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Independent Games Production

Entry requirements


UCAS Tariff

80-104

A typical offer will require a UCAS Tariff score between 80 - 104. A minimum of two full A-levels (or equivalent) is required. Every application is considered on an individual basis. For further details of our international English entry requirements, please visit our international pages.

About this course


Course option

3.0years

Full-time | 2021

Subject

Computer games

Employability is at the heart of our practical BA (Hons) Independent Games Production degree programme. We ensure our students leave us ‘work-ready’ and well-prepared for a career in this field.

In this fast-moving industry, equipment and software is constantly evolving. Our course reflects this development. We have invested significantly in our games lab and in staff with games industry experience. We have also established close links with a number of household names within the sector and introduced more specialised games modules within the course.

**Why study at Buckinghamshire New University?**
Interested in the idea of making the next best-selling games app? Want to create cross-platform games and learn about every area of their production?

This course helps you master the diverse range of skills required from the indie developer working on your own or in small teams. You’ll have the opportunity to develop an area of specialism and generate a portfolio of work to show potential employers and backers.

As well as learning about game design, 2D and 3D asset creation, drawing and programming, we will also look at how to make money from your creations, how to manage your business and successfully market your games. During this course, you’ll develop game assets from conception through to production. You’ll tackle the design issues faced when building games for mobile and discover how to implement game play through scripts.

As the course progresses, you’ll build on your creative skills and improve your programming ability. As you master new technologies used within Artificial Intelligence, you’ll implement advanced game design techniques into your game’s projects.

Beyond the creation of exciting new games, you’ll also take business and marketing modules. The entrepreneurial skills acquired in these modules will ensure you have the knowledge to exploit your creative talents to the full.

We are members of TIGA, the trade association representing the UK’s games industry.

We are also a member of the PlayStation® Vita Academic Development Programme run by Sony Computer Entertainment Europe (SCEE), which provides access to professional development hardware and software tools for both staff and students.

Our modules and teaching expertise will help you become more independent and more confident of your expertise, ready for your exciting future within the field of Independent Games Production.

**What will I study?**
You'll develop the skills to bring games to new markets and challenge gaming conventions by understanding and redirecting the impact of game culture.

We'll also help you to develop your ability to critically evaluate ideas and build key entrepreneurial skills to turn your ideas into commercial game.

You'll understand the professional, legal, moral, cultural and ethical issues facing the Games Industry. We will also help you gain the necessary knowledge and skills to become a productive member of a development team.

Throughout this course, we address the following key subjects:
- Game and level design

- Sketching

- 2D art, 3D modelling

- Animation

- Creative writing

- Audio production

- Programming

- Maths

- AI

- Marketing and business.

**How will I be taught and assessed?**
We have a strong computing department at the University, with a dedicated team of academics and professionals delivering industry-relevant courses in a suite of well-equipped computer labs.

You’ll benefit from small class sizes that give you a chance to develop close working relationships with the tutors and other students. You will also benefit from guest speakers and valuable networking opportunities.

You will develop games for a variety of platforms including mobile, console and PC and will also be encouraged to enter your work into competitions as well as participating in game jams.

Modules

Year One: 2D Asset Development, Audio and Special Effects, Concept Visualisation 1, Game Design Theory, Maths for Games, Mobile Game Development, Practical Game Design, Programming Concepts. Year Two: 3D Asset Development, Advanced Game Design, Artificial Intelligence for Games, Character Animation, Character Modelling, Indie Team Project, Level Scripting, Mobile Game Project. Year Three: Advanced Indie Team Project, Advanced Scripting, Business Essentials for Start-ups, Concept Visualisation 2, Individual Project, Marketing Games.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£12,500
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course locations:

Buckinghamshire New University

Aylesbury Campus

Department:

School of Art, Design, and Performance

TEF rating:
Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

82%
UK students
18%
International students
93%
Male students
7%
Female students
93%
2:1 or above
8%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
C
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer science

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£20,000
low
Average annual salary
83%
med
Employed or in further education
63%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

22%
Information technology and telecommunications professionals
11%
Artistic, literary and media occupations
11%
Design occupations

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£25k

£25k

£33k

£33k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Nearby University
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Lower entry requirements
Staffordshire University
Games PR and Community Management (with a Foundation Year)
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Higher entry requirements
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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here