Futureworks
UCAS Code: G2A5 | Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
A level
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
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About this course
**The future of sound and music is interactive. Every day new applications and games are released. With millions of users across the globe buying into interactive content for their personal devices and home entertainment systems anyone serious about working in sound simply cannot ignore this exciting and rapidly expanding industry.**
Being creative with the technology is the primary aim of the course. Studying in a classroom/studio/online setting, allows you and your tutors to develop a mature and informative relationship. This a supportive and welcoming environment mirroring the professional arena where you will be expected to organise your working patterns based upon set goals.
We take a flexible approach to your teaching and learning, building on successful strategies driven by industry trends. It is very important to develop your ability to work and collaborate both face-to-face and online. These are vital and forward-looking employment skills recommended by our industry partners in the Futureworks’ Industry Advisory Group.
Lectures, workshops and tutorials take place in our fully equipped labs and studios. Flexible access to studio and practical facilities, enables students to establish, practice and develop their work using professional level hardware and software. Relevant hardware and software training will be provided during studio, workshop and lecture sessions to support student work at all levels.
This course, developed in consultation with industry, is designed to equip hard working and enthusiastic individuals with the skills to succeed as audio professionals in game and interactive media. The UK is a world leader in this field and Futureworks is a world leader in educating for this sector, teaching game and interactive sound since 2010.
Modules
**HE Level 4 (Year 1): This is the foundation of the course, introducing you to the building blocks of sound and music for games.**
Modules include:
Recording & Production 1 (40 Credits)
Digital Tools & Workflow 1 (20 credits)
Engines and Middleware 1 (20 credits)
Game Design Fundamentals (20 credits) & Game Sound Analysis (20 credits)
**HE Level 5 (Year 2): Building on your first year, this part of the course introduces and develops the concept of adaptive music, essential in establishing a career focus and shaping your final year.**
Modules include:
Sound Design (40 credits)
Engines and Middleware 2 (40 credits)
Interactive Score (20 credits)
Research Project (20 credits)
**HE Level 6 (Year 3): Career and progression are hot topics in Year 3 as your focus shifts from university life to industry or postgraduate study. Drawing upon your experience so far, this is the time create your best work, to make the biggest impact on your chosen path - something we call exit velocity.**
Modules include:
Engines and Middleware 3 (20 credits)
Interactive Mixing and Delivery (20 credits)
Sonification (20 credits)
Professional Portfolio Management (20 credits)
Honours Project (40 credits)
Assessment methods
Throughout your course you will be assessed primarily on your creativity and use of technology. The emphasis is on practical submissions accompanied by presentations and written work in the form of supporting documentation and essays.
Practical exercises and studio driving tests during studio or workshop-based sessions will be used as a means for students to monitor their progress along the way in order to help develop more formal assessment work. Regular tutorials, group workshops and seminars allow students to seek advice, get valuable feedback and monitor their development across all aspects of the course.
Tuition fees
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The Uni
Futureworks (Manchester)
School of Sound and Music Production
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