Entry requirements
A level
The Access to HE Diploma. Plus GCSE English at grade 4 / C or above.
GCSE/National 4/National 5
5 GCSEs at grade 4 / C or above to include English.
International Baccalaureate Diploma Programme
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
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About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
With the aim of building on expertise in animation, graphic design, illustration and games computing, this course offers opportunities to work with animators and illustrators to develop core skills in drawing, perspective and concept development, while being taught the trends about the trends and technical developments within the games industry.
You will be taught by current faculty which include industry professionals from the worlds of games, animation and design, who will not only help you to stretch your classical observation, drawing and creative skills, but also aim to develop the technical and professional skills needed to negotiate the world of creative professional practice.
With an emphasis on ideas generation and concept development, we will encourage you to immerse yourself in the realms of world generation and character design, mastering traditional drawing techniques and use of the latest software, ready to make your mark in one of the largest and fastest growing creative industries. We aim to equip you with a thorough understanding of games production processes and the specialist technical, as well as creative skills employers demand.
During your studies, you should develop your own signature style to showcase within a games art portfolio, including designs created for environments, characters, vehicles and props.
You’ll have the opportunity to work alongside computing students, where you should gain an appreciation of their complementary skillsets and the ability to establish a cooperative culture. The Collaborative Practice module is specifically designed with the aim to help students on the BA Games Art understand the language and expectations of coders and to mirror the technical and creative relationships that exist within the industry.
Key Course Benefits:
- Guest lectures from leading practitioners in the field of games art. Industry-standard software includes Maya, Mudbox, 3D Coat, Creative Suite, Sculptris, Keyshot, Unreal Engine and Unity, Toon Boom.
- Industry-standard software includes Maya, Mudbox, 3D Coat, Creative Suite, Sculptris, Keyshot, Unreal Engine and Unity, Toon Boom.
- Induction and refresher sessions and technical demonstrations in specialist software such as Maya, Mudbox, 3D Coat, Creative Suite, Sculptris, Keyshot, Unreal Engine, Unity and Toon Boom.
- A thriving studio culture with dedicated workspaces for all students in purpose-built studios with permanent exhibition displays, supported by wide-ranging technical facilities in both traditional and new technologies.
- Access to a dedicated stop-motion shooting area and camera facility, as well as specialist photographic and media resources, including digital audio recorders and manual/digital still/video cameras via our dedicated Media Loan Shop.
Modules
Your main study themes are:
**Design and Software**
You will be introduced to key tools and methodologies in the production of games art, developing your knowledge of a range of design software, professional creative approaches and working practices relating to their use. We will aim to develop your understanding of the skills involved in originating, capturing, combining and manipulating imagery, using digital tools in the production of 2D and 3D game elements. We will also examine digital workflow, enabling you to appreciate how your work is incorporated into games technologies.
**Collaborative Practice**
You should learn to negotiate the challenges of working as part of a creative and technical team, developing appropriate levels of negotiation, reflection, technical and visual research and idea development together with growing awareness of professional practice. You will be expected to plan, record and implement the creation of a finished artifact. As the course progresses, you will be expected to demonstrate greater levels of research both in terms of audience and industry expectations.
**Professional Practice**
You should gain hands-on experience of professional practice in contemporary games art by undertaking either ‘live’ client-based briefs or short creative placements. We will aim to teach you how to establish and work for clients, build contacts and networks, organise project and time management, develop presentations and portfolios.
For more information about what you will study, please visit our website.
Tuition fees
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The Uni
Coventry University
School of Art and Design
What students say
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Most popular A-Levels studied (and grade achieved)
After graduation
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Computing
What are graduates doing after six months?
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Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computing
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£24k
£26k
£27k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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