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Games Production

Entry requirements


Pass in the QAA accredited Access to HE with English and Mathematics GCSE required as a separate qualification. We will normally require students to have had a break from full-time education before undertaking the Access course.

International Baccalaureate Diploma Programme

26

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

BTEC National Diploma / Extended Diploma Plus, five GCSEs at grade 4 or above, including English and Mathematics or equivalent.

T Level

M

UCAS Tariff

112

from at least two A-levels Plus, five GCSEs at grade 4 or above, including English and Mathematics or equivalent

About this course


Course option

3years

Full-time | 2024

Subjects

Computer games programming

Computer games design

Video games have eclipsed the film, music and video industries as the dominant entertainment sector in the UK.

Our course is designed to equip you for roles that require a vocational aptitude in gaming technologies and tools.

You will gain industry-relevant experience in using different game engines, such as Unity3D, Unreal, CryEngine and Godot. You will develop your skills in sound engineering and cross-platform development, such as Console, Mobile, Virtual and Augmented Reality.

Study a diverse range of practical topics such as Audio for Games, Game Engine Scripting and AI for Simulation, and develop a comprehensive set of transferable skills that you can apply to the areas of games development that interest you the most. You will also have the opportunity to make a short game using an engine of your choice.

Games Production BSc shares a common first year and some later modules with Computer Games Programming BSc. This shared focus means you have the flexibility to decide which direction you wish to specialise in once you have gained some experience of each area.

**Key features**

Through block teaching, you will focus on one subject at a time instead of several at once. This means that you will be able to focus closely on each subject and absorb your learning material in more depth, whilst working more closely with your tutors and course mates.

Benefit from an engaging curriculum that develops your skills in using a range of game engines, 3D modelling software and design IDEs, so you can graduate as a confident and industry-ready computer games producer. Graduates from the related Computer Games Programming BSc are working for gaming companies such as Codemasters and Rockstar North.

Study specialised topics, such as normal mapping and shader programming inside the Unity3D and Unreal engines, as well as exporting models in FBX and OBJ formats from 3D modelling integrated design environments (IDEs,) such as Maya, 3DS MAX and Blender, into your games.

Access our dedicated game development studios, featuring some of the latest technologies for playing and developing games on a range of platforms. Our studios are equipped with a mixture of high-spec gaming computers & hardware and games development software.

Join our thriving gaming societies to build on what you learn on the course by playing games, taking trips to professional gaming events and competing in tournaments. Our Games Development Society gives you the opportunity to work alongside Game Art students in games jams.

Apply for a year-long placement opportunity with support from our dedicated faculty placement team. DMU students have landed roles with companies including Havok, DIGIT, Riot, Black Shamrock and Microsoft.

Modules

First year
Block 1: Game Design & Development
Block 2: Markup Languages & Scripting
Block 3: Maths & Computer Systems
Block 4: C++ Fundamentals
Second year
Block 1: 3D Pipeline Fundamentals
Block 2: Mobile Games and AI for Simulation
Block 3: Progressive Game Engines & Scripting
Block 4: Game Development Team Project
Third year
Block 1: Advanced Game Engine Application
Block 2: Audio & QA for Games
Block 3: Advanced 3D Workflow & Design
Block 4: Game Development Project

Assessment methods

This is a full-time course. Each module is worth 30 credits. Outside of your normal timetabled hours you will be expected to conduct independent study each week to complete preparation tasks, assessments and research.

Teaching

The modules offered on the course have a mixture of teaching and learning strategies to reflect the mix of theory and practice embedded into the programme. Most modules will have formal contact in the form of lectures, tutorials, laboratory classes and supported self-study.

Course delivery is in block mode, which means each 30 credit module consists of a seven week teaching block.

Assessment

Assessments can be formative as well as summative and could include practical software development exercises, structured exercises, group and individual projects, and tests. Projects offer the opportunity for students to develop their ability to conduct a sustained individual development exercise. Group projects also allow students to develop their ability to work in teams, to appraise group performance and deal with group problems.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£16,250
per year
International
£16,250
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Leicester Campus

Department:

Computing, Engineering and Media

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

70%
Computer games programming
70%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

65%
Staff make the subject interesting
80%
Staff are good at explaining things
60%
Ideas and concepts are explored in-depth
90%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

79%
Library resources
63%
IT resources
70%
Course specific equipment and facilities
60%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

85%
UK students
15%
International students
91%
Male students
9%
Female students
79%
2:1 or above
28%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,360
med
Average annual salary
96%
high
Employed or in further education
76%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

67%
Information technology and telecommunications professionals
6%
Business, research and administrative professionals
6%
Information technology technicians

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£28k

£28k

£34k

£34k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Course location and department:

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here