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Falmouth University

UCAS Code: I490 | Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements

We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.

We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.

60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

International Baccalaureate Diploma Programme

24

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

T Level

P-M

P (Pass) grade must be C or above, not D or E

UCAS Tariff

104-120

A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.

a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications

You may also need to…

Attend an interview

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About this course

Course option

3years

Full-time | 2025

Subject

Intelligent systems

Develop impactful robotic solutions to real-world challenges.

Innovations in robotics are rapidly altering the way we interact in the world. On this Robotics BSc course, you’ll gain the skills and experiences to influence the future of the industry. From developing control systems for a new generation of sustainable power production to devising animatronic systems for prosthetics, you’ll harness creativity and cutting-edge technologies to create robotic solutions for real-world challenges. Through collaborative projects, you’ll build a specialist knowledge of cybernetics, machine learning, artificial intelligence and human-robot interactions, as well as developing prototyping and fabrication skills.

Why study this course at Falmouth?
You’ll take a hands-on approach, working collaboratively on practical problems in a bespoke robotics lab and obtaining a mastery of programming, electronics and physical fabrication
You’ll work collaboratively with other students to devise robotic solutions for a range of real-world challenges and have opportunities to develop vital professional practice experience by tackling live industry projects
You’ll develop an understanding of the societal, ethical and environmental contexts for robotics and the implications for the design, engineering, deployment and adoption of robotic technologies  
Based in the Games Academy, you’ll have opportunities to explore how robotics can be used to enhance entertainment systems, from creating social robots to developing prototypes for the future of game controllers and other interfaces
Cornwall is home to world-beating robotics, games and AI companies, environmental technology startups and groundbreaking marine research

Modules

On this Robotics degree, we’ll provide you with exciting opportunities to bring your ideas to life by designing engaging human-robot interactions and working prototypes. Through our industry connections, you’ll get to work on live professional briefs that could range from developing humanoid robots to sensory toys to engage disabled children, animatronic systems for prosthetics, as well as control systems for sustainable power production.

This practical experience is underpinned by explorations into the history of computing, the moral and legal considerations within digital creativity, accessibility and sustainability.

Year one:
In the first year, you’ll learn the foundations of the discipline. You’ll gain a practical introduction to programming and computer technology as well as learning about the various branches of computer science and the pipelines and processes used to create engaging digital products and services. Finally, you’ll explore approaches to physical computing and build your own autonomous robot.

Modules:
Principles of Computing
Digital Creativity
Development Foundations
Data Fundamentals
Individual Programming Project
Multidisciplinary Teamwork

Year two:
In your second year, you’ll start to focus on your subject specialism. You'll develop your knowledge of embedded systems through simple robot construction, explore the principles of cybernetics and autonomous robotics, and enhance your computational mathematics skills. You’ll also learn the theory and design techniques required to build complex mechanisms to specifications, informed by physics and kinematics, and engage in digital prototyping.

Modules:
Computational Mathematics
Digital Prototyping
Robotics & Cybernetics
Algorithms & Optimisation
Robot Design
Artificial Intelligence and Machine Learning

Year three:
In the final year, you’ll develop greater intellectual freedom. You'll produce an individual Research & Development project under the supervision of a subject-matter expert and work in a multi-skilled team to design and implement a potentially innovative product or service.

You’ll also enhance your collaborative working skills by tackling "challenge briefs" with students across the university, and learn vital professional practice skills in our Future Skills module.

Modules
Research & Development: Proposal
Future Skills
Human-Robot Interaction
Research & Development: Dissertation
Major Collaboration

As part of our process of continuous improvement, we routinely review course content to ensure that all our students benefit from a high-quality and rewarding academic experience. As such, there may be some changes made to your course which are not immediately reflected in the content displayed on our website. Any students affected will be informed of any changes made directly.

Assessment methods

100% of your assessments will be by coursework.

Assessments could include:

Foundation year assessments are 100% coursework based
Projects
Papers
Pitches
Portfolios
Designed to mirror industry practice, students are also continually assessed on group projects through a group working strategy.

The Uni

Course location:

Penryn Campus

Department:

The Games Academy

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