The Student Room GroupThe Student Room Group

Course name

Find a course

Search, shortlist and compare thousands of courses to find that perfect one.

Search for a course

Personalise your search by expected grades and more.

A-level explorer

See where your A-level subjects will lead you.

Where to study

See what makes a university special and discover where you belong.

Students on steps

Bachelor of Arts (with Honours) - BA (Hons)

Art of Visual Effects (VFX)

Futureworks

(0)
0 reviews

Entry requirements

Here's what you will need to get a place on the Art of Visual Effects (VFX) course at Futureworks.

Select a qualification to see required grades

A level

B,C,C

Course summary

What this course is about

UCAS code: W614

Here's what Futureworks says about its Art of Visual Effects (VFX) course.

Our Art of Visual Effects (VFX) degree is a practical skills-based course tailored directly to the needs of the visual effects, games, and other digital media industries. All our staff are active within the industry and teach you the skills that you’ll need to gain employment after graduating. The course utilises a mix of lectures, hands-on workshops, tutorial classes, studio sessions and practical exercises such as 3D Modelling, Digital Sculpting, 2D & 3D Compositing, Motion Graphics, Motion Performance, Asset integration, Simulation, Dynamics & Technical FX and onset VFX supervision.

The course fuses cutting-edge industry-standard software skills with lessons learned from over a hundred years of filmmaking and visual effects. We teach everything from the ground up; in short, you do not have to have any prior knowledge or tradition artistic skill before joining the course. Our highly skilled team will support you in developing the knowledge and skills you need to thrive in industry.

WHY STUDY VISUAL EFFECTS AT FUTUREWORKS? Whether your ambition is to apply visual effects to blockbuster films, commercials, TV shows, or industries like architecture, medicine, or automobiles, this program has been developed in collaboration with professional VFX artists to ensure its relevance and currency. We combine high quality teaching led by professionals who are active within industry with industry facing software and facilities to ensure that graduates are industry ready upon graduation.

We are an Epic Unreal partner institution and ensure that we provide a professional learning experience. You will develop your skills using professional, industry software such as Maya, Nuke, Unreal and Houdini in combination with industry facing facilities.

By enrolling, you will acquiring the technical and creative skills sought after by the industry. Additionally, you'll have the opportunity to develop your soft skills, build valuable industry connections, and graduate with an impressive showreel which will pave the way to a successful career.

Source: Futureworks

Course details

Qualification

Bachelor of Arts (with Honours) - BA (Hons)

Department

School of Film, Television and Media

Location

Futureworks (Manchester) | Manchester

Duration

3 Years

Study mode

Full-time

Subjects

• Computer animation and visual effects

• Cinematics

Start date

September 2026

Application deadline

14 January 2026

Tuition fees

LocationFees
England£9,535 per year
Scotland£9,535 per year
Wales£9,535 per year
Northern Ireland£9,535 per year
Channel Islands£9,535 per year
Republic of Ireland£9,535 per year
EU£17,000 per year
International£17,000 per year

The modules you will study

YEAR 1 Compositing for VFX (20 credits) Asset Integration & Invisible VFX (20 credits) 3D for VFX (20 credits) Creative Development (20 credits) Creative Practice (40 credits)

YEAR 2 Studio Project (40 credits) Digital Sculpting (20 credits) Motion Graphics (20 credits) Performance Capture (20 credits) Dynamics & Technical FX (20 credits)

YEAR 3 Professional Studio Project (40 credits) Major Project (40 credits) Professional Futures (40 credits)

WHAT ARE CREDITS? As a guide, 20 credits typically represents around 52 hours of tutor contact time (e.g. lectures/workshops/feedback) and 148 hours of self-study time (usually over the course of a semester). These numbers may increase or decrease depending on the nature, length and level of the module, especially towards the end of the course.

How you will be assessed

We don’t believe in exams. All assessment takes the form of coursework, portfolios, presentations, and a limited number of essays. If you are being taught visual effects, you will submit a portfolio of industry facing work with a focus on quality over quantity. If you are being taught how to present your work or research, you will do a presentation your relevant to your project. In other words, all assessment is directly related to the skills being taught and directly applicable to life within industry. You will be offered feedback along the way, via formative submission points, with official summative submissions falling at the end of first and second semesters.

Futureworks student reviews

(0)
Based on 0 reviews from Futureworks's students and alumni
5 star
0%
4 star
0%
3 star
0%
2 star
0%
1 star
0%
All reviews

Showing 0 reviews

National Student Survey (NSS) scores at Futureworks

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

The Art of Visual Effects (VFX) course at Futureworks features content from more than one subject area. Using the options below, you can see ratings from students who took courses in each of these subject areas at this uni

Computer games and animation
Cinematics and photography

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

93%

high

How good are teaching staff at explaining things?

96%

med

How often do teaching staff make the subject engaging?

93%

high

How often is the course intellectually stimulating?

96%

high

To what extent have you had the chance to bring together information and ideas from different topics?

100%

high

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

95%

high

How well has your course developed your knowledge and skills that you think you will need for your future?

93%

high

To what extent have you had the chance to explore ideas and concepts in depth?

93%

high

To what extent does your course have the right balance of directed and independent study?

81%

med

How well have assessments allowed you to demonstrate what you have learned?

92%

med

How fair has the marking and assessment been on your course?

93%

med

How often does feedback help you to improve your work?

96%

high

How often have you received assessment feedback on time?

85%

med

How clear were the marking criteria used to assess your work?

88%

med

How easy was it to contact teaching staff when you needed to?

96%

high

How well have teaching staff supported your learning?

96%

high

How well were any changes to teaching on your course communicated?

93%

high

How well organised is your course?

96%

high

How well have the IT resources and facilities supported your learning?

95%

high

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

80%

med

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

92%

med

How clear is it that students' feedback on the course is acted on?

88%

high

To what extent do you get the right opportunities to give feedback on your course?

100%

high

To what extent are students' opinions about the course valued by staff?

93%

high

How well does the students' union (association or guild) represent students' academic interests?

94%

high

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

96%

med

How well communicated was information about your university/college's mental wellbeing support services?

84%

med

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

88%

med

How good are teaching staff at explaining things?

97%

high

How often do teaching staff make the subject engaging?

94%

high

How often is the course intellectually stimulating?

80%

med

To what extent have you had the chance to bring together information and ideas from different topics?

88%

med

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

86%

med

How well has your course developed your knowledge and skills that you think you will need for your future?

86%

med

To what extent have you had the chance to explore ideas and concepts in depth?

89%

med

To what extent does your course have the right balance of directed and independent study?

91%

high

How well have assessments allowed you to demonstrate what you have learned?

94%

high

How fair has the marking and assessment been on your course?

97%

high

How often does feedback help you to improve your work?

92%

high

How often have you received assessment feedback on time?

100%

high

How clear were the marking criteria used to assess your work?

88%

high

How easy was it to contact teaching staff when you needed to?

97%

high

How well have teaching staff supported your learning?

97%

high

How well were any changes to teaching on your course communicated?

86%

high

How well organised is your course?

74%

med

How well have the IT resources and facilities supported your learning?

88%

med

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

77%

low

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

90%

med

How clear is it that students' feedback on the course is acted on?

63%

med

To what extent do you get the right opportunities to give feedback on your course?

88%

med

To what extent are students' opinions about the course valued by staff?

89%

med

How well does the students' union (association or guild) represent students' academic interests?

64%

low

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

91%

med

How well communicated was information about your university/college's mental wellbeing support services?

86%

high

Student information

We're still busy gathering student information for Art of Visual Effects (VFX) at Futureworks. Look out for more info soon.

Graduate prospects

What graduates do next

The Art of Visual Effects (VFX) course includes content from more than one subject area. Choose an option below for information about Futureworks graduates across each of those subject areas.

Computer games and animation
Cinematics and photography

Graduate statistics

40%

Say it fits with future plans

30%

Are utilising studies

Graduate statistics

55%

Say it fits with future plans

55%

Are utilising studies

Graduate statistics percentages are determined 15 months after a student graduates

Earnings after graduation

The Art of Visual Effects (VFX) course includes content from more than one subject area. Choose an option below for Futureworks graduate earnings across each of those subject areas.

Computing
Creative arts and design

Earnings

£19.7k

First year after graduation

Earnings

£17.2k

First year after graduation

£23k

Third year after graduation

Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Art of Visual Effects (VFX).

Source: LEO

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

Discussions

Discussions

See the latest student discussions by searching on The Student Room.

Mobile phone in hand

Futureworks socials

Tap these links to go to this university's social media channels

Futureworks open days

Are you thinking of applying to this university?

Before you do, it's a good idea to go to an open day. You can have a good look around campus, getting a better idea of what it's like to study there. You'll meet current students and staff and get the chance to ask them questions.

Universities will list upcoming open days on their websites. Most will also have virtual open days; these are a great alternative if you really can't get there in person. For tips on preparing for open days, check the advice section here on The Uni Guide.

Explore more courses at other universities

University of Aberdeen

Main Site | Aberdeen

Film & Visual Culture and Sociology

MA (Hons) 4 Years Full-time 2026

Bournemouth University

Main Site | Poole

Computer Animation & Visual Effects (with Foundation Year option)

BA (Hons) 4 Years Full-time including foundation year 2026

University of Essex

Colchester Campus | Colchester

Film and Creative Writing (Including Year Abroad)

BA (Hons) 4 Years Full-time 2026

University of Bedfordshire

Luton Campus | Luton

Computer Animation and Visual Effects

BSc (Hons) 3 Years Full-time 2026

Coventry University

Main Site | Coventry

Animation

BA (Hons) 3 Years Full-time 2026

University of Reading

Main Site | Reading

Film & Television

BA (Hons) 3 Years Full-time 2026

University of the Arts London

London College of Communication | London

Computer Animation and Visual Effects

BA (Hons) 3 Years Full-time 2026

Norwich University of the Arts

Norwich University of the Arts | Norwich

Animation and Visual Effects (with Integrated Foundation Year)

BA (Hons) 4 Years Full-time 2026

University of Hertfordshire

Main Site | Hatfield

3D Games Art and Design

BA (Hons) 3 Years Full-time 2026

University of Kent

Canterbury campus | Canterbury

Film

BA (Hons) 3 Years Full-time 2026

0