Visual Effects and Motion Graphics with Placement
Entry requirements
A level
Obtain a minimum of 120 UCAS tariff points in the Access to HE Diploma with 45 credits at Level 3.
Cambridge International Pre-U Certificate - Principal
GCSE/National 4/National 5
A minimum of 5 GCSEs at grade C or grade 4 and above are required, including English Language (or grade B/5 in English Literature).
International Baccalaureate Diploma Programme
including SL5 or HL4 in English (if applicant does not have GCSE English grade C/4 or above)
Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)
OCR Cambridge Technical Diploma
in any subject and A level at grade B
OCR Cambridge Technical Extended Certificate
in any subject and A levels grade BB
OCR Cambridge Technical Extended Diploma
in any subject
Pearson BTEC Diploma (QCF)
in any subject and A level at grade B
Pearson BTEC Extended Diploma (QCF)
in any subject
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
in any subject and A level at grade B
Pearson BTEC Level 3 National Extended Certificate (first teaching from September 2016)
in any subject and A levels grade BB
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
in any subject
Pearson BTEC Subsidiary Diploma (QCF)
in any subject and A levels grade BB
Scottish Advanced Higher
T Level
UCAS Tariff
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About this course
Our Visual Effects and Motion Graphics BSc degree is a modern, hands-on course that combines digital technology and creative design. It has been developed to equip you with the knowledge and practical skills required by the visual effects and motion graphics sector within the entertainment and creative industries.
At Brunel, we combine a study of visual effects with motion graphics so you can learn a wide range of creative and technical skills required to produce high-quality visual assets and artefacts for film, TV, the Web, games and other creative outlets. You’ll study VFX acquisition, motion design, CGI, digital graphic design, digital photography and video. You will then progress to producing more complex post-production assets and artefacts involving compositing, advanced CGI, 3D animation, media aesthetics, motion graphics and mixed reality. In your final year, you can choose from modules in advanced digital graphics and motion design and advanced 3D animation with additional options in digital experiences and creative technology design.
Professional and transferable skills required for working in the creative digital industries are developed throughout each year of the course.
Our modern, industry standard digital media facilities include a green screen and post-production studio, motion capture, sound and photography studios, 4K digital cinema cameras, and a dedicated render farm. You will have independent access to exclusive PC and Mac computing laboratories and benefit from the latest industry standard specialist software for graphics and image/video editing, 3D animation, digital compositing and high-quality asset creation. There's also the opportunity for you to use our immersive virtual environment laboratory. This includes an immersive dome (planetarium) set up for Brunel by the National Space Centre in Leicester, and is one of only a few in the UK!
There are guest lectures covering lots of digital media topics and visiting lecturers provide industry insight and advice on how to structure your portfolio and showreels. Speakers include creative and design directors, motion graphics professionals, 3D graphic supervisors, and VFX specialists and generalists.
Visits are arranged to TV and photography studios, and post-production houses. There’s also the opportunity to go to conferences and this is your chance to build networks with key industry experts. In addition, you have the advantage of Brunel’s close location to London for trips to exhibitions celebrating the creative industries.
The course can be studied full-time over three years, or four years with a placement year. This time in industry helps you to further prepare for the world of work and you’ll have a year’s worth of invaluable professional experience when you graduate.
The end-of-year highlight is the BrunelDigital degree show hosted on Brunel’s one London campus. Exhibiting your creative work at this event is a great way for you to connect with leading creative technologists and showcase your talent.
Brunel’s visual effects and motion graphics course is fully accredited and industry recognised by ScreenSkills, the industry-led skills body for the UK’s screen-based industries. It carries the ScreenSkills Select quality mark which indicates that it is best suited to prepare you for a career in the screen industries. An added benefit as a student on this ScreenSkills endorsed course, is that you're eligible to apply for a Royal Television Society (RTS) bursary.
The digital media courses at Brunel are the only ScreenSkills-accredited degree programmes in London and the South East.
Our graduates take up posts as motion graphics designers, compositors, animators, 3D graphic artists and designers, digital video editors and producers, directors of photography, games designers/developers, and post-production engineers. Many become self-employed, either as freelancers or by setting up their own companies.
Modules
https://www.brunel.ac.uk/courses/undergraduate/visual-effects-and-motion-graphics-bsc
Assessment methods
Typical Modules
Virtual Production
Applied Media Aesthetics
Digital Photography & Video Production
Advanced 3D CGI and Compositing
Programming for the Moving Image
Working in the Digital Creative Industries
For a full list of modules please visit our website https://www.brunel.ac.uk/courses/undergraduate/visual-effects-and-motion-graphics-bsc
Tuition fees
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The Uni
Brunel University London
Electronic and Computer Engineering
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
Cinematics and photography
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.
Cinematics and photography
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£26k
£41k
£41k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
Cinematics and photography
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£22k
£27k
£31k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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