Falmouth University
UCAS Code: I101 | Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.
We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.
60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.
A typical offer is between 104 and 120 UCAS points
Acceptable when combined with other qualifications
International Baccalaureate Diploma Programme
A typical offer is between 104 and 120 UCAS points
A typical offer is between 104 and 120 UCAS points
Acceptable when combined with other qualifications
Acceptable when combined with other qualifications
Acceptable when combined with other qualifications
A typical offer is between 104 and 120 UCAS points
Acceptable when combined with other qualifications
A typical offer is between 104 and 120 UCAS points
A typical offer is between 104 and 120 UCAS points
T Level
P (Pass) grade must be C or above, not D or E
UCAS Tariff
A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.
a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications
You may also need to…
Attend an interview
About this course
Join a collaborative community of creative technologists.
New immersive realities, data-rich interactions, automations and ever-more ubiquitous systems are shaping the way we operate and collaborate with each other – and computer science underpins it all.
On this Computer Science BSc, you'll gain the theoretical knowledge, hands-on experience and industry insight to become an innovative and resilient computer programming and web technology specialist. Mirroring industry practice, throughout your studies you’ll harness scientific principles and leverage advances in artificial intelligence, big data and cloud computing to create new digital products and services as part of multi-skilled teams.
Why study this course at Falmouth?
Study with an Educational Affiliate of the British Computer Society (BCS), on a course that is continually reviewed and updated to meet the demands of the future workforce
Join a supportive, collaborative community of technologists who are exploring and experimenting with cutting-edge technologies to craft unique and playful solutions to software development problems
Get expert tuition from computer science scholars and researchers working in the fields of games, web development, Internet of Things, immersion, user research and artificial intelligence
Learn to craft software in an innovative, challenge-led way, preparing you to deliver projects with real stakes in areas such as coral regeneration, rehabilitation, content pipeline automation and cultural preservation
Benefit from our reputation for creative excellence, entrepreneurial ethos and strong track record of market-led incubation, enabling you to launch your own company
Modules
This is a course focused and tailored to meet the needs of the high-growth digital sector. You’ll develop a strong foundation in computer science, helping you to produce real projects as part of multi-skilled teams, from across the Games Academy and the wider University. During your studies, you’ll explore multiple approach methods and the concept of systems thinking, learn to design and analyse algorithms to create efficient and optimised code and experiment with emerging developments within the expansive area of computer science.
Year One:
Your first year will be shared with all courses in the computing subject area. Working within the Games Academy, you'll develop a foundational knowledge of the discipline and the various branches of computer science. You’ll get a practical introduction to programming and computer technology, as well as learning about the pipelines and processes used to create engaging digital products and services..
Modules:
Principles of Computing
Digital Creativity
Development Foundations
Data Fundamentals
Individual Programming Project
Multidisciplinary Teamwork
Year Two:
The second year involves much deeper specialism in computer science, with modules in complex problem solving, web technologies, distributed systems, algorithms and optimisation and mathematics for computer scientists. You will also work in partnership with peers in Cornwall Business School on challenge-led briefs to deliver commercially-minded projects.
Modules:
Complex Problem Solving
Computational Mathematics
Web Technologies
Distributed Systems
Algorithms & Optimisation
Artificial Intelligence and Machine Learning
Year Three:
You’ll be responsible for finding your own placement, with support from the employability team. Choosing this option will enhance your industry experience and skills while studying.
How you’ll study during your professional placement
You’ll spend time working in a professional context, as part of a business or organisation. This can be in one role, or up to three, and must be for a minimum of 24 weeks.
You’ll develop in-demand workplace skills, deepen your insight into industry and grow your network of contacts, all of which could help you get ahead in your career after graduation.
Throughout this year, you’ll develop a portfolio of work that includes critical self-reflection on what has been learned from the experience. You’ll be required to evidence your experiences, the skills you’ve learned and your professional growth.
Year Four:
In your final year, you’ll develop greater intellectual freedom, both as an individual but also in tackling a challenge in collaboration with others.
With modules focusing on developing your personal specialism alongside stretching your collaboration skills and a rigorous module in Advanced Computer Science, at the end of this year, you’ll have experience working on multidisciplinary teams and delivering a substantial development project.
Modules:
Research & Development: Proposal
Advanced Topics in Computer Science
Future Skills
Research & Development: Dissertation
Major Collaboration
As part of our process of continuous improvement, we routinely review course content to ensure that all our students benefit from a high-quality and rewarding academic experience. As such, there may be some changes made to your course which are not immediately reflected in the content displayed on our website. Any students affected will be informed of any changes made directly.
Assessment methods
You'll be assessed through coursework only. This can take many forms, including:
Practical projects
Papers
Pitches
Portfolios
Designed to mirror industry practice, you'll be continually assessed on group projects through a group working strategy.
What students say
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer science
Sorry, no information to show
This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer science
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. The subject is linked to important and growing computing industries, and over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years.
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer science
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£20k
£16k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Course location and department:
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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