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Animation

Entry requirements


We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.

We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.

60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

International Baccalaureate Diploma Programme

24

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

T Level

P-M

P (Pass) grade must be C or above, not D or E

UCAS Tariff

104-120

A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.

a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications

You may also need to…

Attend an interview

About this course


Course option

3years

Full-time | 2024

Subject

Animation

Bring your ideas to life through the world of animation. We’ll support you in developing original, imaginative stories that come to life with a well-defined understanding and appreciation of the animation production pipeline.

On this Animation degree, you’ll develop your creative and technical skills, build professional practice approaches and hone your personal identity and autonomy within animation production. You’ll master the art of your specialism in either 2D, 3D or stop motion animation and learn to present and pitch your ideas. Mirroring industry, you’ll also contribute to multidisciplinary teams to produce exciting, unique productions.

We’ll support you in developing original, imaginative stories that come to life with a well-defined understanding and appreciation of the animation production pipeline.

You will:
Study at a university which is a member of CILECT, the association of the world’s best film, TV and animation schools
Learn from staff with industry backgrounds and experience in film, children’s TV and advertising
Work in multi-skilled teams, reflecting industry practice
Develop technical and creative knowledge through character animation, storytelling, concept art and the use of software
Hone your skills in the production of 2D, 3D and stop motion animation, working in professional-standard facilities
Underpin your creative work with theoretical and historical understanding
Gain a working knowledge of industry practice
Graduate with a varied and professional animation portfolio

Modules

On this Animation degree, you'll develop your creative and technical skills, build professional practice approaches and hone your personal identity and autonomy within animation production. You'll master the art of your specialism in either 2D, 3D or stop motion and learn to present and pitch your ideas. Mirroring industry, you'll also work with multi-disciplinary teams to produce exciting, unique animation productions ready to make your mark in industry..

Year One:
In your first year, you'll explore 2D, 3D and stop-motion techniques to develop your understanding of the fundamental principles of animation. You'll build your knowledge of the animation pipeline and explore underpinning skills in drawing, design and techniques of film language, narrative structures and visual storytelling. You'll also learn to use industry-standard software to support all areas of your work.

Modules:
Animation Practice 1
Animation Practice 2
Underpinning 1
Production Design
Design & Motion
Underpinning 2

Year Two:
In your second year, the emphasis is on collaboration. Working on a live client brief as part of a team, you'll enhance your awareness of communication, time management, responsibility and job roles within the animation industry. You'll continue to develop your expertise in your chosen industry specialism, while refining your underpinning skills in drawing and techniques of film language, narrative structures and visual storytelling. You'll also develop critical research, identifying and exploring a topic that's related to your area of interest.

Modules:
Planning
Create
Underpinning 3
Pre-production Collaboration
Production
Critical Proposal

Year Three:
Your third year is focused around the final major project. You'll have the opportunity to present your film idea and take part in a pitching process, with industry professionals selecting films to go into full production.

You'll have complete creative control over the theme, concept and style of the project. Through the production process, you'll showcase your professional skills as you prepare to step into industry.

Modules:
Critical research
Ideas and Development
Major Pre-production
Production
Profile

The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

Assessment methods

We employ a variety of assessment strategies over the course of this degree. These include the submission of portfolios of practical work, presentations, essays, written or verbal reports and a major research project. In your first year, you'll also have the chance to take part the process of peer group assessment.

Your summative (final) assessments occur at the end of each module, usually at the end of the study block. However, you may have interim formative assessments part way through a module as well. These assessments help ensure that you remain on track with your work.

You'll receive continuous feedback on all your work throughout the year. This will be delivered through tutorials and while you are working in the studio. At the end of a module, you'll receive detailed written feedback and will have the chance to discuss this with your assessor.

The Uni


Course location:

Penryn Campus

Department:

The Games Academy

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

73%
Animation

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Cinematics and photography

Teaching and learning

82%
Staff make the subject interesting
85%
Staff are good at explaining things
77%
Ideas and concepts are explored in-depth
78%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

80%
Library resources
89%
IT resources
85%
Course specific equipment and facilities
57%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

82%
UK students
18%
International students
38%
Male students
62%
Female students
79%
2:1 or above
21%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
B
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Cinematics and photography

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£17,597
med
Average annual salary
98%
high
Employed or in further education
59%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

59%
Artistic, literary and media occupations
8%
Sales assistants and retail cashiers
8%
Sales, marketing and related associate professionals

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Cinematics and photography

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£14k

£14k

£19k

£19k

£20k

£20k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
University of Portsmouth | Portsmouth
Animation
BA (Hons) 3 Years Full-time 2024
UCAS Points: 112-128
Lower entry requirements
Falmouth University | Falmouth
Animation with Integrated Foundation Year
BA (Hons) 4 Years Full-time 2024
UCAS Points: 80-120
Nearby University
Arts University Plymouth | Plymouth
Animation & Games
BA (Hons) 3 Years Full-time 2024
UCAS Points: 104-120

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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