De Montfort University
UCAS Code: W606 | Bachelor of Arts (with Honours) - BA (Hons)
Entry requirements
Pass in the QAA?accredited?Access to HE. English GCSE required as a separate qualification as equivalency is not accepted within the Access qualification. We will normally require students to have had a break from full-time education before undertaking the Access course
International Baccalaureate Diploma Programme
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
BTEC National Diploma / Extended Diploma. Plus, five GCSEs at grade 4 or above, including English or equivalent
T Level
UCAS Tariff
from at least two A-levels. Plus, five GCSEs at grade 4 or above, including English or equivalent
About this course
Considered one of the fastest-growing sectors in the creative industries, the esports global market is predicted to grow year on year to generate an impressive £4.4 billion in revenue by 2027. Leading the way in live events production, broadcasting and streaming and content creation, there’s never been a more exciting time to get involved.
Our Esports Production BA (Hons) programme provides a unique, holistic education of esports to prepare you for a range of roles in this fast-moving sector. Beginning by learning about the fascinating cultures and contexts of gaming and esports, you will go on to develop a range of practical and versatile skills across event production, data analytics and broadcast technologies. Each academic year will culminate in a live esports event of your own design.
Thanks to The Leicester Media School’s strong links with industry, you will also have opportunities to enhance your learning through industry visits and guest lectures, and will be encouraged to engage in practical work experience and volunteering with local esports and gaming organisations.
**Key features**
Elevate your production game with our specialist facilities. Our multimillion-pound Creative Technology Studios include audio recording studios, online broadcast-standard radio production studios, multi-camera TV studios and full green screen capabilities.
Benefit from the Leicester Media School’s long-standing media expertise. Our teaching staff have years of experience in broadcast and broadcast technologies to draw on and many are still active in industry.
Take advantage of DMU Global, which offers unforgettable experiences to help develop you both personally and academically. Previous media students have explored Berlin’s fascinating media history and been behind the scenes at New York’s NBC studio.
Supercharge your career with a work placement. Our award-winning Careers Team can help you to secure a placement with top industry leaders and local businesses, many of whom offer paid opportunities.
Join the DMU Esports Society and take part in UK and international esports varsity leagues like NUEL and NSE. The Society supports a large range of competitive games such as League of Legends and TFT, Overwatch, CS:GO, Valorant, Rocket League, Hearthstone, Rainbow Six Siege, Tekken and Smash.
Benefit from block teaching, where most students study one subject at a time. A simple timetable will allow you to really engage with your learning, receive regular feedback and assessments, get to know your course mates and enjoy a better study-life balance.
Modules
**Year one**
Block 1: Esports cultures and industries
Block 2: TV and radio studio production
Block 3: Digital media design
Block 4: Esports On Air
**Year two**
Block 1: Esports ecosystems and analytics
Block 2: Live broadcast for digital
Block 3: Immersive and experiential media
Block 4: Esports Events Production
**Year three**
Block 1: Esports community and innovation
Block 2: Creative content programming
Block 3: Portfolio project
Block 4: Esports Expo
Assessment methods
**Teaching**
Course delivery is in block mode, which means each 30 credit module consists of a seven week teaching block. It is delivered through a combination of lecture, tutorial, seminar, laboratory, workshop, self-directed study, presentation, screening, demonstration, group and individual projects.
**Assessment**
A variety of assessment strategies, both formative and summative, are used throughout the course. Assessments fall into two main types; coursework assessments and formal examinations. The coursework assessments include practical reports, computer-based assessments, short tests, case study reports, critiques and oral presentations.
Students are also assessed by formal examinations, which test the knowledge and skills they have developed over the course of the module. There are a variety of formats for the written examinations, including some or all of the following; short-answer questions, problem-based questions, case-study questions and essay questions.
You deserve a positive teaching and learning experience, where you feel part of a supportive and nurturing community. That’s why most students will enjoy an innovative approach to learning using block teaching, where you will study one module at a time. You’ll benefit from regular assessments - rather than lots of exams at the end of the year - and a simple timetable that allows you to engage with your subject and enjoy other aspects of university life such as sports, societies, meeting friends and discovering your new city. By studying with the same peers and tutor for each block, you’ll build friendships and a sense of belonging.
Tuition fees
Select where you currently live to see what you'll pay:
The Uni
Leicester Campus
Computing, Engineering and Media
What students say
We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£22k
£27k
£35k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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