Bachelor of Science (with Honours) - BSc (Hons)
Here's what you will need to get a place on the Computing for Games with Professional Practice course at Falmouth University.
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Most popular A-levels studied
See who's studying at Falmouth University. These students are taking Computing for Games with Professional Practice or another course from the same subject area.
| Subject | Grade |
|---|---|
| Computer Science | B |
| Fine Art | A* |
| Mathematics | B |
| English Literature | B |
| Graphics | A |
UCAS code: PY25
Here's what Falmouth University says about its Computing for Games with Professional Practice course.
Launch your programming and software development career.
A fusion of creativity and science, this Computing for Games course will give you the skills and experiences to launch a programming and software development career within the rapidly growing games industry, and beyond.
Supported by experts in game programming, immersive technology, artificial intelligence and data science, you’ll gain an in-depth understanding of the technologies that power games and learn to push the boundaries of existing software and engines.
You’ll also learn to collaborate and communicate effectively as you lead the development of real-time interactive systems within multi-skilled game development teams.
Why study this course at Falmouth? You’ll make real games in collaboration with artists, animators, composers, designers, writers and other programmers, working within an industry-style studio environment This course is accredited by the British Computer Society (BCS), aligned with the SFIA global IT skills framework, allowing you to plan your progression and translate your competencies to global companies operating all over the world We’re ranked as the number one university for game design in England (Princeton Review, 2025) You’ll get under the hood of video game engines like Unity and Unreal, learning a range of programming languages like C#, Python and C++
Source: Falmouth University
Qualification
Bachelor of Science (with Honours) - BSc (Hons)
Department
The Games Academy
Location
Penryn Campus | Penryn
Duration
4 Years
Study mode
Full-time
Subjects
• Computer games
Start date
14 September 2026
Application deadline
14 January 2026
On this Computing for Games BSc degree, you’ll study key computing principles and related mathematical concepts, learning how to apply these to your own technical work. You'll concentrate on programming in multiple languages, including C#, Python, and C++, as well as software engineering methods, agile project management, and versioning techniques. By studying industry-standard methods, and focusing on collaboration, creativity and enterprise, you'll learn how to build and sell original games.
Year One: Beginning with an introduction to programming, you’ll learn the basics of computing using Python. We’ll support complete beginners as we go through the standards for collaborative software development, helping you apply what you’ve learned to a small team-based exercise.
You’ll then embark on your first multi-disciplinary game development project alongside artists, animators, composers, designers, and writers. This project gives you a practical understanding of game engineering processes and game engine architecture - typically using either C++ in Unreal 4, or C# in Unity.
Throughout the year, you'll work individual creative computing projects into your games. These projects typically involve procedural content generation and physical computing, reflecting our research strengths.
Modules Principles of Computing Digital Creativity Development Foundations Data Fundamentals Individual Programming Project Multidisciplinary Teamwork
Year Two: You’ll focus on developing your specialism in computing for games and collaborate with students from across the Games Academy to design and build a product.
You’ll explore key principles in computational mathematics, as well as delving into more complicated game development concepts in advanced game programming and artificial intelligence.
Modules Advanced Game Programming Computational Mathematics World Building: Pre-production World Building: Production Artificial Intelligence and Machine Learning
Year Three: You’ll be responsible for finding your own placement, with support from the employability team. Choosing this option will enhance your industry experience and skills while studying.
How you’ll study during your professional placement You’ll spend time working in a professional context, as part of a business or organisation. This can be in one role, or up to three, and must be for a minimum of 24 weeks.
You’ll develop in-demand workplace skills, deepen your insight into industry and grow your network of contacts, all of which could help you get ahead in your career after graduation.
You'll develop a portfolio of work that includes critical self-reflection on what has been learned from the experience. You’ll be required to evidence your experiences, the skills you’ve learned and your professional growth.
Year Four: In your final year, you’ll develop greater intellectual freedom and further your specialism in computing for games. You’ll then harness these skills to conduct your own individual research and development project under the supervision of a subject-matter specialist. This will provide you with the space to realise a substantial computing artefact of your own and apply scientific research methods to find cutting-edge insights into a topic of your choice.
Complementing this is a major collaboration, in which you’ll work in multi-skilled teams to produce an innovative digital product or service based on your own intellectual property.
Modules Graphics & Simulation Research & Development: Proposal Future Skills Research & Development: Dissertation Major Collaboration
As part of our process of continuous improvement, we routinely review course content to ensure that all our students benefit from a high-quality and rewarding academic experience. As such, there may be some changes made to your course which are not immediately reflected in the content displayed on our website. Any students affected will be informed of any changes made directly.
100% of your assessment will be coursework.
Assessments could include: Projects Papers Pitches Portfolios
Designed to mirror industry practice, students are also continually assessed on?group projects through a group working strategy.
Showing 25 reviews
3 years ago
The Student Union sends regular email updates.
3 years ago
My course has a group chat where we can talk anytime.
3 years ago
Even though I am studying a course that is equal in length to an in-person 3 year BA Hons, because I am studying online, I don't have access to a maintenance loan which does have a financial impact. This isn't really the fault of the university, it's an issue that should be raised with Student Fi...
3 years ago
I have an Independent Learning Plan set up by the accessibility team, and that does work well for me, however I don't have access to regular support catch-ups or meetings with a mentor which may have been helpful for me week to week.
3 years ago
I study online, and the online learning platform works really well however it can sometimes be tricky to navigate, e.g. more than one section with the same name.
3 years ago
The structure of the course works really well for me. All the lectures are recorded so you can watch them back in your own time. I like that each week is broken down into individual steps, this helps me to stay on track and understand what I am supposed to be doing during the week.
The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.
Here you can see ratings from Falmouth University students who took the Computing for Games with Professional Practice course - or another course in the same subject area.
Select an option to see a detailed breakdown
Teaching on my course
74%
low
How often does your course challenge you to achieve your best work?
74%
low
How good are teaching staff at explaining things?
84%
low
How often do teaching staff make the subject engaging?
69%
low
How often is the course intellectually stimulating?
71%
low
Learning opportunities
71%
low
To what extent have you had the chance to bring together information and ideas from different topics?
74%
med
How well does your course introduce subjects and skills in a way that builds on what you have already learned?
65%
low
How well has your course developed your knowledge and skills that you think you will need for your future?
78%
med
To what extent have you had the chance to explore ideas and concepts in depth?
77%
low
To what extent does your course have the right balance of directed and independent study?
62%
low
Assessment and feedback
76%
low
How well have assessments allowed you to demonstrate what you have learned?
80%
low
How fair has the marking and assessment been on your course?
82%
low
How often does feedback help you to improve your work?
80%
med
How often have you received assessment feedback on time?
64%
low
How clear were the marking criteria used to assess your work?
73%
med
Academic support
81%
low
How easy was it to contact teaching staff when you needed to?
79%
low
How well have teaching staff supported your learning?
82%
low
Organisation and management
38%
low
How well were any changes to teaching on your course communicated?
43%
low
How well organised is your course?
33%
low
Learning resources
85%
med
How well have the IT resources and facilities supported your learning?
86%
med
How well have the library resources (e.g., books, online services and learning spaces) supported your learning?
84%
med
How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?
86%
med
Student voice
64%
low
How clear is it that students' feedback on the course is acted on?
46%
low
To what extent do you get the right opportunities to give feedback on your course?
75%
med
To what extent are students' opinions about the course valued by staff?
71%
low
How well does the students' union (association or guild) represent students' academic interests?
52%
low
Other NSS questions
During your studies, how free did you feel to express your ideas, opinions, and beliefs?
90%
med
How well communicated was information about your university/college's mental wellbeing support services?
79%
med
See who's studying at Falmouth University. These students are taking Computing for Games with Professional Practice or another course from the same subject area.
Facts and figures about Falmouth University graduates who took Computing for Games with Professional Practice - or another course in the same subject area.
Graduate statistics
65%
In a job where degree was essential or beneficial
94%
In work, study or other activity
75%
Say it fits with future plans
60%
Are utilising studies
Top job areas
27%
Web and Multimedia Design Professionals
25%
Information Technology Professionals
11%
Elementary occupations
5%
Artistic, literary and media occupations
Graduate statistics percentages are determined 15 months after a student graduates
Earnings from Falmouth University graduates who took Computing for Games with Professional Practice - or another course in the same subject area.
Earnings
£16.4k
First year after graduation
£27.4k
Third year after graduation
£20.8k
Fifth year after graduation
Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Computing for Games with Professional Practice.
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree
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