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Game Art

Futureworks

UCAS Code: I620 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


A level

B,C,C

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

UCAS Tariff

104

You may also need to…

Attend an interview

Present a portfolio

About this course


Course option

3.0years

Full-time | 2022

Subjects

Illustration

Computer games graphics

The games industry is a double-edged sword in that while there are many exciting and diverse opportunities, it is also highly competitive. To address this, Futureworks has developed a Game Art degree which will produce graduates who have an extraordinarily wide skill set, thereby making them valuable as employees of either large game developers, or smaller independent game studios – or even as talented and in-demand freelancers.
This year, the main activities within the programme will take place within a classroom/studio/online setting. This will allow you and the staff to develop a mature and informative relationship concerning your study. Not only is this a supportive and welcoming environment but it mimics the professional arena where you will be expected to organise your working patterns based upon set goals.
This year, the main activities within the programme will take place within a classroom/studio/online setting. This will allow you and the staff to develop a mature and informative relationship concerning your study. Not only is this a supportive and welcoming environment but it mimics the professional arena where you will be expected to organise your working patterns based upon set goals.
Circumstances surrounding COVID-19 enabled us to develop a flexible approach to your teaching and learning with the option to deliver aspects of the course both onsite and online. Throughout the pandemic, this has been a successful strategy to control numbers and preserve social distancing in the building, reducing the need for unnecessary travel by both students and staff but it is also very important to develop your ability to operate, collaborate and deliver work online – a vital and forward-looking employment skill recommended by our industry partners in the Futureworks’ Industry Advisory Group.
It is important to note that this is not a distance learning / online course. Online activity will be a part of the course in addition to onsite studios and labs as it is an important transferable skill you will need in industry.
Our experience in the industry made us realise that there was a clear need for a game art degree that merged traditional core art skills with 3D digital skills and also included an understanding of other roles within the game development process.

And this is that course.

Modules

HE Level 4 (Year 1):
Art Fundamentals (40 credits),
Visual Design 1 (20 credits),
Introduction to 3D Modelling for Games (40 credits),
Historical Contextual Studies (20 credits).

HE Level 5 (Year 2):
3D Character Art (40 credits),
3D Environment Art (40 credits),
Visual Design 2 (20 credits),
Contemporary Contextual Studies (20 credits).

HE Level 6 (Year 3):
Honours Project (40 credits),
Visual Design 3 (20 credits),
Game Engine Project (40 credits),
Personal and Professional Development (20 credits).

Assessment methods

We want to do everything we can to prepare you for working within the creative industries, and this is reflected in the way we teach and assess you. The course is mostly coursework based, which means your tutors will be able to give you constant, constructive feedback. Presentation techniques will give you valuable experience of how to present your thoughts and ideas successfully and enthusiastically, so you are better at selling your ideas to prospective employers.

The written work is an important part of assessment and will improve your communication skills. A combination of lectures, tutorials, peer reviews, discussions and observations will ensure that you’re industry ready. External trips will present you with a wider range of topics and the opportunity to expand your portfolio, whilst guest speakers will help you to understand the world of games, how it works and how you can make your mark on it.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Futureworks (Manchester)

Department:

School of Art and Design

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

94%
high
Illustration
87%
high
Computer games graphics

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Design studies

Teaching and learning

94%
Staff make the subject interesting
94%
Staff are good at explaining things
81%
Ideas and concepts are explored in-depth
94%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

81%
Library resources
53%
IT resources
87%
Course specific equipment and facilities
88%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Computer games and animation

Teaching and learning

81%
Staff make the subject interesting
90%
Staff are good at explaining things
79%
Ideas and concepts are explored in-depth
87%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

77%
Library resources
54%
IT resources
77%
Course specific equipment and facilities
64%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

After graduation


We don't have more detailed stats to show you in relation to this subject area at this university but read about typical employment outcomes and prospects for graduates of this subject below.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Creative arts and design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£19k

£19k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

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Higher entry requirements
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Lower entry requirements
Birmingham City University
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Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022
Nearby University
Staffordshire University
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Same University
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3.0 years | Full-time | 2022

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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