Here's what you will need to get a place on the The Art of Video Games course at Escape Studios.
Select a qualification to see required grades
C,D,D
You may also need to
Submit a portfolio
| Location | Fees |
|---|---|
| England | £9,535 per year (provisional) |
| Scotland | £9,535 per year (provisional) |
| Wales | £9,535 per year (provisional) |
| Northern Ireland | £9,535 per year (provisional) |
| Channel Islands | £9,535 per year (provisional) |
| Republic of Ireland | £9,535 per year (provisional) |
| EU | £17,995 per year (provisional) |
| International | £17,995 per year (provisional) |
UCAS code: I630
Here's what Escape Studios says about its The Art of Video Games course.
Create the games you want to play
Video games are evolving and growing across all devices, making it an exciting time to study and work in the industry, with over 28,000 people making games professionally in the UK (source: TIGA) Games tools and skills can also be applied to lots of other industries, including VFX, virtual production, architecture, real-time immersive media (theme parks and entertainment) or even the medical and engineering professions. The opportunities are endless.
Designed with industry experts from Sony Computer Entertainment Europe, this course develops your creative, technical, and professional skills. Learn from tutors with experience from EA, Rebellion, and Jagex while specialising in areas like advanced modelling, lighting, texturing, real-time FX, and foliage. Attend hands-on tutorials at our industry-standard London studios, learn in-demand skills and tools and build industry connections. You’ll graduate with a portfolio of high-quality work, ready to apply to work on your dream game.
Why choose this course
Ranked 1st in the world for Production Excellence in Immersive Media by The Rookies
Based in London - home of some to the best video games studios in the world
Partnership with Epic Games - the first Unreal Engine Authorized Training Center in the UK and an Unreal Engine Academic Partner.
We’re a member of TIGA, the trade association for the UK video games industry, with the vision to make the UK the best place in the world to develop video games.
Work on industry-standard briefs and experience real-life scenarios, just like in a professional studio
Successful alumni - you’ll join our community of thousands of Escapees, many of whom have gone on to work at some of the world’s top studios including Creative Assembly, Epic Games, Playground Games, Rare and Rockstar Games
Study in a studio environment that mirrors current industry practice, using professional software such as Unreal Engine
Professional input - our advisory board of experts, from the likes of Creative Assembly and Improbable, help develop and keep this degree up to date. You will also receive feedback on some of your work from industry professionals
Specialism - tutors will help you to choose from advanced modelling, advanced lighting, advanced texturing and materials, real-time FX and foliage.
Source: Escape Studios
Qualification
Bachelor of Arts (with Honours) - BA (Hons)
Department
Escape Studios
Location
Escape Studios | London
Duration
3 Years
Study mode
Full-time
Subjects
• Computer games graphics
Start date
14 September 2026
Application deadline
14 January 2026
First year (Level 4 - 120 credits)
Students on our BA/MArt Animation, Game Art and Visual Effects degrees study common modules in their first year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism if you change your mind before your second year (subject to availability).
Creative Foundations - Craft (30 credits) Creative Foundations - Project (30 credits) Computer Animation - Core (15 credits) Video Game Art - Core (15 credits) Compositing for VFX - Core (15 credits) 3D for VFX - Core (15 credits)
Second year (Level 5 - 120 credits)
You’ll start to focus on video games, developing your specialist skills and working in teams on industry-style projects
Video Game Art - Pro (30 credits) Video Game Art - Advanced (30 credits) Specialism (15 credits) Industry Studio Project (45 credits)
Third year (Level 6 - 120 credits)
You’ll hone your skills and begin to demonstrate the level of knowledge to be a professional artist.
Advanced Specialism (30 credits) Professional Practice (30 credits) Professional Studio Project (60 credits)
Formative assessment:
The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark.
Summative assessment breakdown:
For Level 4 and 5 modules, your assessment will be split into two parts:
75% Product - You will be required to create a product (short computer animation, rendered image of a 2D or 3D object composited shot, etc.) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work. 25% Retrospective - You will be required to write a reflective analysis and present this for moderation and assessment.
Level 6 One module will be assessed just like level 4 and 5 modules; for two other modules (Advanced Specialism, Professional Practice), 100% of the mark will be based on a self-evaluative portfolio.
In order to progress to the next stage (from first to second year, and from second to third year), you will have to achieve 120 credits at the end of the academic year.
For further information, please see the Student Handbook: https://www.pearsoncollegelondon.ac.uk/for-students/current-students/student-handbooks.html
Showing 0 reviews
The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.
Here you can see ratings from Escape Studios students who took the The Art of Video Games course - or another course in the same subject area.
Select an option to see a detailed breakdown
Teaching on my course
82%
med
How often does your course challenge you to achieve your best work?
85%
med
How good are teaching staff at explaining things?
87%
low
How often do teaching staff make the subject engaging?
81%
med
How often is the course intellectually stimulating?
78%
med
Learning opportunities
80%
med
To what extent have you had the chance to bring together information and ideas from different topics?
82%
med
How well does your course introduce subjects and skills in a way that builds on what you have already learned?
79%
med
How well has your course developed your knowledge and skills that you think you will need for your future?
88%
med
To what extent have you had the chance to explore ideas and concepts in depth?
81%
med
To what extent does your course have the right balance of directed and independent study?
71%
med
Assessment and feedback
78%
med
How well have assessments allowed you to demonstrate what you have learned?
86%
med
How fair has the marking and assessment been on your course?
80%
low
How often does feedback help you to improve your work?
82%
med
How often have you received assessment feedback on time?
81%
med
How clear were the marking criteria used to assess your work?
61%
low
Academic support
86%
med
How easy was it to contact teaching staff when you needed to?
88%
med
How well have teaching staff supported your learning?
84%
med
Organisation and management
52%
low
How well were any changes to teaching on your course communicated?
58%
low
How well organised is your course?
48%
low
Learning resources
55%
low
How well have the IT resources and facilities supported your learning?
42%
low
How well have the library resources (e.g., books, online services and learning spaces) supported your learning?
56%
low
How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?
68%
low
Student voice
69%
low
How clear is it that students' feedback on the course is acted on?
60%
med
To what extent do you get the right opportunities to give feedback on your course?
77%
med
To what extent are students' opinions about the course valued by staff?
70%
low
How well does the students' union (association or guild) represent students' academic interests?
74%
med
Other NSS questions
During your studies, how free did you feel to express your ideas, opinions, and beliefs?
90%
med
How well communicated was information about your university/college's mental wellbeing support services?
67%
low
We're still busy gathering student information for The Art of Video Games at Escape Studios. Look out for more info soon.
Facts and figures about Escape Studios graduates who took The Art of Video Games - or another course in the same subject area.
Graduate statistics
70%
Say it fits with future plans
55%
Are utilising studies
Graduate statistics percentages are determined 15 months after a student graduates
Earnings from Escape Studios graduates who took The Art of Video Games - or another course in the same subject area.
Earnings
£27k
First year after graduation
£28.5k
Third year after graduation
Shown here are the median earnings of graduates at one, three and five years after they completed a course related to The Art of Video Games.
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree
Students are talking about Escape Studios on The Student Room.
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