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Video Game Digital Art with Foundation Year

Entry requirements


A level

C,C,D

A maximum of 4 subjects are considered. These can be other A/S Levels (as long in a different subject) A-Levels or Level 3 equivalents.

Considered with a maximum of 3 other Level 3 qualifications (AS Levels must be in different subject to A-Levels) to obtain 80 pts

Pass with 60 credits overall. At least 45 credits at Level 3. Information, Communication Technology and Business subjects preferred but other subjects also considered

Must be in a topic related to the degree subject being applied for Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

GCSE/National 4/National 5

GCSE English Language and Maths at grade C/4 or above. City and Guilds Level 2 Certificates in Adult Numeracy/ Adult Literacy - Pass Adult Literacy and Numeracy. Functional Skills/ Essential Skills level 2 - Pass English & Maths. Key Skills level 2 - Communication & Application of Number • Must have been achieved at the point of enrolment

Obtain a minimum of 24 points overall For students who do not already hold a GCSE in English Language at Grade C/4 or above Standard Level English Language (not literature) English A - Grade 4 or above or English B - Grade 5 from the IB Diploma will be accepted For students who do not already hold a GCSE in Mathematics at Grade C/4 or above Standard Level Maths, grade 5 or above from the IB Diploma will be accepted

Pass the Irish Leaving Certificate with a minimum of 80 tariff points, achieved in five Higher level subjects. This must include English Language and Maths taken at either Ordinary Level (minimum grade O1-O4 (or A-C/A1-C3)) or Higher level minimum grade H1/H7 (or A-D / A1-D3 up to and including 2016

See level 3 entry under Irish Leaving Certificate for full details

Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

OCR Cambridge Technical Extended Diploma

MMP

Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

Pearson BTEC Extended Diploma (QCF)

MMP

Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMP

Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

Achieve a minimum of 80 tariff points achieved in either three Advanced Highers or from a combination of two Advanced Highers plus two Highers. Where three Advanced Highers have been taken achieve a minimum of grades DDD Where a combination of Highers and Advanced Highers have been taken you must achieve (grades of DD in two Advanced Highers plus grades of DD in two Highers).

Achieve a minimum of 80 tariff points achieved in either five Highers or from a combination of two Advanced Highers plus two Highers. Where only Highers have been taken a minimum of grades CDDDD is required. Where a combination of Highers and Advanced Highers have been taken you must achieve grades of DD in two Advanced Highers plus grades of DD in two Highers.

UCAS Tariff

80

Considered with a maximum of 3 other Level 3 qualifications to obtain 80 pts

About this course


Course option

3.0years

Full-time including foundation year | 2021

Subject

Computer games graphics

This three-year BA (Hons) Video Game Digital Art with Foundation Year* responds to the growing demand for skilled, team-orientated, reflexive graduate professionals ready to succeed.

Working in a lively and energetic environment, students will be given the freedom to expand their knowledge of practical skills, creative exploration and conceptual development, underpinned by broad critical understanding, academic writing and emerging theoretical principles.

There will be a range of opportunities to work on collaborative and individual projects aimed to develop employability partnerships and to identify the role of developing practitioner. BA teaching staff from across all schools within the Birmingham Institute of Creative Arts will work closely with students throughout the course to prepare them for progression.

After successful completion of the foundation year, students will have the flexibility to switch (should they wish to change direction) onto a number of related undergraduate degree programmes within the School of Games, Film and Animation, Birmingham School of Art or the School of Visual Communication.

Interactive entertainment and video games development are key sectors for contemporary culture, economic growth and employment locally in the Midlands, nationally and globally.

What's covered in the course?

This course gives you a guaranteed video game development placement in our in-house studio, which will take place over the summer term of the course. The workplace simulation approach of our school (The School of Games, Film & Animation) has been championed by the influential 2009 Livingstone Next Gen Report, which cited us as a national best practice example for developing new talent for the games industry.

The course covers both core and technical art skills. It starts with helping you develop your core art skills, so expect to be doing a lot of drawing and studying topics including colour theory, composition, value and tone. Once we’ve covered the fundamentals we’ll move onto supporting you develop your technical and digital art skills. You will focus on 2D and 3D graphics covering, texturing, user interface design, environment art, character art, animation and art pipelines for interactive products.

Building upon your core and technical art skills, in the first year after your foundation year you will be tasked with a specific role within our in-house game development studio over the summer term. This work experience gives you the opportunity to apply the knowledge and professional practices you’ve learnt on the course in a safe and supportive environment. Typically for these projects you’ll be using industry-standard game development tools such as Unity and Unreal. These summer projects have in the past been mentored and supported by external partners such as Red Bee Media, FreeStyleGames and Codemasters. The work you’ll produce during these summer placements can act as excellent portfolio pieces, demonstrating your ability as both a professional artist and effective team member.

Throughout your degree, you will be provided with a structured programme of learning, in line with your chosen specialism of video game art. The course culminates with a project you define yourself which targets a specific subsector of the games industry, such as character art, concept art, environment art or user experience (among others). You have the choice of either proposing your own individual project or collaborating with other students to create another video game project for your portfolio.

*Subject to approval - the content of this course has been refreshed and updated to make sure you graduate with the skills employers need in an ever-changing job market. Our quality control experts are currently reviewing the content and we anticipate receiving formal approval shortly.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,250
per year
EU
£9,250
per year
International
£13,200
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Parkside Building Campus

Department:

School of Games, Film and Animation

TEF rating:
Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

97%
high
Computer games graphics

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

94%
Staff make the subject interesting
94%
Staff are good at explaining things
85%
Ideas and concepts are explored in-depth
98%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

72%
Library resources
75%
IT resources
86%
Course specific equipment and facilities
81%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

92%
UK students
8%
International students
75%
Male students
25%
Female students
87%
2:1 or above
12%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
D
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£22,000
med
Average annual salary
93%
med
Employed or in further education
75%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£18k

£18k

£25k

£25k

£26k

£26k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Same University
Birmingham City University
Video Games Digital Art
Bachelor of Arts (with Honours) - BA (Hons)
2.0 years | Full-time including foundation year | 2021
Nearby University
Warwickshire College Group
Games Art with Foundation Year
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time including foundation year | 2021
Lower entry requirements
Pearson College London (including Escape Studios)
The Art of Video Games
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time including foundation year | 2021
Higher entry requirements
Birmingham City University
Computer Games Technology
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time including foundation year | 2021

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here