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Computer Science with Professional Placement

Entry requirements


We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.

We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.

60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

International Baccalaureate Diploma Programme

24

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

T Level

P-M

P (Pass) grade must be C or above, not D or E

UCAS Tariff

104-120

A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.

a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications

You may also need to…

Attend an interview

About this course


Course option

4years

Full-time with year in industry | 2024

Subject

Computer science

Become a daring computer scientist.

New immersive realities, data-rich and informed interactions, automations and ever-more immersive systems are shaping the way we operate and interact with each other – and computer science underpins it all.

On this Computer Science BSc, you’ll leverage scientific principles and cutting-edge technology to create new and compelling products and services. We champion an applied approach to making innovative software in a way that mirrors industry practice, so you’re ready to hit the ground running when you graduate.

You will:
Gain hands-on experience, immersing yourself in computer programming and software engineering to build your own software
Join a community of technologists spanning diverse specialisms, from games, immersive, web, robotics, artificial intelligence and user experience
Benefit from our strong track record of market-led incubation and entrepreneurial ethos, working on projects in partnership with RealWORKS and Cornwall Business School to realise and launch your own products and services
Leverage user-centred design thinking and incorporate cutting-edge advances into the digital products and services you create
Collaborate in multidisciplinary Agile teams to realise projects with real commercial potential

Modules

This is a course focused and tailored to meet the needs of the high-growth digital sector, giving graduates skills ranging from the foundations of computer science to producing real projects as part of multi-skilled teams, from across the Games Academy and wider university. You'll gain the theoretical knowledge, hands-on experience and business insight to become an innovative and resilient computer scientist.

Year One:
Your first year will be shared with all courses in the computing subject area. Working within the Games Academy, you'll develop a foundational knowledge of the discipline and the various branches of computer science. You’ll get a practical introduction to programming and computer technology, as well as learning about the pipelines and processes used to create engaging digital products and services..

Modules:
Principles of Computing
Digital Creativity
Development Foundations
Data Fundamentals
Individual Programming Project
Multidisciplinary Teamwork

Year Two:
The second year involves much deeper specialism in computer science, with modules in complex problem solving, web technologies, distributed systems, algorithms and optimisation and mathematics for computer scientists. You will also work in partnership with peers in Cornwall Business School on challenge-led briefs to deliver commercially-minded projects.

Modules:
Complex Problem Solving
Computational Mathematics
Web Technologies
Distributed Systems
Algorithms & Optimisation
Artificial Intelligence and Machine Learning

Year Three:
You’ll be responsible for finding your own placement, with support from the RealWORKS employability team.

Choosing this option will enhance your industry experience and skills while studying.

How you’ll study during your placement year
You’ll spend time working in a professional context, as part of a business or organisation. This can be in one role, or up to three, and must be for a minimum of 24 weeks.

You’ll develop in-demand workplace skills, deepen your insight into industry and grow your network of contacts, all of which could help you get ahead in your career after graduation.

Throughout this year, you’ll develop a portfolio of work that includes critical self-reflection on what has been learned from the experience. You’ll be required to evidence your experiences, the skills you’ve learned and your professional growth.

Year Four:
In your final year, you’ll develop greater intellectual freedom, both as an individual but also in tackling a challenge in collaboration with others.

With modules focusing on developing your personal specialism alongside stretching your collaboration skills and a rigorous module in Advanced Computer Science, at the end of this year, you’ll have experience working on multidisciplinary teams and delivering a substantial development project.

Modules:
Research & Development: Proposal
Advanced Topics in Computer Science
Future Skills
Research & Development: Dissertation
Major Collaboration

The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

Assessment methods

You’ll be assessed through coursework only. This can take many forms, including:

Practical projects
Papers
Pitches
Portfolios

Designed to mirror industry practice, you’ll be continually assessed on group projects through a group working strategy.

The Uni


Course location:

Penryn Campus

Department:

The Games Academy

Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer science

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

90%
UK students
10%
International students
74%
Male students
26%
Female students
77%
2:1 or above
17%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
B
A

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer science

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

100%
high
Employed or in further education

Top job areas of graduates

30%
Artistic, literary and media occupations
26%
Information technology and telecommunications professionals
13%
Sales assistants and retail cashiers

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. The subject is linked to important and growing computing industries, and over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer science

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£20k

£20k

£16k

£16k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here