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Image from Computing for Games with Integrated Foundation Year
Image from Computing for Games with Integrated Foundation Year
Image from Computing for Games with Integrated Foundation Year
Image from Computing for Games with Integrated Foundation Year
Image from Computing for Games with Integrated Foundation Year
Image from Computing for Games with Integrated Foundation Year
Image from Computing for Games with Integrated Foundation Year
Image from Computing for Games with Integrated Foundation Year
Image from Computing for Games with Integrated Foundation Year

Bachelor of Science (with Honours) - BSc (Hons)

Computing for Games with Integrated Foundation Year

Falmouth University

(3.8)
25 reviews

Entry requirements

Here's what you will need to get a place on the Computing for Games with Integrated Foundation Year course at Falmouth University.

Select a qualification to see required grades

A level

We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.

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Attend an interview

Most popular A-levels studied

See who's studying at Falmouth University. These students are taking Computing for Games with Integrated Foundation Year or another course from the same subject area.

Computer games and animation
SubjectGrade
Computer ScienceB
Fine ArtA*
MathematicsB
English LiteratureB
GraphicsA
Source: HESA

Course summary

What this course is about

UCAS code: FY03

Here's what Falmouth University says about its Computing for Games with Integrated Foundation Year course.

Develop your skills by entering the creative industries on an Integrated Foundation Year degree.

If you’re interested in taking on a new subject that you’ve not had the opportunity to study in depth before, or have been out of education for a while, then our Integrated Foundation Year courses might be for you. These four-year courses include an introductory year to help you build the core skills needed for specialist degree-level study.

This is a chance for you to let your imagination run wild and explore your creativity, expand your professional skills and develop enhanced subject knowledge in the domain you want to study. We’ll help nurture your expertise in problem solving, risk-taking, designing and making as you develop your abilities through five core modules.

After your foundation year, you’ll have a deeper knowledge of your subject, a clear understanding of your strengths, a developed practical and technical skill set and the confidence to excel in your chosen degree subject when you join other students for the rest of your course.

Launch your programming and software development career. A fusion of creativity and science, this Computing for Games course will give you the skills and experiences to launch a programming and software development career within the rapidly growing games industry, and beyond.

Supported by experts in game programming, immersive technology, artificial intelligence and data science, you’ll gain an in-depth understanding of the technologies that power games and learn to push the boundaries of existing software and engines.

You’ll also learn to collaborate and communicate effectively as you lead the development of real-time interactive systems within multi-skilled game development teams.

You will: Develop technical, design thinking and production skills in your chosen specialism Learn teamwork, leadership and project management skills through a variety of learning environments Develop critical thinking and creative problem-solving skills through the development of unique and innovative projects Complete your chosen degree over a four-year period You’ll make real games in collaboration with artists, animators, composers, designers, writers and other programmers, working within an industry-style studio environment This course is accredited by the British Computer Society (BCS), aligned with the SFIA global IT skills framework, allowing you to plan your progression and translate your competencies to global companies operating all over the world We’re ranked as the number one university for game design in England (Princeton Review, 2025) You’ll get under the hood of video game engines like Unity and Unreal, learning a range of programming languages like C#, Python and C++

Source: Falmouth University

Course details

Qualification

Bachelor of Science (with Honours) - BSc (Hons)

Department

The Games Academy

Location

Penryn Campus | Penryn

Duration

4 Years

Study mode

Full-time

Subjects

• Computer games

Start date

14 September 2026

Application deadline

14 January 2026

The modules you will study

On this Computing for Games BSc degree, you’ll study key computing principles and related mathematical concepts, learning how to apply these to your own technical work. You'll concentrate on programming in multiple languages, including C#, Python, and C++, as well as software engineering methods, agile project management, and versioning techniques. By studying industry-standard methods, and focusing on collaboration, creativity and enterprise, you'll learn how to build and sell original games.

Foundation Year: In your foundation year, you'll study five core modules: three short modules in the first study block and two in the second (one short, one long). These are all designed to help you explore the foundational elements of both creative practice and your chosen specialism. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs.

After your foundation year, you'll have a deeper knowledge of your subject, a clear understanding of your strengths, a developed practical and technical skillset and the confidence to excel in your chosen degree subject when you join other students for the rest of your course.

Modules: Explore Technique Apply Industry Launch

Year One: Beginning with an introduction to programming, you’ll learn the basics of computing using Python. We’ll support complete beginners as we go through the standards for collaborative software development, helping you apply what you’ve learned to a small team-based exercise.

You’ll then embark on your first multi-disciplinary game development project alongside artists, animators, composers, designers, and writers. This project gives you a practical understanding of game engineering processes and game engine architecture - typically using either C++ in Unreal 4, or C# in Unity.

Throughout the year, you'll work individual creative computing projects into your games. These projects typically involve procedural content generation and physical computing, reflecting our research strengths.

Modules Principles of Computing Digital Creativity Development Foundations Data Fundamentals Individual Programming Project Multidisciplinary Teamwork

Year Two: You’ll focus on developing your specialism in computing for games and collaborate with students from across the Games Academy to design and build a product.

You’ll explore key principles in computational mathematics, as well as delving into more complicated game development concepts in advanced game programming and artificial intelligence.

Modules Advanced Game Programming Computational Mathematics World Building: Pre-production World Building: Production Artificial Intelligence and Machine Learning

Year Three: In your third year, you’ll develop greater intellectual freedom and further your specialism in computing for games. You’ll then harness these skills to conduct your own individual research and development project under the supervision of a subject-matter specialist. This will provide you with the space to realise a substantial computing artefact of your own and apply scientific research methods to find cutting-edge insights into a topic of your choice.

Complementing this is a major collaboration, in which you’ll work in multi-skilled teams to produce an innovative digital product or service based on your own intellectual property.

Modules Graphics & Simulation Research & Development: Proposal Future Skills Research & Development: Dissertation Major Collaboration

As part of our process of continuous improvement, we routinely review course content to ensure that all our students benefit from a high-quality and rewarding academic experience. As such, there may be some changes made to your course which are not immediately reflected in the content displayed on our website. Any students affected will be informed of any changes made directly.

How you will be assessed

Foundation Year assessments are 100% coursework based. Assessment will take place at the end of each module, and you'll get feedback and evaluation throughout the year. You'll be assessed through visual, verbal and written assignments, including your portfolio and a reflective journal. In your foundation year all assessments are pass/fail to encourage students to take risks and engage with the feedback provided.

Progressing in your specialism Students studying on courses with an Integrated Foundation Year must successfully complete and pass all foundation modules before they can progress to the next stage of their course.

Your specialism: 100% of your assessment will be coursework.

Assessments could include: Projects Papers Pitches Portfolios

Designed to mirror industry practice, students are also continually assessed on?group projects through a group working strategy.

Falmouth University student reviews

(3.8)
Based on 25 reviews from Falmouth University's students and alumni
5 star
24%
4 star
44%
3 star
24%
2 star
8%
1 star
0%
All reviews

Showing 25 reviews

1st year student

2 years ago

The Student Union sends regular email updates.

(4)
Student Union

1st year student

2 years ago

My course has a group chat where we can talk anytime.

(4)
University life

1st year student

2 years ago

Even though I am studying a course that is equal in length to an in-person 3 year BA Hons, because I am studying online, I don't have access to a maintenance loan which does have a financial impact. This isn't really the fault of the university, it's an issue that should be raised with Student Fi...

(3)
Finance

1st year student

2 years ago

I have an Independent Learning Plan set up by the accessibility team, and that does work well for me, however I don't have access to regular support catch-ups or meetings with a mentor which may have been helpful for me week to week.

(3)
Support

1st year student

2 years ago

I study online, and the online learning platform works really well however it can sometimes be tricky to navigate, e.g. more than one section with the same name.

(4)
Facilities

1st year student

2 years ago

The structure of the course works really well for me. All the lectures are recorded so you can watch them back in your own time. I like that each week is broken down into individual steps, this helps me to stay on track and understand what I am supposed to be doing during the week.

(5)
Course

National Student Survey (NSS) scores at Falmouth University

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

Here you can see ratings from Falmouth University students who took the Computing for Games with Integrated Foundation Year course - or another course in the same subject area.

Computer games and animation

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

74%

low

How good are teaching staff at explaining things?

84%

low

How often do teaching staff make the subject engaging?

69%

low

How often is the course intellectually stimulating?

71%

low

To what extent have you had the chance to bring together information and ideas from different topics?

74%

med

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

65%

low

How well has your course developed your knowledge and skills that you think you will need for your future?

78%

med

To what extent have you had the chance to explore ideas and concepts in depth?

77%

low

To what extent does your course have the right balance of directed and independent study?

62%

low

How well have assessments allowed you to demonstrate what you have learned?

80%

low

How fair has the marking and assessment been on your course?

82%

low

How often does feedback help you to improve your work?

80%

med

How often have you received assessment feedback on time?

64%

low

How clear were the marking criteria used to assess your work?

73%

med

How easy was it to contact teaching staff when you needed to?

79%

low

How well have teaching staff supported your learning?

82%

low

How well were any changes to teaching on your course communicated?

43%

low

How well organised is your course?

33%

low

How well have the IT resources and facilities supported your learning?

86%

med

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

84%

med

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

86%

med

How clear is it that students' feedback on the course is acted on?

46%

low

To what extent do you get the right opportunities to give feedback on your course?

75%

med

To what extent are students' opinions about the course valued by staff?

71%

low

How well does the students' union (association or guild) represent students' academic interests?

52%

low

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

90%

med

How well communicated was information about your university/college's mental wellbeing support services?

79%

med

Student information

See who's studying at Falmouth University. These students are taking Computing for Games with Integrated Foundation Year or another course from the same subject area.

Computer games and animation
Mode of study
Full-time100%
Gender ratio
Female27%Male67%Other6%
Where students come from
International5%UK95%
Student performance
2:1 or above74%
Number of students830
Source: HESA

Graduate prospects

What graduates do next

Facts and figures about Falmouth University graduates who took Computing for Games with Integrated Foundation Year - or another course in the same subject area.

Computer games and animation

Graduate statistics

65%

In a job where degree was essential or beneficial

94%

In work, study or other activity

75%

Say it fits with future plans

60%

Are utilising studies

Top job areas

27%

Web and Multimedia Design Professionals

25%

Information Technology Professionals

11%

Elementary occupations

5%

Artistic, literary and media occupations

Graduate statistics percentages are determined 15 months after a student graduates

Earnings after graduation

Earnings from Falmouth University graduates who took Computing for Games with Integrated Foundation Year - or another course in the same subject area.

Computing

Earnings

£16.4k

First year after graduation

£27.4k

Third year after graduation

£20.8k

Fifth year after graduation

Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Computing for Games with Integrated Foundation Year.

Source: LEO

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

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