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Image from Concept Art and Experience Design (Integrated Masters)
Image from Concept Art and Experience Design (Integrated Masters)
Image from Concept Art and Experience Design (Integrated Masters)
Image from Concept Art and Experience Design (Integrated Masters)
Image from Concept Art and Experience Design (Integrated Masters)
Image from Concept Art and Experience Design (Integrated Masters)
Image from Concept Art and Experience Design (Integrated Masters)
Image from Concept Art and Experience Design (Integrated Masters)
Image from Concept Art and Experience Design (Integrated Masters)
Image from Concept Art and Experience Design (Integrated Masters)

Master of Art - MArt

Concept Art and Experience Design (Integrated Masters)

Escape Studios

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Entry requirements

Here's what you will need to get a place on the Concept Art and Experience Design (Integrated Masters) course at Escape Studios.

Select a qualification to see required grades

A level

C,D,D

Course summary

What this course is about

UCAS code: I901

Here's what Escape Studios says about its Concept Art and Experience Design (Integrated Masters) course.

Are you a natural creative with originality, imagination and strong artistic skills? Concept Artists develop the visual ideas and themes that shape the 'look' of projects – making this a great career path for individuals with a passion for drawing and a talent for creating striking and imaginative work.

This degree teaches the skillset needed to take on diverse roles in concept art and design, focusing on digital design for industries such as games, animation and film, as well as experiential design for branded events, theme parks, interiors and museums.

As well as games and film design, you’ll learn design methodologies and artistic practice from the fields of industrial design, concept art for characters, props and environment design. We will also cover the exciting world of experiential design for thematic real-world scenarios used in events, branded entertainment, theme parks, museums, installations and set design.

On this degree, designed with industry experts from Atomhawk and Framestore, you’ll develop core skills in traditional and digital drawing, digital painting, and design while mastering 2D and 3D techniques. As well as modules in digital drawing and design, you'll learn 3D modelling, real-time game engines, supported with industry briefs and mentoring.

You’ll graduate equipped with the skills and tools to thrive in the ever-evolving world of visual storytelling and design, ready to use the latest tools and design methodologies in a range of exciting and developing sectors.

Why choose this course

  • Based in London - home to some of the best animation, video games and VFX studios in the world

  • Partnership with Epic Games - we are the first Unreal Engine Authorized Training Center in the UK and an Unreal Engine Academic Partner.

  • We’re a Houdini certified school

  • Industry briefs and feedback - work on industry-standard briefs, experience real-life scenarios and receive feedback on your work from external developers to learn about current development practice

  • Successful alumni - you’ll join our community of thousands of Escapees, many of whom have gone on to work at some of the world’s top studios including Rare, Rockstar, Ubisoft, DNEG and Framestore. 47 Escapees worked on Avengers: Endgame, 26 on The Mandalorian, 23 on Guardians of the Galaxy: Volume 3 and 20 on Stranger Things

  • Study in a studio environment that mirrors current industry practice, using high-spec equipment and professional software such as Unreal Engine and Houdini

  • Professional input - industry partners have helped design this degree to make sure it is relevant to employers and up to date

  • All-round technical skills - learn software, skills and techniques for both games and visual effects and learn how the pipelines cross over.

Source: Escape Studios

Course details

Qualification

Master of Art - MArt

Department

Escape Studios

Location

Escape Studios | London

Duration

4 Years

Study mode

Full-time

Subjects

• Computer games graphics

• Computer games design

Start date

14 September 2026

Application deadline

14 January 2026

Tuition fees

LocationFees
England£9,790 per year
Scotland£9,790 per year
Wales£9,790 per year
Northern Ireland£9,790 per year
Channel Islands£9,790 per year
Republic of Ireland£9,790 per year
EU£17,995 per year
International£17,995 per year

The modules you will study

First year (Level 4 - 120 credits)

Creative Foundations (Craft) - 30 credits Creative Foundations (Project) - 30 credits) Digital Drawing (15 credits) Digital Painting (15 credits) 3D and Paintovers (15 credits) Concept Art and Real-time Engines (15 credits)

Second year (Level 5 - 120 credits)

You’ll develop your specialist skills and work in teams on industry-style projects.

Character and Costume Design (30 credits) Thematic Environment Design (30 credits) Specialism (15 credits) Industry Studio Team Project (45 credits)

Third year (Level 6 - 120 credits)

Advanced Specialism (30 credits) Professional Studio Project (60 credits) Professional Practice (30 credits)

Fourth year - Integrated Masters students only (Level 7 - 120 credits)

Keen to further refine your skillset, considering working freelance, or one day dream of starting your own studio? As part of a team, you’ll work like a real outsourced studio, each taking on different roles relevant to your expertise. You’ll learn about business, entrepreneurship and the know-how for an impressive portfolio career.

Business of Innovation (30 credits) Commercial Studio Projects (60 credits) Creative Research & Development (30 credits)

How you will be assessed

Your work is assessed through practical assignments and retrospectives by a mix of tutor, peer, self-review and industry. In fact, industry professionals often review your project modules and share their personalised feedback with you.

Escape Studios student reviews

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National Student Survey (NSS) scores at Escape Studios

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

Here you can see ratings from Escape Studios students who took the Concept Art and Experience Design (Integrated Masters) course - or another course in the same subject area.

Computer games and animation

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

85%

med

How good are teaching staff at explaining things?

87%

low

How often do teaching staff make the subject engaging?

81%

med

How often is the course intellectually stimulating?

78%

med

To what extent have you had the chance to bring together information and ideas from different topics?

82%

med

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

79%

med

How well has your course developed your knowledge and skills that you think you will need for your future?

88%

med

To what extent have you had the chance to explore ideas and concepts in depth?

81%

med

To what extent does your course have the right balance of directed and independent study?

71%

med

How well have assessments allowed you to demonstrate what you have learned?

86%

med

How fair has the marking and assessment been on your course?

80%

low

How often does feedback help you to improve your work?

82%

med

How often have you received assessment feedback on time?

81%

med

How clear were the marking criteria used to assess your work?

61%

low

How easy was it to contact teaching staff when you needed to?

88%

med

How well have teaching staff supported your learning?

84%

med

How well were any changes to teaching on your course communicated?

58%

low

How well organised is your course?

48%

low

How well have the IT resources and facilities supported your learning?

42%

low

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

56%

low

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

68%

low

How clear is it that students' feedback on the course is acted on?

60%

med

To what extent do you get the right opportunities to give feedback on your course?

77%

med

To what extent are students' opinions about the course valued by staff?

70%

low

How well does the students' union (association or guild) represent students' academic interests?

74%

med

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

90%

med

How well communicated was information about your university/college's mental wellbeing support services?

67%

low

Student information

We're still busy gathering student information for Concept Art and Experience Design (Integrated Masters) at Escape Studios. Look out for more info soon.

Graduate prospects

What graduates do next

Facts and figures about Escape Studios graduates who took Concept Art and Experience Design (Integrated Masters) - or another course in the same subject area.

Computer games and animation

Graduate statistics

80%

In a job where degree was essential or beneficial

86%

In work, study or other activity

70%

Say it fits with future plans

55%

Are utilising studies

Top job areas

65%

Web and Multimedia Design Professionals

10%

Artistic, literary and media occupations

10%

Sales occupations

5%

Information Technology Professionals

Graduate statistics percentages are determined 15 months after a student graduates

Earnings after graduation

Earnings from Escape Studios graduates who took Concept Art and Experience Design (Integrated Masters) - or another course in the same subject area.

Computing

Earnings

£27k

First year after graduation

£28.5k

Third year after graduation

Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Concept Art and Experience Design (Integrated Masters).

Source: LEO

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

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