Games Art
Entry requirements
A level
The Access to HE Diploma. Plus GCSE English at grade 4 / C or above.
GCSE/National 4/National 5
5 GCSEs at grade 4 / C or above to include English.
International Baccalaureate Diploma Programme
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
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About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
The aim of this course is to develop your understanding of coders’ and game developers’ needs, while addressing the visual needs of games development.
As a games artist, you can work in one of the largest and agile creative industries in the world.?
* You?have the opportunity to?develop games art skills such as storytelling, narrative, sociology, spatial design, architecture to anatomy, and character/environment design.?
* We teach you about industry practices in a simulated games studio environment, so you can gain a solid grounding in visualisation techniques, character, environment and concept design.?
* This exciting course is developed in conjunction with games industry employers like Radiant Worlds and shows?you?the?skillset you need to be a successful games artist.
**Key Course Benefits**
* This course offers you opportunities to work with animators and illustrators to develop your core skills in drawing, perspective and concept development. You will also be taught the trends and technical developments within the games industry.
* A flexible approach enabling you to individually develop your creative practice and portfolio towards a wide range of potential career paths.
* Opportunity to take a placement or study abroad year2 (subject to additional costs).
* The opportunity to learn about virtual and augmented reality using HTC Vive/Oculus Rift and game engines such as Unreal Engine and Unity.
* The opportunity to learn in our superb new Arts and Humanities facilities4, set to open in 2022, equipped with industry-standard software, workshops and studio environments.
Modules
Your main study themes are:
**Design and Software**
You will be introduced to key tools and methodologies in the production of games art, developing your knowledge of a range of design software, professional creative approaches and working practices relating to their use. We will aim to develop your understanding of the skills involved in originating, capturing, combining and manipulating imagery, using digital tools in the production of 2D and 3D game elements. We will also examine digital workflow, enabling you to appreciate how your work is incorporated into games technologies.
**Collaborative Practice**
You should learn to negotiate the challenges of working as part of a creative and technical team, developing appropriate levels of negotiation, reflection, technical and visual research and idea development together with growing awareness of professional practice. You will be expected to plan, record and implement the creation of a finished artifact. As the course progresses, you will be expected to demonstrate greater levels of research both in terms of audience and industry expectations.
**Professional Practice**
You should gain hands-on experience of professional practice in contemporary games art by undertaking either ‘live’ client-based briefs or short creative placements. We will aim to teach you how to establish and work for clients, build contacts and networks, organise project and time management, develop presentations and portfolios.
For more information about what you will study, please visit our website.
Tuition fees
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The Uni
Coventry University
School of Art and Design
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
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What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computing
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£24k
£27k
£29k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Post-six month graduation stats:
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It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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