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Robotics

Entry requirements


We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.

We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.

60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

International Baccalaureate Diploma Programme

24

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

UCAS Tariff

104-120

A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.

a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications

About this course


Course option

4.0years

Full-time with year in industry | 2022

Subject

Intelligent systems

Explore the world of artificial intelligence and create interactive robots that respond to the challenges of modern life – from the rapid growth of the Internet of Things, to providing entertainment, companionship, and helping people to live more sustainably.

After establishing a firm foundation in developing software and hardware, you'll apply your skills to both individual projects and major collaborations. We'll provide you with exciting opportunities to bring your ideas to life by designing engaging human-robot interactions and working prototypes.

You will:
Apply your skills to inspiring projects spanning creative and technical domains, on briefs set by industry partners
Build robots that interact with people and environments in novel and interesting ways
Develop an understanding of the environmental, societal and cultural context for robotics and the implications for the design, engineering, deployment and adoption of robotic technologies
Implement robotic systems that leverage state-of-the-art artificial intelligence
Obtain a mastery of programming and physical fabrication by working on practical problems in a bespoke social robotics lab

Choose between a three-year degree or a four-year degree with a year of professional practice. While you must select one for your UCAS application, you’ll have the chance to change your decision up to the end of your second year.

This course option is a 4-year sandwich course

Modules

From gaining specialist knowledge of artificial intelligence and human-robot interactions to building robots using modern design and fabrication tools, you'll learn to thrive in this ever-evolving sector. You'll then finish your degree by collaborating with multi-skilled peers on a major practical project.

Year one:
During the first year of your Creative Robotics degree, you'll be introduced to the foundational discipline of computing, the practicalities of programming and computer technology, and the pipelines and processes used to create interactive experiences. You'll also learn about the various branches of media computation and physical computing and how software interacts with hardware.

You'll then embark on a multi-disciplinary development project alongside artists, animators, composers, designers, and writers. This project will give you a practical understanding of engineering processes, as well as the opportunity to integrate social robotics into a game.

Modules
Development Principles
Creative Computing
Principles of Computing
Individual Creative Computing Project
Multidisciplinary Development Practice

Year two:
While you continue to explore the breadth of specialisms in creative computing to gain transferable skills, this year focuses much more deeply on robotics. Putting your skills into practice, you'll work with other roboticists in our lab to build robots. In doing so, you will bolster your core specialist computing skills in the area of creative robotics.

Modules
Specialisms in Creative Computing
Mathematics for 3D Worlds & Simulations
Robotics & Cybernetics
Creative Robot Design
Artificial Intelligence

Year three:
During this year, you'll take on a programme of supervised work experience under the direction of either an employer or a business start-up incubation scheme. You'll engage in a minimum of 30 weeks (1050 hours) of professional practice and be supported by online study material.

While it will be your responsibility to seek, apply to and secure a suitable position, professional services staff will be on hand to help. Throughout the year, you'll also be mentored by academic staff, who'll help support your personal development.

Year four:
In your final year, you'll take on a specialist module in human-robot interaction, which will form the foundations of an individual research and development project. Under the guidance of a subject matter expert, you'll explore novel and emerging technologies. The specific topic you'll explore is then up to you, but could be inspired by the field of computational creativity and efforts to enhance the 'personality' of your robots. Engaging in collective innovation and enterprise, you'll apply your knowledge to a major team development project, in which you'll deliver an interesting and novel robot.

Modules
Major Creative Robotics Project
Human-Robot Interaction
Digital Innovation
Research & Development: Practice
Research & Development: Dissertation

The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

Assessment methods

Coursework assignments with no formal examinations.
Portfolios, projects, pitches and papers.

The Uni


Course location:

Penryn Campus

Department:

The Games Academy

Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computing

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

88%
UK students
12%
International students
77%
Male students
23%
Female students
54%
2:1 or above
12%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
C
E

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

100%
high
Employed or in further education

Top job areas of graduates

30%
Artistic, literary and media occupations
26%
Information technology and telecommunications professionals
13%
Sales assistants and retail cashiers

Information systems courses cover a range of areas, including information design, modelling and the finance industry. How well graduates did made a particular difference in 2015 — computing graduates with good grades were much less likely to be out of work after six months. Most students do get jobs, though, and starting salaries are good — particularly in London, and that’s where over a quarter of graduates started work last year. This is also a good degree to take if you want to follow a technical role in the finance or advertising industry. Many jobs for this degree were found in the larger cities last year and opportunities may be more limited outside those areas.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£13k

£13k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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4.0 years | Full-time with year in industry | 2022
Nearby University
University of Plymouth
Computing and Software Development
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Higher entry requirements
Birkbeck, University of London
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3.0 years | Full-time with year in industry | 2022
Same University
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Bachelor of Science (with Honours) - BSc (Hons)
3.0 years | Full-time with year in industry | 2022

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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