Birmingham City University
UCAS Code: 1257 | Bachelor of Arts (with Honours) - BA (Hons)
Entry requirements
A level
A Level: 112 UCAS tariff points / BBC (or equivalent). AS Level: Must be in a different subject to A Levels. A maximum of four subjects will be considered.
Pass with 60 credits, 45 credits at level 3
GCSE/National 4/National 5
This course does not require evidence of GCSE qualifications.
International Baccalaureate Diploma Programme
Obtain a minimum of 28 points overall
Minimum of 112 UCAS tariff points, achieved in five Higher level subjects.
112 UCAS tariff points. Diploma accepted with one A Level or equivalent level 3 qualifications. Extended Certificate accepted with two A Levels or equivalent level 3 qualifications.
112 UCAS tariff points from three Advanced Highers (CCD) or two Advanced Highers (CD) plus two Highers (CC)
112 UCAS tariff points from three Advanced Highers (CCD) or two Advanced Highers (CD) plus two Highers (CC)
T Level
Merit overall
UCAS Tariff
Please note: If you qualify for our BCU Accelerate scheme, you could receive an offer that is two grades below our normal entry requirements.
About this course
Do you aspire to be a master game programmer? Our BSc (Hons) Game Programming course is designed to propel you into the dynamic world of game development. Immerse yourself in our advanced game programming labs, equipped with the latest software and hardware, including high-performance PCs and VR development kits.
This course offers a blend of theoretical knowledge and practical skills in areas like AI, mobile and console game development, and graphics programming. Collaborations with industry giants and proximity to game studios provide unparalleled networking opportunities and insights into real-world applications. Get ready to make your mark in the gaming industry, showcasing your skills in prestigious competitions like the Global Game Jam.
Our facilities are specifically designed to provide a real-world gaming development environment. You will have access to cutting-edge game development PCs and console development platforms. We emphasise hands-on learning with tools like Unity, Unreal Engine, and custom game engines developed in-house. The course also fosters a practical understanding of hardware used in game development, from mobile devices to high-end gaming consoles.
Through our partnerships with leading technology companies and game development studios, you will have the unique opportunity to work on collaborative projects, gaining invaluable industry experience. These collaborations enable you to stay ahead of technological trends and learn directly from experts in the field.
**Professional Placement Year**
This course offers an optional professional placement year. This allows you to spend a whole year with an employer, following successful completion of your second year, and is a great way to find out more about your chosen career. Some students even return to the same employers after completing their studies.
If you choose to pursue a placement year, you will need to find a suitable placement to complement your chosen area of study. You will be able to draw on the University’s extensive network of local, regional, and national employers, and the support of our Careers teams. If you are able to secure a placement, you can request to be transferred to the placement version of the course.
Please note that fees are payable during your placement year, equivalent to 20% of the total full-time course fee for that year.
Tuition fees
Select where you currently live to see what you'll pay:
The Uni
Millennium Point Campus
School of Computing and Digital Technology
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£20k
£24k
£27k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.
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This is the percentage of applicants to this course who received an offer last year, through Ucas.
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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
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Course location and department:
This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
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Teaching Excellence Framework (TEF):
We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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