UCAS code: I702

Here's what Anglia Ruskin University says about its Visual Effects [with Foundation year] course.

Develop your skills for roles in the visual effects and video game industries, including technical artist, procedural content creator and technical director.

Become an artist skilled in the latest procedural 3D techniques, able to work alongside programmers, developers and other artists.

As well as exploring key areas of working with VFX and computer graphics, you'll keep up to date with the latest techniques and trends. We'll also help you identify the supporting skills and knowledge you’ll need to succeed in the creative industries.

Become skilled in the latest procedural 3D techniques, able to work alongside programmers, developers and other artists.

Study in the heart of Essex, with its 25 games companies including Midas Interactive, Ghostlight and Elephant Games (source: ukie.org.uk).

Attend industry events including games jams, talks, conferences and festivals like our annual Gamebridge.

Work in a development studio environment collaborating with others to prepare for professional life.

Build a portfolio to showcase your skills to future employers and clients.

Find placements and solve live briefs through our links with tech giants like Sony, Jagex and Frontier.

Careers

Develop the latest skills and knowledge for a career in 3D content creation – and get the support you need to grow into a confident graduate with a commitment to lifelong learning.

Using a range of specialist software and tools can support career opportunities in visual effects and games, as well as content-creation fields such as synthetic data, machine learning, XR, and architecture

By tackling a variety of live VFX briefs, you’ll discover creative ways to use your knowledge and skillset.

You'll also build a strong portfolio of work to showcase your skills and specialisms to future employers.

Recently, ARM, Sony Computer Entertainment Europe, Frontier and Just Flight have offered internships and work opportunities to our students.

82% of the UK computer games industry is educated to at least undergraduate level, according to UKIE’s 2022 census – so completing our course is highly likely to boost your employment prospects.

Graduation doesn’t need to be the end of your time with us. You might decide to stay at ARU and study for a Masters degree, such as our MA Games Development (Art). Take advantage of our Alumni Scholarship and get 20% off your fees.

Teaching

Your modules in Years 1 and 2 cover production strategies and the basic concepts of procedural content creation.

You'll explore world building and procedural modelling, developing visual effects for films and real-time platforms, and building tools to generate worlds in-engine with believable lighting and shading.

Meanwhile, your final year sees you bring together all your skills and knowledge for your Major Project – individually or as part of a team.

Source: Anglia Ruskin University

Course details

Qualification

Bachelor of Arts (with Honours) - BA (Hons)

Department

Cambridge School of Creative Industries

Location

Chelmsford Campus | Chelmsford

Duration

4 Years

Study mode

Full-time including foundation year

Subjects

• Computer animation and visual effects

Start date

14 September 2026

Application deadline

14 January 2026

Tuition fees

LocationFees
England£9,790 per year
Scotland£9,790 per year
Wales£9,790 per year
Northern Ireland£9,790 per year
Channel Islands£9,790 per year
Republic of Ireland£9,790 per year

The modules you will study

Year 1: Interactive Learning Skills and Communication; Information and Communication Technology; Creative Workshops 1; Approach to Design; Critical and Contextual Studies; Creative Workshops 2; Specialist Project; Composition and Style.

Year 2: Introduction to 3D Art; Introduction to Procedural Content Creation; Introduction to Realtime Procedural Content Creation; Materials and Texturing Techniques; Into ARU.

Year 3: Advanced Procedural Content Creation; Digital Practice for Technical Art; Realtime VFX Techniques.

Year 4: Major Project.

How you will be assessed

With the help of industry live briefs, your assessments will be targeted towards technical challenges present in today’s visual effects, film and games industries. Throughout the whole degree, non-destructive procedural techniques will form the backbone of your planned assessments. At all levels, you will underpin the delivery of your work by producing solutions that follow these non-destructive methodologies. Using up-to-date tools, you’ll produce artefacts that are meaningful and effective to real world situations, evidenced by submitting documentation that backs up your thought processes, creativity, and solutions to milestones within the development cycle. You will also compile a demo reel from the body of work you create in years 1 and 2, which will showcase your specialisms and interests using the tools available in industry.

Anglia Ruskin University student reviews

(4.2)
Based on 123 reviews from Anglia Ruskin University's students and alumni
5 star
43%
4 star
34%
3 star
19%
2 star
4%
1 star
0%
All reviews

Showing 99 reviews

3rd year

Paramedic science

6 months ago

The SU are actually really supportive and easy to use.

(5)
Student Union

3rd year

Paramedic science

6 months ago

There isnt a massive university life.

(3)
University life

3rd year

Paramedic science

6 months ago

Feels expensive for the amount of face to face sessions you get.

(3)
Finance

3rd year

Paramedic science

6 months ago

The general university facilities are decent, the course specific ones are dissapointing

(3)
Facilities

3rd year

Paramedic science

6 months ago

If i could do it again I would not go here. The course has been extremely poorly managed and the staff have treated us like guinea pigs trialling new modules. There seems to be a reasonable staff turnover. We have had consistent issues with course leaders not talking to each other resulting in vastl...

(2)
Course

3rd year

Paramedic science

6 months ago

The university is alright, nothing special. The facilities are decent, the library is easy to use and work in.

(4)
Overall

National Student Survey (NSS) scores at Anglia Ruskin University

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

Here you can see ratings from Anglia Ruskin University students who took the Visual Effects [with Foundation year] course - or another course in the same subject area.

Computer games and animation

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

78%

low

How good are teaching staff at explaining things?

92%

med

How often do teaching staff make the subject engaging?

83%

med

How often is the course intellectually stimulating?

78%

med

To what extent have you had the chance to bring together information and ideas from different topics?

72%

low

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

75%

med

How well has your course developed your knowledge and skills that you think you will need for your future?

89%

med

To what extent have you had the chance to explore ideas and concepts in depth?

84%

med

To what extent does your course have the right balance of directed and independent study?

70%

med

How well have assessments allowed you to demonstrate what you have learned?

91%

med

How fair has the marking and assessment been on your course?

86%

med

How often does feedback help you to improve your work?

83%

med

How often have you received assessment feedback on time?

83%

med

How clear were the marking criteria used to assess your work?

84%

med

How easy was it to contact teaching staff when you needed to?

91%

med

How well have teaching staff supported your learning?

86%

med

How well were any changes to teaching on your course communicated?

75%

med

How well organised is your course?

76%

med

How well have the IT resources and facilities supported your learning?

92%

high

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

65%

low

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

89%

med

How clear is it that students' feedback on the course is acted on?

74%

med

To what extent do you get the right opportunities to give feedback on your course?

72%

low

To what extent are students' opinions about the course valued by staff?

91%

high

How well does the students' union (association or guild) represent students' academic interests?

70%

med

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

91%

med

How well communicated was information about your university/college's mental wellbeing support services?

86%

med

Student information

See who's studying at Anglia Ruskin University. These students are taking Visual Effects [with Foundation year] or another course from the same subject area.

Computer games and animation
Mode of study
Full-time100%
Gender ratio
Female13%Male85%Other2%
Where students come from
International12%UK88%
Student performance
2:1 or above56%
Number of students195
Source: HESA

Graduate prospects

What graduates do next

The Visual Effects [with Foundation year] course includes content from more than one subject area. Choose an option below for information about Anglia Ruskin University graduates across each of those subject areas.

Computing
Computer games and animation

Graduate statistics

75%

In a job where degree was essential or beneficial

86%

In work, study or other activity

60%

Say it fits with future plans

50%

Are utilising studies

Top job areas

40%

Information Technology Professionals

15%

Science, engineering and technology associate professionals

10%

Elementary occupations

10%

Web and Multimedia Design Professionals

Graduate statistics

85%

In a job where degree was essential or beneficial

95%

In work, study or other activity

45%

Say it fits with future plans

20%

Are utilising studies

Top job areas

40%

Information Technology Professionals

20%

Web and Multimedia Design Professionals

10%

Science, engineering and technology associate professionals

5%

Artistic, literary and media occupations

Graduate statistics percentages are determined 15 months after a student graduates

Earnings after graduation

Earnings from Anglia Ruskin University graduates who took Visual Effects [with Foundation year] - or another course in the same subject area.

Computing

Earnings

£27.4k

First year after graduation

£33.2k

Third year after graduation

£33.2k

Fifth year after graduation

Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Visual Effects [with Foundation year].

Source: LEO

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

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