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The Art of Visual Effects

Escape Studios

UCAS Code: I702 | Bachelor of Arts (with Honours) - BA (Hons)

Escape Studios

UCAS Code: I702 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements

A level

C,D,D-B,B,B

GCSE/National 4/National 5

GCSE English Language at grade C/4 or an equivalent qualification.

International Baccalaureate Diploma Programme

27-30

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

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UCAS Tariff

80-120

You may also need to…

Present a portfolio

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About this course

Course option

3years

Full-time | 2025

Subject

Computer animation and visual effects

Visual Effects is one the fastest growing industries, with the UK’s sector generating an impressive £1.6bn in 2021 (source **BFI**). It’s an exciting time to join the industry, whether you want to apply VFX to big films, commercials or TV series.

On this degree, you’ll gain knowledge of 3D VFX and 2D compositing, providing you with the technical and creative skills that the industry is looking for. You’ll also start building your experience, industry network and graduate with a shiny showreel to open the path to a successful career.

You’ll be taught in our London studios by experienced tutors who’ve worked on the likes of **Thor: Love and Thunder**, and **Gladiator**.

**Why choose this course**

+ Ranked **3rd in the UK** and **10th in the world** for **Production Excellence in Visual Effects** by **The Rookies**

+ Based in London - home to some of the best post-production studios in the world

+ Work on industry-standard briefs and experience real-life scenarios, just like in a professional studio

+ Successful alumni - you’ll join our community of thousands of Escapees, many of whom have gone on to work at some of the world’s top studios including **Rare, Rockstar, Ubisoft, DNEG** and **Framestore**. 47 Escapees worked on **Avengers: Endgame**, 26 on **The Mandalorian**, 23 on **Guardians of the Galaxy: Volume 3** and 16 on **Stranger Things**

+ Work in a studio environment that mirrors current industry practice, using professional software such as **Maya, Nuke** and **ZBrush**

+ Professional input - our advisory board of experts help develop and keep this degree up to date. You will also receive feedback on some of your work from industry professionals

+ Specialisms: 2D vs 3D - you’ll be introduced to both 2D compositing for VFX and 3D for VFX, so you can decide which you enjoy most and best lends itself to your skillset.

Modules

First year (Level 4 - 120 credits)

Students on our BA/MArt Animation, Games, Visual Effects and Motion Graphics degrees study common modules in their first year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism if you change your mind before your second year (subject to availability).

Creative foundations - craft (30 credits)
Creative foundations - project (30 credits)
Computer animation - core (15 credits)
Video game art - core (15 credits)
Compositing for VFX - core (15 credits)
3D for VFX - core (15 credits)

Second year (Level 5 - 120 credits)

You’ll start to specialise in VFX and work in teams on industry-style projects and be introduced to both 2D compositing for VFX and 3D for VFX. You’ll have the opportunity to try each specialism in your first term, so you can decide which you enjoy most, and which best lends itself to your skillset. Our tutors and industry professionals will help guide your decision. In professional visual effects studios, collaboration between 2D Compositors and 3D Artists is essential. This is exactly how we run our projects, so you’ll work closely with those who’ve chosen a different pathway – a real taste of life in industry.

3D for VFX - Pro (30 credits)
Compositing for VFX - Pro (30 credits)
Specialism (15 credits) - Options include:

Modelling
Texturing
FX
Look development
Rotoscoping
Prep

Industry studio project (45 credits)

Third year (Level 6 - 120 credits)

You’ll be working in a team just like a fully functioning independent studio, alongside developing an in-depth knowledge of your chosen specialisation.

Advanced specialism (30 credits)
Professional practice (30 credits)
Professional studio project (60 credits)

Assessment methods

Formative assessment:

The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark.

Summative assessment breakdown:

For Level 4 and 5 modules, your assessment will be split into two parts:

75% Product - You will be required to create a product (short computer animation, rendered image of a 2D or 3D object composited shot, etc.) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work.
25% Retrospective - You will be required to write a reflective analysis and present this for moderation and assessment.

Level 6
One module will be assessed just like level 4 and 5 modules; for two other modules (Advanced Specialism, Professional Practice), 100% of the mark will be based on a self-evaluative portfolio.

In order to progress to the next stage (from first to second year, and from second to third year), you will have to achieve 120 credits at the end of the academic year.

For further information, please see the Student Handbook: https://www.pearsoncollegelondon.ac.uk/for-students/current-students/student-handbooks.html

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,535
per year
England
£9,535
per year
EU
£17,995
per year
International
£17,995
per year
Northern Ireland
£9,535
per year
Republic of Ireland
£9,535
per year
Scotland
£9,535
per year
Wales
£9,535
per year

The Uni

Course location:

Escape Studios

Department:

Escape Studios

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What students say

We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.

85%
Computer animation and visual effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

72%
Staff make the subject interesting
79%
Staff are good at explaining things
72%
Ideas and concepts are explored in-depth
85%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

43%
Library resources
44%
IT resources
67%
Course specific equipment and facilities
45%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer animation and visual effects

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£26,000
low
Average annual salary
86%
med
Employed or in further education
80%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer animation and visual effects

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£24k

£24k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Course location and department:

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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