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Animation

Entry requirements


80 - 104

About this course


Course option

3.0years

Full-time | 2022

Subject

Animation

On this course you’ll be able to develop your skills and knowledge using up-to-date software, with the support and guidance from our experienced lecturers. You’ll also benefit from guest workshops and the opportunity to get innovating at our Pinewood Studio base, putting you right at the heart of one of the UK’s most important creative communities.

Our creative briefs and projects will help you bring to life stories through the form of animation and upon graduation make your portfolio shine.

**Why study this subject?**
Whether it is 2D, stop-motion, 3D hand-drawn or computer-generated animation, a skilled animator can create the illusion of real life and all roles call for high levels of creativity and passion.

The animation industry needs strong creative people with good team working skills. The UK is particularly renowned for stop-motion or stop-frame animation and children's animation and has a thriving computer games industry.

Your skills will be valuable in any animation role, including commercials, games, web design, or any other situation that requires an animator.

**Why study at Buckinghamshire New University?**
- You'll get the best of the university and the industry with classes on both our High Wycombe campus and our Pinewood Studios base

- You'll be studying a completely practical course – we focus on what you need to know for a career in animation; you’ll keep a reflective journal, and learn to give presentations like the professionals

- Small class sizes mean plenty of contact with your tutors

- The industry is all about teamwork; you will learn about industry pipelines and where animators can fit in

- You’ll have access to our industry standard equipment, including a VR lab, renderfarm, motion capture studio, and state or the art face capture kit and Xsens suits.

**What facilities can I use?**
We’ve made sure you have access to industry-standard equipment. Our labs give you access to Maya, Nuke, Adobe Creative Cloud, Substance, Renderman and ZBrush. Most of our 3D animation is currently done in Maya. To combine live TV with computer graphics you will use VizRT. For modelling you’ll use ZBrush, Marvellous Designer and a range of other pieces of software commonly used in industry. We review the list every year.

We have the latest equipment used in many films, TV shows and commercials. A motion capture studio, renderfarm, and even VR facilities for this increasingly important area in delivery and development. You’ll have access to a stop motion studio and up-to-date camera equipment.

**What will I study?**
You’ll begin the course learning the fundamentals of the animation, visual effects and games art industries. You will learn to animate in a believable manner and get a feel for pre-visual narrative and layout.

On this course, you will also learn how to create detailed models from scratch through to lighting and rendering. You’ll start off at our High Wycombe campus, and spend a number of days visiting our base at Pinewood Studios. These will both inspire you and help you to understand what the industry of today is really up to.

**How will I be taught and assessed?**
We’ll arrange guest lectures and put you to work on live projects. With the busy nature of the studios, and London being so close, there will be a constant flow of talented animators for you to learn from.

The animation industry needs strong creative people with good team working skills. So, we focus on the quality of your work and, along with our own detailed feedback, we will encourage you to learn to self-evaluate and self-improve through the use of reflective journals.

Because exams are not very useful in assessing the artistic capability of an animator, we focus on portfolio-based coursework instead. To be well prepared for the demanding professional world, you will need to work really hard on your skills throughout the course.

The Uni


Course location:

Buckinghamshire New University

Department:

School of Media and Creative Industries

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

94%
high
Animation

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Cinematics and photography

Teaching and learning

94%
Staff make the subject interesting
89%
Staff are good at explaining things
89%
Ideas and concepts are explored in-depth
89%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

89%
Library resources
88%
IT resources
94%
Course specific equipment and facilities
72%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

79%
UK students
21%
International students
55%
Male students
45%
Female students
79%
2:1 or above
19%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
D
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Cinematics and photography

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£18,000
med
Average annual salary
93%
med
Employed or in further education
38%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

27%
Artistic, literary and media occupations
26%
Sales assistants and retail cashiers
12%
Other elementary services occupations

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Creative arts and design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£16k

£16k

£22k

£22k

£22k

£22k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
University of Wolverhampton
Computer Games Design
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022
Lower entry requirements
University of Wolverhampton
Animation
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022
Nearby University
University of Bedfordshire
Animation with Foundation Year
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time | 2022
Same University
Buckinghamshire New University
Animation with Foundation Year
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time | 2022

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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