Blackpool and the Fylde College
UCAS Code: I151 | Certificate of Higher Education - CertHE
Entry requirements
A level
Applicants should hold a qualification in a computing, business, or digital-related discipline.
Full Access to HE Diploma in relevant subject
Pearson BTEC Diploma (QCF)
Applicants should hold a qualification in a computing, business, or digital-related discipline.
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
Applicants should hold a qualification in a computing, business, or digital-related discipline.
T Level
Pass (C and above)
in Digital or Business related subjects
UCAS Tariff
Applicants should hold a qualification in a computing, business, or digital-related discipline.
About this course
Start your journey into the digital industries with Blackpool & The Fylde College’s Certificate of Higher Education in Digital Enterprise. This foundational programme provides a strong base in core digital skills across web development, content creation, digital marketing, and business fundamentals. Whether you’re exploring digital technologies for the first time or building on prior knowledge, this Level 4 qualification equips you with both technical expertise and strategic insight to succeed in the digital sector.
This Certificate not only establishes essential skills but also introduces the specialised pathways within the Digital Enterprise programme. Upon successful completion, you can progress to the Foundation Degree and choose a pathway that best aligns with your career ambitions:
User Experience (UX): Delve into designing user-focused digital experiences, learning to apply inclusive and intuitive design principles.
Web Technologies: Focus on building dynamic, responsive web platforms and virtual environments, essential for a modern online presence.
Data Analysis: Learn how to interpret and communicate insights from complex data, preparing for data-driven roles in decision-making.
eSports Management: Enter the expanding eSports sector, gaining skills in event management, player performance, and community engagement.
Each pathway offers an industry-aligned curriculum, allowing you to hone specific skills that open doors to careers in digital marketing, data analysis, user experience, web development, and beyond.
Each module in the Digital Enterprise programme is crafted to build your expertise across these foundational areas, providing an engaging, hands-on learning experience that prepares you for more specialised pathways. Following this programme you can choose from User Experience, Web Technologies, Data Analysis, or eSports Management as your future focus, aligning your skills with the growing needs of the digital industry and opening doors to diverse career opportunities.
Modules
Module title Code Credits Optional
Contemporary Issues DP4MD0001 20 No
Digital Practice DP4MD0002 20 No
Designing for Creative Content DP4MD0003 20 No
Website Design and Development DP4MD0004 20 No
Social Media Marketing DP4MD0005 20 No
Digitial Media for Business DP4MD0006 20 No
Assessment methods
Reports/Essays - Students explore specific topics in depth, presenting structured written analyses, research findings, or critical arguments. This format develops research skills and the ability to communicate complex ideas effectively.
Presentations - In these assessments, students deliver insights on digital industry topics, using visual aids to enhance clarity and engagement. This helps refine public speaking and presentation skills in a professional context.
Group Projects - Collaboration is essential in digital industries. Group projects assess teamwork, project planning, and effective communication skills as students work together to achieve shared objectives in real-world scenarios.
Practical Skills Assessments - These assessments require students to apply technical skills in a lab or practical setting. Projects can range from developing digital content or interfaces to constructing data-driven dashboards, reflecting industry practices.
ePortfolio Development - Students curate an electronic portfolio showcasing their skill development, achievements, and reflections on projects, presenting evidence of their competencies and growth over the course.
Case Studies - Students evaluate real or simulated scenarios to identify challenges, apply theoretical knowledge, and propose, bridging academic learning and practical application.
Comparative Studies - In these assessments, students compare and contrast theories, tools, or case studies, building their ability to critically evaluate diverse perspectives and methodologies within the digital enterprise landscape.
Digital Artefact Creation - This hands-on assessment involves creating a digital artefact, such as a website, interactive prototype, or digital marketing campaign, to demonstrate technical proficiency and creativity.
How will I be assessed?
Assessment Method Level 4
Coursework 80%
Exam 0%
Practical 0%
Tuition fees
Select where you currently live to see what you'll pay:
The Uni
University Centre
Engineering and Computing
What students say
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Computing
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£23k
£23k
£28k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
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