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Concept and Comic Arts

Entry requirements


Pass in the QAA accredited Access to HE Art and Design course with at least 15 level-3 credits in Art and Design at Distinction. English GCSE required as a separate qualification

International Baccalaureate Diploma Programme

30

including Art and Design at higher level grade 6

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DDM

Art and Design BTEC National Diploma/ Extended Diploma Plus, five GCSEs at grade 4 or above, including English and Mathematics or equivalent

T Level

M

UCAS Tariff

120

from at least two A-levels with Art and Design at grade B or above Plus, five GCSEs at grade 4 or above, including English and Mathematics or equivalent

You may also need to…

Present a portfolio

About this course


Course option

3years

Full-time | 2024

Subject

Graphic design

Our course encompasses two distinct practical themes - concept art and comic art, both of which focus on fundamental, traditional art skills and contemporary digital techniques.

In concept art you will be helped to master a range of industry-focused tools and techniques for developing pre-production, production and post-production art for the film and video game industries. In comic art you will develop a practical understanding of idea generation, visual storytelling and visual communication.

These two themes mean you will access a wide range of creative possibilities and opportunities. They are underpinned by contextual studies to inform and enhance your practice through an exploration of the historical, cultural and social contexts of the wider world of print and web-based comic arts, graphic novels and visual communication.

The course features regular guest lectures and workshops, giving you an opportunity to experience first-hand what it takes to design successful content. Our studio culture encourages peer collaboration and networking with industry professionals to support you as you create your portfolio.

You will be able to develop skills in your own special interests and graduate as a skilled comic and concept artist, ready to work in a range of roles across the creative industries.

*Key features

- Engage with learning and teaching through hands-on practical activity, supported by our expert academic team and vibrant studio culture.

- Benefit from special guest lectures to enhance your understanding of the industry and learn directly from film and game industry professionals.

- Produce your own portfolio to enhance your employability, by taking final-year modules in Personal Exploration and Professional Practice.

- Through block teaching, you will focus on one subject at a time instead of several at once. This means that you will be able to focus closely on each subject and absorb your learning material in more depth, whilst working more closely with your tutors and course mates.

- Gain a valuable international experience as part of your studies with our DMU Global programme. Students from related courses have been inspired by urban architecture in New York and explored the cultural context of art in Berlin.

- Get one-to-one support to develop your drawing skills and meet like-minded creatives at the Leicester Media School Drawing Centre.

Modules

Year one
Block 1: Visualisation
Block 2: Design Thinking
Block 3: Making Comics
Block 4: Concept Art
Year two
Block 1: Visual Narrative
Block 2: World Building
Block 3: Professional Practice Comics
Block 4: Character Building
Year three
Block 1: Professional Practice
Block 2: Dissertation
Block 3: Personal Project: Planning and Pre-Production
Block 4: Personal Project: Production and Post-Production

Assessment methods

This is a full-time course. Each module is worth 30 credits. Outside of your normal timetabled hours you will be expected to conduct independent study each week to complete preparation tasks, assessments and research.

Course delivery is in block mode, which means each 30 credit module consists of a seven week teaching block.

Assessment

The assessment strategy will include regular presentations of work in progress for formative feedback and guidance purposes, and final summative assessments by portfolio of completed work and supported by evidence of reflective practice.

In the final year, students will develop their own portfolio of professional standard work, guided by artists from relevant industry and the teaching team.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£16,250
per year
International
£16,250
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Leicester Campus

Department:

Computing, Engineering and Media

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

77%
Graphic design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Design studies

Teaching and learning

79%
Staff make the subject interesting
83%
Staff are good at explaining things
84%
Ideas and concepts are explored in-depth
86%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

79%
Library resources
80%
IT resources
85%
Course specific equipment and facilities
64%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

84%
UK students
16%
International students
45%
Male students
55%
Female students
46%
2:1 or above
18%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
B
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Design studies

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£18,000
med
Average annual salary
98%
high
Employed or in further education
60%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

44%
Design occupations
17%
Sales, marketing and related associate professionals
10%
Sales assistants and retail cashiers

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Design studies

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£16k

£16k

£20k

£20k

£22k

£22k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
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Nearby University
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Graphic Design
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Same University
De Montfort University | Leicester
Graphic Design
BA (Hons) 3 Years Full-time 2024
UCAS Points: 104

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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