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Creative Computing (Gaming) (Professional Placement Year)

Entry requirements


A level

B,B,B-B,C,C

Grades BBB-BCC preferred.

Access to HE Diploma

M:45

Typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, at Merit or higher).

International Baccalaureate Diploma Programme

32

A minimum of 32 points are required.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DDM-DMM

Extended Diploma grades from Distinction Distinction Merit (DDM) to Distinction Merit Merit (DMM) accepted in any subject.

T Level

M

Grade Merit preferred.

UCAS Tariff

104-120

We've calculated how many Ucas points you'll need for this course.

About this course


Course option

4years

Full-time with year in industry | 2024

Subject

Creative computing

**Shape playable worlds that inform, persuade and entertain.**

- Learn the essentials of games design and development as part of your Creative Computing course.

- Create unique and surprising indie games that deploy industry-standard tools, techniques and publication routes.

- Explore the role of game engines outside of games, and the emerging world of ‘serious games’.

Build a firm understanding of coding, interactive design and digital creativity, while developing skills in game making. You’ll graduate with a stunning portfolio of digital work, made with the latest tools and techniques used in the creative industries.

The gaming pathway celebrates the vibrancy of the Bath and Bristol games scene. You’ll learn from creative technologists and regional industry specialists, and contribute to exciting projects with independent games studios and freelance developers. Emerging highly employable, you’ll hold a diverse skills ‘toolkit’ that gives you an edge on typical computing or games design graduates.

**More about the Professional Placement Year**
A Professional Placement Year (PPY), traditionally known as a sandwich year, is where a student undertakes a period of work with an external organisation for between 9-13 months. The placement occurs between the students' second and third years of undergraduate study. Students can engage in up to 3 placements to make up the total time and are required to source the placement(s) themselves with support from the Careers & Employability Team.

Modules

Year 1 - Master the basics. Start your journey through Creative Computing (Gaming) by developing key skills in computing and digital design. We provide an induction to computer science (binary, hardware, operating systems, networking) and probe the social and ethical consequences that are distinct to the digital age. Weekly tech workshops expose you to the basics of web development, physical computing (Arduino, Raspberry Pi) and object-oriented programming. Specific modules on creative problem solving, interface design and coding for the visual arts enrich your understanding of how creativity and computing combine. Year 2 - Begin to specialise. We teach you principles of effective games design and assembly using a selection of retro and current titles, interactive tools and game engines. You’ll encounter the practical aspects of 2D / 3D asset creation, level construction and rule making, while considering the creative strategies and marketing decisions that underpin today’s games industry. Your games specific learning is accompanied with an in-depth ‘code lab’ that spotlights the C programming languages.
Elective modules provide space to improve programming literacy, interface with creative companies, and experiment with some of the latest consumer grade interactive devices. Year 3 - This is your Professional Placement year. Year 4 - Kickstart your career. You’ll enhance your specialist gaming knowledge, while setting yourself up for success in the tech / creative industries. Two thirds of your time is spent developing significant digital artefacts. These works become the showcase pieces of a compelling, industry-focused creative portfolio. Optional modules target interdisciplinary collaboration, professional development and enterprise engagement.

Assessment methods

Creative Computing (Gaming) is almost entirely coursework assessed. You’ll deliver a varied and balanced collection of artefacts including game slices, prototype software, experiment portfolios, digital interfaces, interactive stories and web apps. Project work is supported by contextual essays, reflective commentaries, sketchbooks, reports, pitches, presentations, debates and b/vlogs.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£16,905
per year
International
£16,905
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Bath Spa University

Department:

Bath School of Design

Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Others in computing

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

95%
UK students
5%
International students
87%
Male students
13%
Female students
16%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
B

After graduation


We don't have more detailed stats to show you in relation to this subject area at this university but read about typical employment outcomes and prospects for graduates of this subject below.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Others in computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£25k

£25k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
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UCAS Points: 112-128
Lower entry requirements
University of Central Lancashire | Preston
Web Design and Development
BSc (Hons) 4 Years Full-time with year in industry 2024
UCAS Points: 80
Same University
Bath Spa University | Bath
Creative Computing (Professional Placement Year)
BSc (Hons) 4 Years Full-time with year in industry 2024
UCAS Points: 104-120

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You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

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It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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