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Games Technology

Entry requirements


A level

B,B,B

to include one from Mathematics, Physics, Chemistry, Further Mathematics, Computer Science, Computing or Design Technology. Excludes General Studies.

The Access to HE Diploma to include 30 Level 3 credits in either Mathematics, Physics, Computer Science or Statistics. Plus GCSE English Language and Mathematics at grade 4 / C or above.

GCSE/National 4/National 5

5 GCSEs at grade 4 / C or above to include English and Mathematics.

International Baccalaureate Diploma Programme

29

to include one from Mathematics, Physics, Chemistry, Design Technology or IT at Higher level.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

in IT or a technical subject.

Scottish Higher

B,C,C,C,C

BC/CCC to include one from Mathematics, Physics, Chemistry, Design and Manufacture or Computing Science at Advanced Higher.

UCAS Tariff

120

[1] 4 qualifications for tariff points allowed (excludes general studies [2] Must include 40 tariff points in one of the following subject areas: Mathematics, Physics, Chemistry, Further Mathematics, Computer Science, Computing or Design Technology [3] May also include AS level and EPQ

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2024

Other options

4 years | Sandwich | 2024

Subject

Computer games programming

Coventry University’s Games Technology degree is a highly-focused software engineering course with a long history of training specialist programmers and developers for the video games industry world-wide.

The course doesn’t only teach you how to use game engines – it teaches you the programming and scientific skills necessary to extend commercial engines and develop your own from scratch. These are the skills industry looks for in game programmers.

* Master advanced techniques to leverage and extend industry-standard engines in the creation of immersive, interactive experiences.

* Understand the engineering and technology which underpins digital artwork and real-time rendered animations.

* Develop your own game engine systems, from graphics renderers to physics libraries, using high-performance programming techniques.

**Key Course Benefits**

* The technology, practices and challenges involved in game development are continually evolving, therefore the course content reacts dynamically to reflect the complexities of this modern and increasingly interconnected sector.

* The course aims to empower you with the fundamental capabilities needed to pursue independent game development, as well as giving you the opportunity to gain professional tools and wider contextual understanding of game engineering upon successful completion, to succeed in larger studios.

* Develop your own games and game technologies in our dedicated Game Development Laboratories

* Explore emerging technologies with virtual and augmented reality hardware

* Gain experience with console and cross-platform development

Modules

Year One

In the first year, you’ll be introduced to the fundamentals of game development.

You’ll learn to program in two languages, explore the mathematical principles which underpin good programming, and become familiar with two popular commercial engines. In addition, you’ll explore game design and computer system architecture, to give you a solid grounding in all areas of games programming.

Modules
Introduction to Games Programming
Mathematical Skills for Computing Professionals
Computer Systems
Object-Oriented Programming for Game Development
Working with Data
Responsible Game Design

Year Two
In your second year you’ll learn about computer graphics, real-time physics, and artificial intelligence. In addition, you’ll become familiar with the fundamentals of professional software engineering and the creation and optimisation of game assets.

Modules
On-Screen! Graphics Programming for Game Development
Digital Reality: Emerging Technologies in Game Development
Playing TAG: Technical Art for Games
#Defining Gravity: High-Performance Physics Simulation
Game Dev Tycoon: Professional Game Development
Smoke and Mirrors: AI for Game Development

Placement Year
There’s no better way to find out what you love doing than trying it out for yourself, which is why a work placement* can often be beneficial. Work placements usually occur between your second and final year of study. They’re a great way to help you explore your potential career path and gain valuable work experience, whilst developing transferable skills for the future.

If you choose to do a work placement year, you will pay a reduced tuition fee* of £1,250. For more information, please go to the fees and funding section. During this time you will receive guidance from your employer or partner institution, along with your assigned academic mentor who will ensure you have the support you need to complete your placement.

Final Year
At this stage in your studies, you understand the fundamentals of game engineering and the technology which goes into game engines. Much of the academic focus this year is on advanced applications – be that addressing security vulnerabilities in an online game or improving a team’s performance by developing useful software tools which improve productivity. Success in this year ensures you graduate as a well-rounded, highly skilled game developer suited to a majority of technical and programming roles.

Additional Year
If you meet the criteria, you could choose to take an additional fourth year master's option, which will deepen your knowledge and expertise.

We regularly review our course content, to make it relevant and current for the benefit of our students. For these reasons, course modules may be updated. Before accepting any offers, please check the website for the most up to date course content. For full module details please check the course page on the Coventry University website.
*For further information please check the course page on the Coventry University website

Assessment methods

This course will be assessed using a variety of methods which will vary depending upon the module.

Assessment methods may include:

Formal examinations
Phase tests
Essays
Group work
Presentations
Reports
Projects
Coursework
Exams
Individual Assignments

The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards achieving the intended learning outcomes.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Coventry University

Department:

School of Computing, Mathematics and Data Science

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

100%
Computer games programming

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

100%
Staff make the subject interesting
100%
Staff are good at explaining things
100%
Ideas and concepts are explored in-depth
100%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

73%
Library resources
93%
IT resources
81%
Course specific equipment and facilities
100%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

55%
UK students
45%
International students
92%
Male students
8%
Female students
84%
2:1 or above
22%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
C
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£25,000
med
Average annual salary
96%
high
Employed or in further education

Top job areas of graduates

56%
Information technology and telecommunications professionals
12%
Information technology technicians
5%
Sales assistants and retail cashiers

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£25k

£25k

£29k

£29k

£33k

£33k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here