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Video Games Design (Integrated Masters)

Escape Studios

UCAS Code: I803 | Master in Science (with Honours) - MSci (Hon)

Escape Studios

UCAS Code: I803 | Master in Science (with Honours) - MSci (Hon)

Entry requirements

A level

C,D,D-B,B,B

GCSE/National 4/National 5

Maths and English at Grade 4 or C.

International Baccalaureate Diploma Programme

27-30

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMM-DMM

UCAS Tariff

80-120

You may also need to…

Present a portfolio

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About this course

Course option

4years

Full-time | 2025

Subject

Computer games

This course has been created with our industry partners to be a highly focused digital games degree that encompasses not only theory but technical and artistic approaches. From core design practice through to game engines, UI (user interface) and UX (user experience), as well as narrative and development pipelines.

Taught by industry professionals, you will learn to design video games from concept to implementation, developing gameplay, environments and user experiences to produce engaging play experiences. You will have the transferable skills to work and support teams in both technical and artistic capacities, across different real-time and interactive production environments, such as virtual reality and other forms of interactive entertainment.

This course will provide rich and varied opportunities to work on collaborative projects, developing the soft and technical skills that video games companies look for in Games Designers.

**Why choose this course**

+ Ranked **1st in the world** for **Production Excellence** in **Immersive Media** by **The Rookies**

+ Based in London - home to some of the best video games and VFX studios in the world

+ Partnership with **Epic Games** - we were the first **Unreal Engine Authorized Training Center in the UK** and an **Unreal Engine Academic Partner**. Our certified tutors also run short courses for studios to train their staff in **Unreal Engine**

+ We’re a member of **TIGA** - the trade association for the UK video games industry, with the vision to make the UK the best place in the world to develop video games.

+ Work on industry-standard briefs, experience real-life scenarios and receive feedback on your work from external developers to learn about current development practice

+ Successful alumni - you’ll join our community of thousands of Escapees, many of whom have gone on to work at some of the world’s top studios including **Creative Assembly, Epic Games, Playground Games, Rare** and **Rockstar Games**

+ Study in a studio environment that mirrors current industry practice, using high-spec equipment and professional software such as Unreal Engine and Houdini

+ Professional input - industry partners have helped design this degree to make sure it is relevant to employers and up to date

+ All-round technical skills - learn software, skills and techniques for both games and visual effects and learn how the pipelines cross over.

Modules

First year (Level 4 - 120 credits)

Students on our BSc / MSci Character Creation, Games Design and Technical Art degrees study common modules in their first year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism if you change your mind before your second year (subject to availability).

Art direction and visual language (15 credits)
Introduction to 3D graphics (15 credits)
Introduction to technical scripting (15 credits)
Worldbuilding (15 credits)
Introduction to games design (15 credits)
Character control (15 credits)
Real-time FX (15 credits)
Interactive - jam group project (15 credits)

Second year (Level 5 - 120 credits)

Conceptual games design (30 credits)
Applied games design (30 credits)
Specialism (15 credits)
Industry studio project (30 credits)

Third year (Level 6 - 120 credits)

Advanced specialism (30 credits)
Professional practice (30 credits)
Professional studio project (60 credits)

Fourth year - Integrated Masters students only (Level 7 - 120 credits)

If you’re doing the four-year MSci programme, in the final year you’ll develop entrepreneurship skills needed to manage your own studio as a real business. You will be asked to organise yourself to work as a digital studio, working on projects that are viable and to a commercial standard. The modules of this final year will cover the crucial aspects that will define your studio's success.

Creative technology research and development (30 credits)
Commercial studio project (60 credits)
Business of innovation (30 credits)

Assessment methods

Your work is assessed through practical assignments and retrospectives by a mix of tutor, peer, self-review and industry. In fact, industry professionals often review your project modules and share their personalised feedback with you.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,535
per year
England
£9,535
per year
EU
£17,995
per year
International
£17,995
per year
Northern Ireland
£9,535
per year
Republic of Ireland
£9,535
per year
Scotland
£9,535
per year
Wales
£9,535
per year

The Uni

Course location:

Escape Studios

Department:

Escape Studios

Read full university profile

What students say

We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.

85%
Computer games

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

72%
Staff make the subject interesting
79%
Staff are good at explaining things
72%
Ideas and concepts are explored in-depth
85%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

43%
Library resources
44%
IT resources
67%
Course specific equipment and facilities
45%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£26,000
low
Average annual salary
86%
med
Employed or in further education
80%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£24k

£24k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here