Cardiff Metropolitan University
UCAS Code: 433Y | Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
Grade combinations totalling 112 - 120 points considered with a minimum CCC
Pass the Access to HE Diploma with 45 credits at level 3 to reach a minimum of 112 - 120 points, grade combinations accepted
GCSE/National 4/National 5
Five GCSEs at grade C or above/grade 4 or above to include English Language and Maths. For Welsh applicants we will accept either GCSE Mathematics or Mathematics-Numeracy. Five Scottish National 5 subjects at grade C or above to include English Language and Maths.
A minimum tariff of 112 - 120 to include 2 x H5
112 - 120 points with a minimum of two H2 grades. Minimum grade H4 considered within points
OCR Cambridge Technical Diploma
OCR Cambridge Technical Extended Diploma
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
Grade combinations totalling 112 - 120 points considered with a minimum DD
T Level
UCAS Tariff
112 - 120 points to include minimum CCC
Welsh Advanced Skills Baccalaureate considered as the third subject
Advanced Skills Challenge Certificate considered as the third A level
About this course
This TIGA accredited Computer Games Design and Development degree focuses on developing the relevant and desirable skills needed to pursue a career in the games development industry. You can expect industry led course content and will have the option to focus your studies to include specialist topics such as Gameplay, Game Engine and Virtual Reality to become highly employable across different sectors of the games industry. As such, you can graduate with a named award in:
BSc Computer Games Design and Development (Gameplay)
BSc Computer Games Design and Development (Game Engine)
BSc Computer Games Design and Development (Virtual Reality)
You will have access to the latest tools and technologies used in industry such as Microsoft, Sony and Nintendo console development kits along with VR equipment from Oculus, HTC and Valve as well as access to our VR development booths which provide a truly unique learning experience. You’ll even have access to our MAME Arcade Machine and foosball tables which provide a much needed opportunity to let off steam between lectures in our newly refurbished and modern study spaces. Our industry experienced staff members will support you not only in developing your skills but also your confidence beyond the degree programme through our more personal teaching methods. This helps you more easily adapt to academic life and provides a real sense of community.
Given that the video game industry is the largest entertainment industry (ERA, 2022), there has never been a better time to pursue a career in games. BSc Computer Games Design and Development will set you on a path to do exactly that. As the course content is continually evaluated to ensure you are equipped with the latest and most desirable skills needed for industry it’s no wonder that our graduates have gone on to secure roles within well-known gaming organisations such as Ubisoft, Cloud Imperium, Kwalee, PlayEmber, Lively, Sumo Digital and many more.
We offer this programme with two study options. You can choose three years full-time or four years full-time which would include a one-year professional placement before your final year that will give you hands-on experience in a real-life working environment. This year in industry would give you the practical skills that many employers seek, giving you a competitive edge upon graduation.
Tuition fees
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The Uni
Cardiff Met - Llandaff
Cardiff School of Technology
What students say
We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£23k
£28k
£33k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.
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This is the percentage of applicants to this course who received an offer last year, through Ucas.
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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
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Course location and department:
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Teaching Excellence Framework (TEF):
We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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