Bachelor of Arts (with Honours) - BA (Hons)
Here's what you will need to get a place on the Game Development (Online) course at Falmouth University.
Select a qualification to see required grades
We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.
You may also need to
Attend an interview
Submit a portfolio
Most popular A-levels studied
See who's studying at Falmouth University. These students are taking Game Development (Online) or another course from the same subject area.
| Subject | Grade |
|---|---|
| Computer Science | B |
| Fine Art | A* |
| Mathematics | B |
| English Literature | B |
| Graphics | A |
UCAS code: W292
Here's what Falmouth University says about its Game Development (Online) course.
From concept to creation: become an enterprising game developer.
On this online Game Development degree, you’ll establish your specialism within the field, gaining industry-level technical, creative and professional skills in an online environment that mirrors a real remote games studio.
You’ll work just as you would in industry, learning to communicate and collaborate effectively as you operate in multi-skilled teams to develop your own games from the outset, while studying flexibly from almost anywhere in the world.
You’ll also collaborate online across time zones, learning to plan handovers, document decisions and keep projects moving between optional live sessions.
Why study this course at Falmouth? Gain experience with leading game engines and production tools used by professional studios worldwide Explore specialist areas such as narrative design, user experience, level design and production management Develop your technical and creative skills in an online studio environment that reflects industry practice Build your own games from the very first module, and collaborate with others on multidisciplinary projects Learn from experienced academics and active industry professionals from Falmouth’s award-winning Games Academy: No.1 in England for Game Design (Princeton Review 2024) Work in teams to simulate real studio pipelines, building skills in communication, project management and version control Prepare for industry with a professional portfolio, entrepreneurial mindset and the confidence to pitch your own ideas Study flexibly and remotely while still being part of a supportive, connected creative community
Source: Falmouth University
Qualification
Bachelor of Arts (with Honours) - BA (Hons)
Department
The Games Academy
Location
Main Site | Falmouth
Duration
3 Years
Study mode
Distance learning (part-time)
Subjects
• Computer games design
Start date
14 September 2026
Application deadline
14 January 2026
You'll work across concept development, coding, art, audio and storytelling to understand how each element shapes a game. As you progress, you'll place greater emphasis on design and build - the skills that support your own approach to creating games.
Collaboration sits at the heart of the course, so you’ll work in multi-skilled teams that reflect real online studio environments. As you progress, you’ll move from short prototypes to more ambitious projects, building confidence, creative range and production experience along the way. You’ll use both optional live sessions and independent workflows, building habits such as task management, version control, developing good documentation and end-of-day handovers so your team can make progress around the clock – just like you would in industry.
Year One: You’ll explore what makes games work, from the ideas and theories behind play, to the tools and teamwork that bring them to life. You’ll learn how to design and balance systems, manage projects in collaborative teams and build playable prototypes that connect mechanics, story and player experience.
Modules: Understanding Games Game Tools & Technology Game Systems & Mechanics Introduction to Teamwork Narrative Design
Year Two: Building on your growing expertise, you’ll take on your first large-scale game project, creating a world, developing a playable prototype and refining it into a polished vertical slice.
You’ll explore how narrative, environment design and player experience shape meaningful gameplay, using formal playtesting to guide your decisions and improve your work.
Modules: User Interface & Experience Design Collaboration The Player Experience Game Production Level Design
Year Three: In your final year, you’ll apply your skills to briefs that reflect real industry practice, explore how game development extends beyond games, and build a professional portfolio.
You will develop commercial awareness by pitching a prototype in ways that reflect how studios speak to investors. You will then take your major project from concept to completion using production methods that mirror industry practice.
Modules: Transferability Professional Portfolio Major Project: Prototyping Major Project: Production Games & Culture
As part of our process of continuous improvement, we routinely review course content to ensure that all our students benefit from a high-quality and rewarding academic experience. As such, there may be some changes made to your course which are not immediately reflected in the content displayed on our website. During your course, module content may be updated or optional modules withdrawn in order to maintain the best academic experience. Any students affected will be informed of any changes directly.
Assessments are 100% coursework, submitted in an electronic format to the virtual learning environment, and designed to reflect professional practice. Assessment methods include:
Projects Portfolios Pitches Reports Essays
Assessment provides the course team with a means of offering tailored guidance alongside advice on how to progress your knowledge and skills in key areas. The course team will support you throughout your time on the course; helping address your academic strengths and weaknesses.
Showing 25 reviews
3 years ago
The Student Union sends regular email updates.
3 years ago
My course has a group chat where we can talk anytime.
3 years ago
Even though I am studying a course that is equal in length to an in-person 3 year BA Hons, because I am studying online, I don't have access to a maintenance loan which does have a financial impact. This isn't really the fault of the university, it's an issue that should be raised with Student Fi...
3 years ago
I have an Independent Learning Plan set up by the accessibility team, and that does work well for me, however I don't have access to regular support catch-ups or meetings with a mentor which may have been helpful for me week to week.
3 years ago
I study online, and the online learning platform works really well however it can sometimes be tricky to navigate, e.g. more than one section with the same name.
3 years ago
The structure of the course works really well for me. All the lectures are recorded so you can watch them back in your own time. I like that each week is broken down into individual steps, this helps me to stay on track and understand what I am supposed to be doing during the week.
The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.
Here you can see ratings from Falmouth University students who took the Game Development (Online) course - or another course in the same subject area.
Select an option to see a detailed breakdown
Teaching on my course
74%
low
How often does your course challenge you to achieve your best work?
74%
low
How good are teaching staff at explaining things?
84%
low
How often do teaching staff make the subject engaging?
69%
low
How often is the course intellectually stimulating?
71%
low
Learning opportunities
71%
low
To what extent have you had the chance to bring together information and ideas from different topics?
74%
med
How well does your course introduce subjects and skills in a way that builds on what you have already learned?
65%
low
How well has your course developed your knowledge and skills that you think you will need for your future?
78%
med
To what extent have you had the chance to explore ideas and concepts in depth?
77%
low
To what extent does your course have the right balance of directed and independent study?
62%
low
Assessment and feedback
76%
low
How well have assessments allowed you to demonstrate what you have learned?
80%
low
How fair has the marking and assessment been on your course?
82%
low
How often does feedback help you to improve your work?
80%
med
How often have you received assessment feedback on time?
64%
low
How clear were the marking criteria used to assess your work?
73%
med
Academic support
81%
low
How easy was it to contact teaching staff when you needed to?
79%
low
How well have teaching staff supported your learning?
82%
low
Organisation and management
38%
low
How well were any changes to teaching on your course communicated?
43%
low
How well organised is your course?
33%
low
Learning resources
85%
med
How well have the IT resources and facilities supported your learning?
86%
med
How well have the library resources (e.g., books, online services and learning spaces) supported your learning?
84%
med
How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?
86%
med
Student voice
64%
low
How clear is it that students' feedback on the course is acted on?
46%
low
To what extent do you get the right opportunities to give feedback on your course?
75%
med
To what extent are students' opinions about the course valued by staff?
71%
low
How well does the students' union (association or guild) represent students' academic interests?
52%
low
Other NSS questions
During your studies, how free did you feel to express your ideas, opinions, and beliefs?
90%
med
How well communicated was information about your university/college's mental wellbeing support services?
79%
med
See who's studying at Falmouth University. These students are taking Game Development (Online) or another course from the same subject area.
The Game Development (Online) course includes content from more than one subject area. Choose an option below for information about Falmouth University graduates across each of those subject areas.
Graduate statistics
65%
In a job where degree was essential or beneficial
94%
In work, study or other activity
75%
Say it fits with future plans
60%
Are utilising studies
Top job areas
27%
Web and Multimedia Design Professionals
25%
Information Technology Professionals
11%
Elementary occupations
5%
Artistic, literary and media occupations
Graduate statistics
65%
In a job where degree was essential or beneficial
94%
In work, study or other activity
75%
Say it fits with future plans
60%
Are utilising studies
Top job areas
27%
Web and Multimedia Design Professionals
25%
Information Technology Professionals
11%
Elementary occupations
5%
Artistic, literary and media occupations
Graduate statistics percentages are determined 15 months after a student graduates
Earnings from Falmouth University graduates who took Game Development (Online) - or another course in the same subject area.
Earnings
£16.4k
First year after graduation
£27.4k
Third year after graduation
£20.8k
Fifth year after graduation
Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Game Development (Online).
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree
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