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Creative Technologies

Entry requirements


Including a Science/Maths/ Computing/IT subject. General Studies and Key Skills are not accepted. (Please note: other subject areas may be considered on a case by case basis.)

Pass required in a relevant subject (e.g. Science/Maths/Computing/IT).

Points can include a relevant Extended Project (EPQ) but must include a minimum 2 full A-levels, or equivalent. Please contact us for more information.

Pass required in relevant subject/s (Science/Maths/Computing/IT). Other subject areas may be considered on a case by case basis.

OCR Cambridge Technical Extended Diploma

DMM-DDM

In a relevant subject.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM-DDM

In a relevant subject.

Minimum of 5 Scottish Highers - some subject specific grades/Advanced Highers may be required.

Relevant T Level qualifications are considered on a case by case basis.

UCAS Tariff

104-120

We will accept this qualification in conjunction with other level 3 qualifications.

About this course


Course option

3years

Full-time | 2024

Subject

Creative computing

This exciting degree allows you to study computer science and explore the digital technologies used by the creative industries, including television and radio, film and video, architecture, software and computer games, design, and advertising. Computer science techniques are at the core of many of the application areas in these industries. This course will equip you with a solid grounding in the technical skills required to make you a sought-after professional in this field.

This course will develop your computing fundamentals , digital skills, and creative talent. You will study core aspects of computer programming and new digital technologies used by the creative industries, including animation, journalism, web technologies, software and computer games, design, and creativity. A particular strength of this programme is a solid grounding in technical skills required to develop computing programs as well as creative, design skills and knowledge of new technologies. You will also benefit from being taught by academic staff who have a worldwide reputation in computer graphics, design, journalism, games and visualisation research.

Mixing computing, technologies with creative skills will give you access to a wide range of sectors and with a full understanding of how these new technologies can enhance and positively affect all areas of business.

Give yourself the skills to become a specialist in computing and creativity; not only with the ability to program, but to design, create visual plans, story-telling and fabrication.

‘Placement Year’ and 'International Experience Year’ options are available for this course. You will have the opportunity to fully consider these options when you have started your course at Bangor and can make an application for a transfer onto such a pathway at the appropriate time. You can find more information about these options on our website and if you have any questions, please get in touch.

If you don’t have the required qualifications for this degree-level course or are looking to re-enter education after time away from study, then a Foundation Year Programme might be the right choice for you. Please see Computer Science (with Foundation Year) G40F.

Modules

For details of the modular structure, please see the course description on Bangor University's website.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,000
per year
England
£9,000
per year
Northern Ireland
£9,000
per year
Republic of Ireland
£9,000
per year
Scotland
£9,000
per year
Wales
£9,000
per year

The Uni


Course location:

Bangor University

Department:

School of Computer Science and Electronic Engineering

Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Others in computing

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

84%
UK students
16%
International students
82%
Male students
18%
Female students
58%
2:1 or above
14%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Others in computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,000
med
Average annual salary
89%
low
Employed or in further education

Top job areas of graduates

72%
Information technology and telecommunications professionals
13%
Business, finance and related associate professionals
3%
Business, research and administrative professionals

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Others in computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£22k

£22k

£32k

£32k

£35k

£35k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
University of Portsmouth | Portsmouth
Creative Media Technologies
BSc (Hons) 3 Years Full-time 2024
UCAS Points: 112-128
Nearby University
University of Liverpool | Liverpool
Game Design
BSc (Hons) 3 Years Full-time 2024
UCAS Points: 128-152

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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