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Games Design

Entry requirements


A level

A,A,B-B,B,C

Obtain a minimum of 112 UCAS tariff points in an Access to HE Diploma with 45 credits at Level 3.

Cambridge International Pre-U Certificate - Principal

M2,M2,M3

GCSE/National 4/National 5

A minimum of 5 GCSEs at grade C/4 and above are required, including English Language (or grade B/5 in English Literature) and Mathematics.

International Baccalaureate Diploma Programme

29

including SL5 or HL4 in English and Maths (if applicant does not have GCSE English and Maths grade C/4 or above)

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H3,H3,H3,H3,H4

OCR Cambridge Technical Diploma

DM

in any subject and an A level at grade C

OCR Cambridge Technical Extended Certificate

M

in any subject with A levels grade BB

OCR Cambridge Technical Extended Diploma

DMM

in any subject

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

DM

in any subject and an A level at grade C

Pearson BTEC Level 3 National Extended Certificate (first teaching from September 2016)

M

in any subject with A levels grade BB

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

in any subject.

Scottish Advanced Higher

B,B,C

T Level

M

UCAS Tariff

112-136

We've calculated how many Ucas points you'll need for this course.

About this course


Course option

3years

Full-time | 2024

Subject

Computer games design

If you want to design the games you play and be a part of the booming games design industry – this is the course for you.

From the start you will be encouraged to think and work as a games designer and be given the skills to develop your own ideas. You will design and prototype your own games, pitch games and develop skills in digital asset creation, wire-framing, and 3D modelling. You will also learn the core theories, concepts and methods of analysis of games which will help you create games that are based on a rich foundation of knowledge.

The Games Design BA gives you the flexibility to explore what really interests you. In the first year you will study a range of modules including: Introduction to Games Design, Introduction to Games Studies as well as Historical and Business Contexts. This approach is designed to help you decide where your particular interests lie so that you can begin to consider where to specialise in the second and third year.

In the second and third year, you have the choice to focus on design, art, technology, game studies or sound and music. Making this choice allows you to begin to specialise in your chosen field of games design and to build your portfolio around your future ambitions whilst you’re still studying. This means you can hit the ground running when you graduate because you will have a clear focus on where you want to work and the kind of role you want to pursue.

By the end of the course you will have a comprehensive portfolio and a range of skills sought after by the games industry in areas such as: game design, game production, game art, game development, game analysis, and game research, as well as giving you transferable skills that are relevant to broader fields.

Brunel’s Games Design BA covers all the skills needed to design, develop and understand games, giving you training that will help you to reach your potential in the games industry.

Modules

Sample modules:
Asset Creation,
Games Design,
Setting & World Design,
3D Modelling for Games,
UI/UX Design

To view the full list of modules for this course and further information on degree content, please visit the Brunel website: brunel.ac.uk/courses/undergraduate/games-design-ba

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£21,260
per year
International
£21,260
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Brunel University London

Department:

Arts and Humanities

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

91%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

91%
Staff make the subject interesting
87%
Staff are good at explaining things
96%
Ideas and concepts are explored in-depth
92%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

83%
Library resources
83%
IT resources
91%
Course specific equipment and facilities
87%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

81%
UK students
19%
International students
87%
Male students
13%
Female students
47%
2:1 or above
25%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£29,000
high
Average annual salary
94%
med
Employed or in further education

Top job areas of graduates

58%
Information technology and telecommunications professionals
6%
Information technology technicians
5%
Business, research and administrative professionals

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£26k

£26k

£41k

£41k

£41k

£41k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here