Escape Studios
UCAS Code: I902 | Bachelor of Arts (with Honours) - BA (Hons)
Entry requirements
A level
GCSE/National 4/National 5
English Language at grade 4 or C
International Baccalaureate Diploma Programme
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
UCAS Tariff
About this course
Motion Graphics combines a variety of 2D and 3D elements, as well as live action to create dynamic, colourful visuals, infographics, special sequences for films, video game animations, film titles and promos across a variety of mediums.
The in-demand role of Motion Graphics Designer has never been so varied or exciting, a craft that allows you to work across a range of creative industries, such as graphic design, advertising, animation, broadcasting, multimedia, games or film.
This degree has been created with our industry partners to be a highly focused digital course that encompasses not only theory but technical and artistic approaches.
This course will provide rich and varied opportunities to work on collaborative projects, developing the soft and technical skills that companies look for in Motion Graphics Designers. You'll develop and refine your skills with individual projects, as well as working alongside our other undergraduate programmes on joint projects.
By the time you graduate, you'll be able to design motion graphics from concept to implementation, developing design, animation, typography and user experiences to produce engaging experiences.
Additionally, you will have the transferable skills to work and support teams in both technical and artistic capacities across different real-time and interactive production environments.
Taught by industry professionals, we have a high level of industry project mentoring throughout our courses, connecting our students to current development practice. This coupled with our studio-based practice and high spec equipment will give students the best foundation to become Motion Graphics Designers and Animators.
**Why choose this course**
+ Based in London - home to some of the best animation, video games and VFX studios in the world
+ Partnership with **Epic Games** - the first **Unreal Engine Authorized Training Center in the UK** and an **Unreal Engine Academic Partner**. Our certified tutors also run short courses for studios who want their staff to be trained in **Unreal Engine**
+ We’re a **Houdini certified school** - learn from the experts and benefit from exclusive access to Houdini webinars and presentations
+ Industry briefs and feedback - work on industry-standard briefs, experience real-life scenarios and receive feedback on your work from external developers to learn about current development practice
+ Successful alumni - you’ll join our community of thousands of Escapees, many of whom have gone on to work at some of the world’s top studios including **Rare, Rockstar, Ubisoft, DNEG** and **Framestore**. 47 Escapees worked on **Avengers: Endgame**, 26 on **The Mandalorian**, 23 on **Guardians of the Galaxy: Volume 3** and 16 on **Stranger Things**
+ Study in a studio environment that mirrors current industry practice, using high-spec equipment and professional software such as Unreal Engine and Houdini
+ Professional input - industry partners have helped design this degree to make sure it is relevant to employers and up to date
+ All-round technical skills - learn software, skills and techniques for both games and visual effects and learn how the pipelines cross over.
Modules
First year (Level 4 - 120 credits)
Creative Foundations - Craft (30 credits)
Creative Foundations - Project (30 credits)
Motion Design - Core (30 credits)
Computer Animation - Core (15 credits)
Compositing for VFX – Core (15 credits)
3D for VFX – Core (15 credits)
Second year (Level 5 - 120 credits)
Motion Graphics - Pro (30 credits)
Motion Graphics - Advanced (30 credits)
Specialism (15 credits)
Industry Studio Project (45 credits)
Third year (Level 6 - 120 credits)
Professional Studio Project (60 credits)
Specialism (30 credits)
Professional Practice (30 credits)
Assessment methods
Your work is assessed through practical assignments and retrospectives by a mix of tutor, peer, self-review and industry. In fact, industry professionals often review your project modules and share their personalised feedback with you.
Tuition fees
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What students say
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How do students rate their degree experience?
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Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer animation and visual effects
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer animation and visual effects
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£24k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Post-six month graduation stats:
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Graduate field commentary:
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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