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Character Creation for Animation, Games & VFX

Escape Studios

UCAS Code: I804 | Bachelor of Science (with Honours) - BSc (Hons)

Escape Studios

UCAS Code: I804 | Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements

A level

C,D,D-B,B,B

GCSE/National 4/National 5

English Language at grade 4 or C and Maths at grade 4 or C

International Baccalaureate Diploma Programme

27-30

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

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UCAS Tariff

80-120

You may also need to…

Present a portfolio

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About this course

Course option

3years

Full-time | 2025

Subjects

Computer animation and visual effects

Computer games graphics

If you feel a passion for storytelling and creating characters with rich backstories that are a part of vast and detailed worlds… then this cutting-edge course is for you.

Taught by industry professionals, you will understand the character creation pipeline from concept to implementation, developing models, character rigs and FX. This will require work at all points in the production pipeline, including simulations of muscles, cloth and fur. You will have the transferable skills to work and support teams in both technical and artistic capacities across different outputs such as complex character simulations, and real-time and interactive production environments, such as virtual reality and other forms of interactive entertainment.

**Why choose this course**

+ Based in London - home to some of the best animation, video games and VFX studios in the world

+ Partnership with **Epic Games** - the first **Unreal Engine Authorized Training Center in the UK** and an **Unreal Engine Academic Partner**. Our certified tutors also run short courses for studios who want their staff to be trained in **Unreal Engine**

+ We’re a **Houdini certified school**

+ Work on industry-standard briefs, experience real-life scenarios and receive feedback on your work from external developers to learn about current development practice

+ Successful alumni - you’ll join our community of thousands of Escapees, many of whom have gone on to work at some of the world’s top studios including **Rare, Rockstar, Ubisoft, DNEG** and **Framestore**. 47 Escapees worked on **Avengers: Endgame**, 26 on **The Mandalorian**, 23 on **Guardians of the Galaxy: Volume 3** and 16 on **Stranger Things**

+ Study in a studio environment that mirrors current industry practice, using high-spec equipment and professional software such as **Unreal Engine** and **Houdini**

+ Professional input - industry partners have helped design this degree to make sure it is relevant to employers and up to date

+ All-round technical skills - learn software, skills and techniques for both games and visual effects and learn how the pipelines cross over

+ Soft skills - learn soft skills such as teamwork, organisation and giving and receiving feedback to prepare you for work in the real world.

Modules

First year (Level 4 - 120 credits)

Students on our BSc / MSci Character Creation, Games Design and Technical Art degrees study common modules in their first year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism if you change your mind before your second year (subject to availability).

Art direction and visual language (15 credits)
Introduction to 3D graphics (15 credits)
Introduction to technical scripting (15 credits)
Worldbuilding (15 credits)
Introduction to games design (15 credits)
Character control (15 credits)
Real-time FX (15 credits)
Interactive - jam group project (15 credits)

Second year (Level 5 - 120 credits)

Character creation (30 credits)
Technical direction (30 credits)
Specialism (15 credits)
Industry studio project (45 credits)

Third year (Level 6 - 120 credits)

Advanced specialism (30 credits)
Professional practice (30 credits)
Professional studio project (60 credits)

Assessment methods

Your work is assessed through practical assignments and retrospectives by a mix of tutor, peer, self-review and industry. In fact, industry professionals often review your project modules and share their personalised feedback with you.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,535
per year
England
£9,535
per year
EU
£17,995
per year
International
£17,995
per year
Northern Ireland
£9,535
per year
Republic of Ireland
£9,535
per year
Scotland
£9,535
per year
Wales
£9,535
per year

The Uni

Course location:

Escape Studios

Department:

Escape Studios

Read full university profile

What students say

We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.

85%
Computer animation and visual effects
85%
Computer games graphics

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

72%
Staff make the subject interesting
79%
Staff are good at explaining things
72%
Ideas and concepts are explored in-depth
85%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

43%
Library resources
44%
IT resources
67%
Course specific equipment and facilities
45%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer animation and visual effects

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£26,000
low
Average annual salary
86%
med
Employed or in further education
80%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.

Computer games graphics

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£26,000
low
Average annual salary
86%
med
Employed or in further education
80%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer animation and visual effects

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£24k

£24k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Computer games graphics

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£24k

£24k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

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Nearby University
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University of Roehampton | Wandsworth
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BSc (Hons) 3 Years Full-time 2025
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Same University
place
Escape Studios | Greenwich
Technical Art for Games & VFX
BSc (Hons) 3 Years Full-time 2025
UCAS Points: 32-120

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here