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Image from The Art of Video Games
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Bachelor of Arts (with Honours) - BA (Hons)

The Art of Video Games

Escape Studios

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Entry requirements

Here's what you will need to get a place on the The Art of Video Games course at Escape Studios.

Select a qualification to see required grades

A level

C,D,D

You may also need to

Submit a portfolio

Tuition fees

LocationFees
England£9,535 per year (provisional)
Scotland£9,535 per year (provisional)
Wales£9,535 per year (provisional)
Northern Ireland£9,535 per year (provisional)
Channel Islands£9,535 per year (provisional)
Republic of Ireland£9,535 per year (provisional)
EU£17,995 per year (provisional)
International£17,995 per year (provisional)

Course summary

What this course is about

UCAS code: I630

Here's what Escape Studios says about its The Art of Video Games course.

Create the games you want to play

Video games are evolving and growing across all devices, making it an exciting time to study and work in the industry, with over 28,000 people making games professionally in the UK (source: TIGA) Games tools and skills can also be applied to lots of other industries, including VFX, virtual production, architecture, real-time immersive media (theme parks and entertainment) or even the medical and engineering professions. The opportunities are endless.

Designed with industry experts from Sony Computer Entertainment Europe, this course develops your creative, technical, and professional skills. Learn from tutors with experience from EA, Rebellion, and Jagex while specialising in areas like advanced modelling, lighting, texturing, real-time FX, and foliage. Attend hands-on tutorials at our industry-standard London studios, learn in-demand skills and tools and build industry connections. You’ll graduate with a portfolio of high-quality work, ready to apply to work on your dream game.

Why choose this course

  • Ranked 1st in the world for Production Excellence in Immersive Media by The Rookies

  • Based in London - home of some to the best video games studios in the world

  • Partnership with Epic Games - the first Unreal Engine Authorized Training Center in the UK and an Unreal Engine Academic Partner.

  • We’re a member of TIGA, the trade association for the UK video games industry, with the vision to make the UK the best place in the world to develop video games.

  • Work on industry-standard briefs and experience real-life scenarios, just like in a professional studio

  • Successful alumni - you’ll join our community of thousands of Escapees, many of whom have gone on to work at some of the world’s top studios including Creative Assembly, Epic Games, Playground Games, Rare and Rockstar Games

  • Study in a studio environment that mirrors current industry practice, using professional software such as Unreal Engine

  • Professional input - our advisory board of experts, from the likes of Creative Assembly and Improbable, help develop and keep this degree up to date. You will also receive feedback on some of your work from industry professionals

  • Specialism - tutors will help you to choose from advanced modelling, advanced lighting, advanced texturing and materials, real-time FX and foliage.

Source: Escape Studios

Course details

Qualification

Bachelor of Arts (with Honours) - BA (Hons)

Department

Escape Studios

Location

Escape Studios | London

Duration

3 Years

Study mode

Full-time

Subjects

• Computer games graphics

Start date

14 September 2026

Application deadline

14 January 2026

The modules you will study

First year (Level 4 - 120 credits)

Students on our BA/MArt Animation, Game Art and Visual Effects degrees study common modules in their first year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism if you change your mind before your second year (subject to availability).

Creative Foundations - Craft (30 credits) Creative Foundations - Project (30 credits) Computer Animation - Core (15 credits) Video Game Art - Core (15 credits) Compositing for VFX - Core (15 credits) 3D for VFX - Core (15 credits)

Second year (Level 5 - 120 credits)

You’ll start to focus on video games, developing your specialist skills and working in teams on industry-style projects

Video Game Art - Pro (30 credits) Video Game Art - Advanced (30 credits) Specialism (15 credits) Industry Studio Project (45 credits)

Third year (Level 6 - 120 credits)

You’ll hone your skills and begin to demonstrate the level of knowledge to be a professional artist.

Advanced Specialism (30 credits) Professional Practice (30 credits) Professional Studio Project (60 credits)

How you will be assessed

Formative assessment:

The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark.

Summative assessment breakdown:

For Level 4 and 5 modules, your assessment will be split into two parts:

75% Product - You will be required to create a product (short computer animation, rendered image of a 2D or 3D object composited shot, etc.) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work. 25% Retrospective - You will be required to write a reflective analysis and present this for moderation and assessment.

Level 6 One module will be assessed just like level 4 and 5 modules; for two other modules (Advanced Specialism, Professional Practice), 100% of the mark will be based on a self-evaluative portfolio.

In order to progress to the next stage (from first to second year, and from second to third year), you will have to achieve 120 credits at the end of the academic year.

For further information, please see the Student Handbook: https://www.pearsoncollegelondon.ac.uk/for-students/current-students/student-handbooks.html

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National Student Survey (NSS) scores at Escape Studios

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

Here you can see ratings from Escape Studios students who took the The Art of Video Games course - or another course in the same subject area.

Computer games and animation

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

85%

med

How good are teaching staff at explaining things?

87%

low

How often do teaching staff make the subject engaging?

81%

med

How often is the course intellectually stimulating?

78%

med

To what extent have you had the chance to bring together information and ideas from different topics?

82%

med

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

79%

med

How well has your course developed your knowledge and skills that you think you will need for your future?

88%

med

To what extent have you had the chance to explore ideas and concepts in depth?

81%

med

To what extent does your course have the right balance of directed and independent study?

71%

med

How well have assessments allowed you to demonstrate what you have learned?

86%

med

How fair has the marking and assessment been on your course?

80%

low

How often does feedback help you to improve your work?

82%

med

How often have you received assessment feedback on time?

81%

med

How clear were the marking criteria used to assess your work?

61%

low

How easy was it to contact teaching staff when you needed to?

88%

med

How well have teaching staff supported your learning?

84%

med

How well were any changes to teaching on your course communicated?

58%

low

How well organised is your course?

48%

low

How well have the IT resources and facilities supported your learning?

42%

low

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

56%

low

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

68%

low

How clear is it that students' feedback on the course is acted on?

60%

med

To what extent do you get the right opportunities to give feedback on your course?

77%

med

To what extent are students' opinions about the course valued by staff?

70%

low

How well does the students' union (association or guild) represent students' academic interests?

74%

med

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

90%

med

How well communicated was information about your university/college's mental wellbeing support services?

67%

low

Student information

We're still busy gathering student information for The Art of Video Games at Escape Studios. Look out for more info soon.

Graduate prospects

What graduates do next

Facts and figures about Escape Studios graduates who took The Art of Video Games - or another course in the same subject area.

Computer games and animation

Graduate statistics

70%

Say it fits with future plans

55%

Are utilising studies

Graduate statistics percentages are determined 15 months after a student graduates

Earnings after graduation

Earnings from Escape Studios graduates who took The Art of Video Games - or another course in the same subject area.

Computing

Earnings

£27k

First year after graduation

£28.5k

Third year after graduation

Shown here are the median earnings of graduates at one, three and five years after they completed a course related to The Art of Video Games.

Source: LEO

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

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