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Coventry University

UCAS Code: W614 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements

A level

B,B,C

Specific A Level subjects not required

Pass the Access to HE Diploma. Plus GCSE English at grade 4 / C or above.

GCSE/National 4/National 5

5 GCSEs at grade 4 / C or above to include English, and Maths.

International Baccalaureate Diploma Programme

29

Any subjects

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

Specific BTEC subjects not required

Scottish Higher

C,C,D

UCAS Tariff

112

[1] 4 qualifications for tariff points allowed [2] May also include AS level and EPQ [3] Specific subject not required

About this course

This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2025

Other options

4 years | Sandwich | 2025

Subject

Visual and audio effects

The BA (Hons) Visual Effects (VFX) course is a hands-on, intensive learning experience for those wanting to develop a career in this vibrant area of the creative industries. You will work with industry standard software to develop content for film, broadcast, games, advertising, and virtual media.
You will gain experience of developing 3D assets for film, television and games. You will work with complex VFX pipelines to produce engaging content and use high-end facilities and kit in a future facing creative environment

**Key Course Benefits**
* You will develop your technical, creative and professional skills across a variety of industry recognised roles: including 2D artist, roto artist, junior compositor, colourist, FX TD and more. These will include sculpting, UV texturing and projection mapping, hard surface modelling, rendering and the use of different render passes, mattes, keys, tracking and rotoscoping.

* You will also gain an appreciation of production logistics such as effective planning and project management, and legislative issues such as copyright, confidentiality agreements, GDPR and intellectual property, through to the importance of using appropriate naming conventions and version control.

* Alongside the technical requirements of various media you will study the history, origins, and theoretical contexts of visual effects in film, animation, and interactive media, and the nuances of these media across such disciplines.

* Throughout the course you will be given opportunities to contribute to industry briefs, competitions, festivals, and hackathons to gain a real-time experience of working for companies and clients.

* You will have access to a range of digital film cameras, lighting, audio recording equipment and industry-standard software, as well as the use of television, film, greenscreen, and immersive studios, to enable you to produce high-quality visual effects.

* During the common first year you will have opportunities to work alongside students from other courses in the School of Media and Performing Arts. These collaborative opportunities are a defining feature of your learning experience and place you in an advantageous position in developing your skills and employability on graduating.

*For further information please check the course page on the Coventry University website

Modules

This course has a common first year.

The common first year enables you to work alongside students doing similar courses to you, to widen your knowledge and exposure to other subject areas and professions. You will have the opportunity to collaborate with other students, so you can share your insights and experience which will help you to develop and learn.

If you discover an interest in a specific subject you have studied, so upon successful completion of your first year, you could swap degrees with another course in your common first year (subject to meeting progression requirements). Once you learn more about your industry, you’ll be more prepared and more clued up on how you may want to progress your education.

*Year One*
In the first year, the curriculum is shared across related courses allowing you to gain a broad grounding in the discipline before going on, in the second and third years, to specialist modules in your chosen field.

*Modules*
Skills Lab
Hack Lab and Creative Play
From 2D to 3D Developing Visual Skills
Narrative and Storytelling
People, Pipelines and Productions
Prototypes, Concept Development and Design

*Year Two*
In year two you will continue to develop the skills and knowledge you’ve learnt. We do this by embedding the following four principles into the curriculum and developing your:

Technical skills – digital fluency, backed with the right academic knowledge
Study skills – to be an adaptive, independent and proactive learner
Professional skills – to have the behaviour and abilities to succeed in your career
Global awareness – the beliefs and abilities to be a resilient, confident and motivated global citizen

You will develop more advanced knowledge and skills to do with: character design, 3D modelling, and compositing, amongst others.

*Modules*
Character Design and Animation
Match Moving, Mattes and Compositing
Portfolio Development
The Creature Workshop
Tracking, Rigging and Roto
Creative Collaboration

*Placement Year*
There’s no better way to find out what you love doing than trying it out for yourself, which is why a work placement* can often be beneficial. Work placements usually occur between your second and final year of study. They’re a great way to help you explore your potential career path and gain valuable work experience, whilst developing transferable skills for the future.

If you choose to do a work placement year, you will pay a reduced tuition fee* of £1,250. For more information, please go to the fees and funding section. During this time you will receive guidance from your employer or partner institution, along with your assigned academic mentor who will ensure you have the support you need to complete your placement.

Whilst we would like to give you all the information about our placement/study abroad offering here, it is often tailored for each course every year and depending on the length of placement or study abroad opportunities that are secured. Therefore, the placement and study abroad arrangements vary per course and per student.

*Final Year*
Your final year aims to bring you to the level to enter the world of work by consolidating your knowledge and skills from years one and two. You could also work on a large final project in an area of your interest, with the support of a mentor and your Academic Personal Tutor.
Compulsory modules include:
Look Development, Grading and Finishing
Floods, Flames, and Destruction
Scripts, Plug-ins, and App Development
Your final project

You will also have the opportunity to choose between two specialist modules:
VFX Technical Direction
Fur, Clothing and Hair

We regularly review our course content, to make it relevant and current for the benefit of our students. For these reasons, course modules may be updated. Before accepting any offers, please check the website for the most up to date course content.

For full course and module details please check the course page on the Coventry University website.

Assessment methods

This course will be assessed using a variety of methods which will vary depending upon the module.

In general assessment methods can include:
Essays
Group work
Presentations
Reports
Projects
Coursework
Exams
Individual Assignments
The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards achieving the intended learning outcomes.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,535
per year
England
£9,535
per year
Northern Ireland
£9,535
per year
Republic of Ireland
£9,535
per year
Scotland
£9,535
per year
Wales
£9,535
per year

The Uni

Course location:

Coventry University

Department:

School of Arts and Creative Industries

Read full university profile

What students say

We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.

96%
Visual and audio effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Cinematics and photography

Teaching and learning

89%
Staff make the subject interesting
99%
Staff are good at explaining things
94%
Ideas and concepts are explored in-depth
84%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

83%
Library resources
91%
IT resources
96%
Course specific equipment and facilities
86%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

77%
UK students
23%
International students
45%
Male students
55%
Female students
82%
2:1 or above
9%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
B
B

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Cinematics and photography

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£22,000
low
Average annual salary
80%
low
Employed or in further education
75%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

37%
Artistic, literary and media occupations
17%
Sales, marketing and related associate professionals
9%
Sales assistants and retail cashiers

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Cinematics and photography

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£19k

£19k

£23k

£23k

£26k

£26k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
place
University of Hertfordshire | Hatfield
Character and Creative Effects
BA (Hons) 3 Years Full-time 2025
UCAS Points: 112-120
Lower entry requirements
place
University of Salford | Salford
Post Production and VFX
BA (Hons) 3 Years Full-time 2025
UCAS Points: 104
Nearby University
place
De Montfort University | Leicester
Animation
BA (Hons) 3 Years Full-time 2025
UCAS Points: 104
Same University
place
Coventry University | Coventry
Animation
BA (Hons) 3 Years Full-time 2025
UCAS Points: 112

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here