The page you are visiting was formerly part of the Which? University website, but is now being provided by The Uni Guide — part of The Student Room.

For more information please click here.

Cookies help us deliver our services. By using our services, you agree to our use of cookies. Learn more
Falmouth University

Creative Virtual Reality

UCAS Code: I620

Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.

We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.

60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

International Baccalaureate Diploma Programme

24

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

UCAS Tariff

104-120

A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.

a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications

About this course


Course option

3.0years

Full-time | 2020

Subject

Computer games

Learn to design and create virtual reality environments and applications in one of the fastest moving arenas in the tech industry.

This course is much more than creating entertainment software; it puts you on the cutting-edge of new technology and empowers you to shape the future.

You’ll join our community of artists, animators, composers, designers, programmers, writers and game-makers, as you create original immersive experiences across different platforms - with the chance to market them in the real world

Modules

Choosing to specialise as either an artist making visual content or a designer authoring the rules and scope of an experience, this course teaches how game art and game design practices adapt to the demands of virtual reality. Working in teams bringing together a range of skills, you'll take a real-life approach as you develop the technical, design and modelling expertise and experience the industry needs. With potential VR applications ranging from games to simulations, you'll study and produce work in areas like AR, VR and MR.

Your skills will be viable across the entire extended reality (XR) spectrum - giving you the tools to create a varied portfolio of professional work, and give your career as either an immersive content artist or designer the strongest possible start.

Year one
You'll learn the basics of either game and virtual experience design, or the digital art process, alongside the pipelines and processes used to create immersive experiences. We'll explore the different areas of virtual reality, and develop applications using industry-standard methods.

Modules
Development Principles
Game Design 1 [Designers] / Introduction to Character Art [Artists]
VR Design 1 [Designers] / Introduction to Environment Art [Artists]
Game Design 2 [Designers] / Environment Art 2 [Artists]
Multidisciplinary Development Practice

Year two
Joining a multi-skilled team, you'll work on an AR, VR or XR system as part of a year-long project, alongside building your design or art skills. At Falmouth you own your intellectual property, so you can make money by selling your games on digital marketplaces like Steam and itch.io

Modules
World Development Project: Pre-Production
VR Theory
Game Design 3 [Designers]
Developing Specialist VR Practice
World Creation Project: Production

Artists choose one of these modules:
Developing Concept Art Vocabularies
Developing Character Art Vocabularies
Developing Environment Art Vocabularies

Year three
Preparing for your career in immersive experiences, you'll put together a research project around emerging technology and contribute your expertise to a year-long team project. The vast majority of the year is spent making and testing your final experience. You'll then pitch the results to industry professionals at our annual Show & Tell day.

Modules
Major XR/VR Development Project: Pre-Production
Major XR/VR Development Project: Production
Preparing for the Future
Professional Practice

The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

Assessment methods

Coursework is the only form of assessment.
You'll be continually assessed on your projects, portfolios of specialist work, and insights.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£16,000
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Penryn Campus

Department:

The Games Academy

TEF rating:
Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

74%
med
Computer games

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

78%
Staff make the subject interesting
89%
Staff are good at explaining things
87%
Ideas and concepts are explored in-depth
86%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

92%
Library resources
78%
IT resources
95%
Course specific equipment and facilities
64%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

89%
UK students
11%
International students
81%
Male students
19%
Female students
73%
2:1 or above
6%
Drop out rate

Most popular A-Levels studied (and grade achieved)

D
D
A

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

100%
high
Employed or in further education
96%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

30%
Artistic, literary and media occupations
26%
Information technology and telecommunications professionals
13%
Sales assistants and retail cashiers

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

Share this page

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

Have a question about this info? Learn more here

This is the percentage of applicants to this course who received an offer last year, through Ucas.

Have a question about this info? Learn more here

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here