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Image from The Art of Computer Animation (3D) (Integrated Masters)
Image from The Art of Computer Animation (3D) (Integrated Masters)
Image from The Art of Computer Animation (3D) (Integrated Masters)
Image from The Art of Computer Animation (3D) (Integrated Masters)
Image from The Art of Computer Animation (3D) (Integrated Masters)
Image from The Art of Computer Animation (3D) (Integrated Masters)
Image from The Art of Computer Animation (3D) (Integrated Masters)
Image from The Art of Computer Animation (3D) (Integrated Masters)
Image from The Art of Computer Animation (3D) (Integrated Masters)
Image from The Art of Computer Animation (3D) (Integrated Masters)

Master of Art - MArt

The Art of Computer Animation (3D) (Integrated Masters)

Escape Studios

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Entry requirements

Here's what you will need to get a place on the The Art of Computer Animation (3D) (Integrated Masters) course at Escape Studios.

Select a qualification to see required grades

A level

C,D,D

You may also need to

Submit a portfolio

Course summary

What this course is about

UCAS code: I701

Here's what Escape Studios says about its The Art of Computer Animation (3D) (Integrated Masters) course.

Advancements in technology and the boom of the VFX industry have made computer animation one of the fastest growing industries, with an estimated value of £1.6bn in the UK (source Creative UK). With animation featuring in CGI movies, live-action films, commercials, TV or video games, there are an abundance of ways to use this in-demand skill.

This degree has been developed with professional Animators and experts from the likes of DNEG and Framestore to give you the skills you need to make your mark in a studio. Along with technical and creative skills, you’ll develop your experience and soft skills and build your network of industry contacts. All of this will lead you to produce a killer portfolio and turn your passion into a successful career.

You’ll explore a range of animation techniques. Intensive hands-on tutorials will be taught in our London industry-standard facilities, by experienced tutors who’ve worked on the likes of The Lion King, Doctor Strange and Avatar: The Way of Water.

Why choose this course

  • Ranked 3rd in the UK and 8th in Europe in the Animation Career Review’s school ranking

  • Based in London - home to some of the best animation studios in the world

  • Work on industry-standard briefs and experience real-life scenarios, just like in a professional studio

  • Successful alumni - you’ll join our community of thousands of Escapees, many of whom have gone on to work at some of the world’s top studios including Rare, Rockstar, Ubisoft, DNEG and Framestore. 47 Escapees worked on Avengers: Endgame, 26 on The Mandalorian 23 on Guardians of the Galaxy: Volume 3 and 20 on Stranger Things

  • Study in a studio environment that mirrors current industry practice, using professional software such as Maya

  • Professional input - our advisory board of experts, from the likes of DNEG and Cinesite, help develop and keep this degree up to date. You will also receive feedback on some of your work from industry professionals.

  • 3D specialism - follow 3D specialist modules in your second and third years, including character animation, storyboarding, motion capture or games animation.

Source: Escape Studios

Course details

Qualification

Master of Art - MArt

Department

Escape Studios

Location

Escape Studios | London

Duration

4 Years

Study mode

Full-time

Subjects

• Computer animation and visual effects

Start date

14 September 2026

Application deadline

14 January 2026

Tuition fees

LocationFees
England£9,790 per year
Scotland£9,790 per year
Wales£9,790 per year
Northern Ireland£9,790 per year
Channel Islands£9,790 per year
Republic of Ireland£9,790 per year
EU£17,995 per year
International£17,995 per year

The modules you will study

First year (Level 4 - 120 credits)

Students on our BA/MArt Animation, Game Art and Visual Effects degrees study common modules in their first year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism if you change your mind before your second year (subject to availability).

Creative Foundations - Craft (30 credits) Creative Foundations - Project (30 credits) Computer Animation - Core (15 credits) Video Game Art - Core (15 credits) Compositing for VFX - Core (15 credits) 3D for VFX - Core (15 credits)

Second year (Level 5 - 120 credits)

You’ll start to focus on 2D computer animation, developing your specialist skills and working in teams on industry-style projects.

Computer Animation (3D) - Pro (30 credits) Computer Animation (3D) - Advanced (30 credits) Specialism (15 credits) Industry studio project (45 credits)

Third year (Level 6 - 120 credits)

You’ll hone your skills and begin to demonstrate the level of knowledge to be a professional artist.

Advanced Specialism (30 credits) Professional Practice (30 credits) Professional Studio Project (60 credits)

Fourth year - Integrated Masters students only (Level 7 - 120 credits)

Keen to further refine your skillset, considering working freelance, or one day dream of starting your own studio? As part of a team, you’ll work like a real outsourced studio, each taking on different roles relevant to your expertise. You’ll learn about business, entrepreneurship and the know-how for an impressive portfolio career.

Creative Research & Development (30 credits) Commercial Studio Project (60 credits) Business of Innovation (30 credits)

How you will be assessed

Formative assessment

The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark.

Summative assessment breakdown

Level 4 and 5: For Level 4 and 5 modules, your assessment will be split into two parts: • 75% product - you will be required to create a product (short computer animation, rendered image of a 3D object composited shot, etc) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work • 25% retrospective - you will be required to write a reflective analysis and present it for moderation and assessment.

Level 6: The professional studio project module will be assessed just like level 4 and 5 modules; for the two other modules (advanced specialism, professional practice), 100% of your mark will be based on a self-evaluative portfolio.

Level 7: If you’re doing the four-year MArt programme, you will be required to complete level 7 modules. The assessment of these modules will be split into four parts corresponding to four stages of the project - explore, ideate, accelerate, and incubate. Each stage will be equal to 25% of your final mark.

Progression: In order to progress to the next stage (from first to second year, and from second to third year), you will have to achieve 120 credits at the end of the academic year.

For further information, please see Escape Studios' website escapestudios.ac.uk.

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National Student Survey (NSS) scores at Escape Studios

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

Here you can see ratings from Escape Studios students who took the The Art of Computer Animation (3D) (Integrated Masters) course - or another course in the same subject area.

Computer games and animation

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

85%

med

How good are teaching staff at explaining things?

87%

low

How often do teaching staff make the subject engaging?

81%

med

How often is the course intellectually stimulating?

78%

med

To what extent have you had the chance to bring together information and ideas from different topics?

82%

med

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

79%

med

How well has your course developed your knowledge and skills that you think you will need for your future?

88%

med

To what extent have you had the chance to explore ideas and concepts in depth?

81%

med

To what extent does your course have the right balance of directed and independent study?

71%

med

How well have assessments allowed you to demonstrate what you have learned?

86%

med

How fair has the marking and assessment been on your course?

80%

low

How often does feedback help you to improve your work?

82%

med

How often have you received assessment feedback on time?

81%

med

How clear were the marking criteria used to assess your work?

61%

low

How easy was it to contact teaching staff when you needed to?

88%

med

How well have teaching staff supported your learning?

84%

med

How well were any changes to teaching on your course communicated?

58%

low

How well organised is your course?

48%

low

How well have the IT resources and facilities supported your learning?

42%

low

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

56%

low

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

68%

low

How clear is it that students' feedback on the course is acted on?

60%

med

To what extent do you get the right opportunities to give feedback on your course?

77%

med

To what extent are students' opinions about the course valued by staff?

70%

low

How well does the students' union (association or guild) represent students' academic interests?

74%

med

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

90%

med

How well communicated was information about your university/college's mental wellbeing support services?

67%

low

Student information

We're still busy gathering student information for The Art of Computer Animation (3D) (Integrated Masters) at Escape Studios. Look out for more info soon.

Graduate prospects

What graduates do next

Facts and figures about Escape Studios graduates who took The Art of Computer Animation (3D) (Integrated Masters) - or another course in the same subject area.

Computer games and animation

Graduate statistics

80%

In a job where degree was essential or beneficial

86%

In work, study or other activity

70%

Say it fits with future plans

55%

Are utilising studies

Top job areas

65%

Web and Multimedia Design Professionals

10%

Artistic, literary and media occupations

10%

Sales occupations

5%

Information Technology Professionals

Graduate statistics percentages are determined 15 months after a student graduates

Earnings after graduation

Earnings from Escape Studios graduates who took The Art of Computer Animation (3D) (Integrated Masters) - or another course in the same subject area.

Computing

Earnings

£27k

First year after graduation

£28.5k

Third year after graduation

Shown here are the median earnings of graduates at one, three and five years after they completed a course related to The Art of Computer Animation (3D) (Integrated Masters).

Source: LEO

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

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