Concept and Comic Arts
Entry requirements
Pass in the QAA accredited Access to HE Art and Design course with at least 15 level-3 credits in Art and Design at Distinction. English GCSE required as a separate qualification
International Baccalaureate Diploma Programme
including Art and Design at higher level grade 6
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
Art and Design BTEC National Diploma/ Extended Diploma Plus, five GCSEs at grade 4 or above, including English and Mathematics or equivalent
T Level
UCAS Tariff
from at least two A-levels with Art and Design at grade B or above Plus, five GCSEs at grade 4 or above, including English and Mathematics or equivalent
You may also need to…
Present a portfolio
About this course
Our course encompasses two distinct practical themes - concept art and comic art, both of which focus on fundamental, traditional art skills and contemporary digital techniques.
In concept art you will be helped to master a range of industry-focused tools and techniques for developing pre-production, production and post-production art for the film and video game industries. In comic art you will develop a practical understanding of idea generation, visual storytelling and visual communication.
These two themes mean you will access a wide range of creative possibilities and opportunities. They are underpinned by contextual studies to inform and enhance your practice through an exploration of the historical, cultural and social contexts of the wider world of print and web-based comic arts, graphic novels and visual communication.
The course features regular guest lectures and workshops, giving you an opportunity to experience first-hand what it takes to design successful content. Our studio culture encourages peer collaboration and networking with industry professionals to support you as you create your portfolio.
You will be able to develop skills in your own special interests and graduate as a skilled comic and concept artist, ready to work in a range of roles across the creative industries.
*Key features
- Engage with learning and teaching through hands-on practical activity, supported by our expert academic team and vibrant studio culture.
- Benefit from special guest lectures to enhance your understanding of the industry and learn directly from film and game industry professionals.
- Produce your own portfolio to enhance your employability, by taking final-year modules in Personal Exploration and Professional Practice.
- Through block teaching, you will focus on one subject at a time instead of several at once. This means that you will be able to focus closely on each subject and absorb your learning material in more depth, whilst working more closely with your tutors and course mates.
- Gain a valuable international experience as part of your studies with our DMU Global programme. Students from related courses have been inspired by urban architecture in New York and explored the cultural context of art in Berlin.
- Get one-to-one support to develop your drawing skills and meet like-minded creatives at the Leicester Media School Drawing Centre.
Modules
Year one
Block 1: Visualisation
Block 2: Design Thinking
Block 3: Making Comics
Block 4: Concept Art
Year two
Block 1: Visual Narrative
Block 2: World Building
Block 3: Professional Practice Comics
Block 4: Character Building
Year three
Block 1: Professional Practice
Block 2: Dissertation
Block 3: Personal Project: Planning and Pre-Production
Block 4: Personal Project: Production and Post-Production
Assessment methods
This is a full-time course. Each module is worth 30 credits. Outside of your normal timetabled hours you will be expected to conduct independent study each week to complete preparation tasks, assessments and research.
Course delivery is in block mode, which means each 30 credit module consists of a seven week teaching block.
Assessment
The assessment strategy will include regular presentations of work in progress for formative feedback and guidance purposes, and final summative assessments by portfolio of completed work and supported by evidence of reflective practice.
In the final year, students will develop their own portfolio of professional standard work, guided by artists from relevant industry and the teaching team.
Tuition fees
Select where you currently live to see what you'll pay:
The Uni
Leicester Campus
Computing, Engineering and Media
What students say
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Looking further ahead, below is a rough guide for what graduates went on to earn.
Design studies
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£16k
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