Illustration and Graphics
UCAS Code: W291
Bachelor of Arts (with Honours) - BA (Hons)
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About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
Taught by artists and current practitioners whose experience ranges from illustration, design, print, animation, fine art, music, performance, moving image and CGI, this studio-based course focuses on image and object making. It includes drawing, printmaking, animation, photography and digital – encouraging you to push boundaries to create new and exciting forms of visual communication combining a mixture of approaches.
Experimentation is a key focus of the course and you will experiment across print, 3D and moving image formats. You’ll have access to a wide range of technologies, studios and workshop facilities, including Adobe Creative Suite software, 3D software, screen printing facilities, 3D clay modelling, laser cutting, stop motion animation studio, photography and video resources and digital print bureau.
Our emphasis on industry readiness is one of the course’s core strengths; from the outset, we aim to focus on your own professional development so that you can graduate with the know-how, skills and confidence to find your place in the creative world. There will be opportunities to gain practical experience through a mix of in-house assignments, self-initiated tasks, national and international competition opportunities, project briefs and concept visualisation briefs.
We have strong links with many regional arts organisations, for example, the Mead Gallery at the Warwick Arts Centre, New Art West Midlands, Coventry Art space, the Herbert Art Gallery and Museum, Birmingham Open Media, Flatpack Festival and Eye Candy Festival. These industry relationships provide opportunities to collaborate on a wide range of professional creative briefs, set by practitioners in the field. Past projects have included: student commissions for Coventry City Council’s Swanswell Health Centre; editorial illustrations for the Camping and Caravaning club magazine; video animations for the ‘Specials’; illustrated hoardings for the University’s Engineering and Computing building; and creative briefs set by B-Hive and Glenn Howells Architects.
You have the option of spending a sandwich year studying abroad or on professional placement. In the past, students have worked at the following places: Venice Printmaking Studio, Silverback Studios; Nucleo Design Studios-Italy, Ash Gaming, Rawww Design Agency, Christian Aid and have undertaken Erasmus study placements at Accademia di Belle Arti Bologna and Universidad Europea de Madrid. Additionally, our FACETS talks provide an opportunity to hear direct from some of the most innovative contemporary artists and creative practitioners from the UK and beyond – recent topics have explored current changes in cultural opportunities across Eastern and Western Europe, post-object art practices in the context of digital media and the impact that artists can have on their environments.
**Key Course Benefits:**
- Optional study trips at home and abroad, in the past to China, Barcelona, Amsterdam, Berlin, Prague and New York.
- Technical workshops and demonstrations in specialist software such as The Adobe Creative Suite, Maya, Rhino 3D and MuseWork alongside our staff who continue to work as professional artists, designers, illustrators and animators on external research projects.
- Access to specialist photographic and media resources, including digital audio recorders and manual/digital still/video cameras via our dedicated Media Loan Shop.
- Impressive guest lecture programme, which in the past has featured talks from: Paul Davis, Gemma Correll, Ian Francis, Bob and Roberta Smith, Fig Talor and John Stezaker.
- Opportunities to show your work – past students have exhibited nationally and internationally at D&AD New Blood, Free Range and New Designers exhibitions in London, as well as the Hangzhou Animation Festival, China.
Modules
Your main study themes are:
**Illustration and Graphics** We will introduce you to the key concepts across both illustration and graphics, exploring the breadth of design and visual communication as a subject and in reference to contemporary and historical practice. Our focus is to enable you to identify and develop your personal design process – enhancing your research skills and conceptual thinking strategies, as well as experimenting with digital and traditional approaches to creating visual language. You should create new and exciting visual languages and artefacts that are relevant to the cutting edge of contemporary practice. Central themes explore include how meaning is transmitted to audiences through the creation and combination of visual material, ideas and texts and how different media, technologies and delivery methods are central to this communication. We will cover idea generation, strategic problem solving and the translation of ideas through visualisation and making skills, with the chance to take workshops in digital and moving-image software and 3D modelling.
**Studio Practice** You should learn to relate your developing skills to a range of historical, cultural and practice-based themes as relevant to the illustration discipline in its broadest sense. Working on project briefs, live, competition, self-initiated or concept visualisation briefs, you will be expected to maintain an exploratory and experimental approach in an increasingly self-directed environment that addresses scientific, technical, narrative and cultural themes. Emphasis will be on ideas generation, encouraging you to formulate solutions, professionally, articulately and within strict deadlines. We will address specific core skills, such as measured perspective drawing and the image-to-text relationship. You will be expected to develop appropriate levels of negotiation, reflection, technical and visual research and ideas development together with growing awareness of professional practice. The projects will provide a professional experience of issues including scheduling, turnaround times, verbal and visual presentation, budgeting and meeting the expectations of clients and contractors.
**Professional Development** We will consider the professional worlds of illustration, graphics, animation, fine art and other areas of professional creative practice. To improve your understanding of current areas of creative practice and emerging genres, we ask you to collect, organise and analyse the work of creative professionals within the broad and expansive field or creative practice, comparing and contrasting these with your own developing practice. You will be expected to focus on self-presentation, identify and explore your community of practice and consider your skills and knowledge in relation to possible opportunities. You will be shown practical methods to prepare for external opportunities, such as getting an illustrator agent, promoting and organising your freelance career, getting work in a design or animation studio, and explore ideas around employability, enterprise, social enterprise, volunteering, placements, funding for overseas opportunities, freelancing and live projects.
For more information about what you will study, please visit our website.
The Uni
Coventry University
School of Art and Design
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Design studies
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Creative arts and design
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£18k
£21k
£22k
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