Bangor University
UCAS Code: I103 | Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
To include a Science/Maths/ Computing/IT subject. General Studies and Key Skills not accepted. (Please note: other subject areas may be considered on a case by case basis.)
Pass required in a relevant subject (Science/Maths/ Computing/IT). Other subjects may be considered on a case-by-case basis.
Points can include a relevant Extended Project (EPQ) but must include a minimum 2 full A-levels, or equivalent. Please contact us for more information.
Pass required.
OCR Cambridge Technical Extended Diploma
In a relevant subject.
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
In a relevant subject.
Minimum of 5 Scottish Highers - some subject specific grades/Advanced Highers may be required.
T Level qualifications are accepted on a case by case basis.
UCAS Tariff
We will accept this qualification in conjunction with other level 3 qualifications.
About this course
This degree focuses on the aspects that will be crucial for games development at every level. This degree will allow you to join existing studios or strike out on your own as an independent publisher. You’ll learn the fundamentals of computer science and advanced programming skills and will gain specific skills in relation to game design. Our aim is simple – we want to help you become a game professional.
This pathway through Computer Science combines a strong foundation in computer science with the creative aspects that are crucial for games development at every level. We’ve designed the course to give you the skills to join existing studios or strike out on your own as an independent developer. We place a strong focus on instilling professional skills and values, including communication, teamwork, self-management, discipline and independence, alongside an awareness of relevant ethical, legal, and social issues. Our aim is simple – we want to help you become a game professional with relevant skills and ability to keep yourself up to date with the rapid pace of developments in the field.
During this course you will learn the fundamentals of computer science and advanced programming skills, and benefit from specific skills in relation to game design. This course also relates to the research interest of the academic staff, including real-time computer graphics, artificial intelligence, animation, mixed reality (AR, VR, XR).
For the game design element of the degree, practical work - with game engines or physical game materials are integrated with opportunities to engage critically with theories of gaming culture, mechanics, narratives and aesthetics. Together these provide you with the insight needed to produce games that are both immersive and engaging.
‘Placement Year’ and 'International Experience Year’ options are available for this course. You will have the opportunity to fully consider these options when you have started your course at Bangor and can make an application for a transfer onto such a pathway at the appropriate time. You can find more information about these options on our website and if you have any questions, please get in touch.
If you don’t have the required qualifications for this degree-level course or are looking to re-enter education after time away from study, then a Foundation Year Programme might be the right choice for you. Please see Computer Science (with Foundation Year) G40F.
Modules
For details of the modular structure, please see the course description on Bangor University's website.
Tuition fees
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The Uni
Bangor University
School of Computer Science and Engineering
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer science
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
Computer games and animation
Sorry, no information to show
This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer science
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. The subject is linked to important and growing computing industries, and over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer science
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£22k
£32k
£35k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£22k
£32k
£35k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
Explore these similar courses...
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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
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Course location and department:
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Teaching Excellence Framework (TEF):
We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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