Here's what you will need to get a place on the Game Art course at Futureworks.
Select a qualification to see required grades
B,C,C
You may also need to
Attend an interview
Submit a portfolio
Location | Fees |
---|---|
England | £9,535 per year |
Scotland | £9,535 per year |
Wales | £9,535 per year |
Northern Ireland | £9,535 per year |
Channel Islands | £9,535 per year |
Republic of Ireland | £9,535 per year |
EU | £17,000 per year |
International | £17,000 per year |
UCAS code: I620
Here's what Futureworks says about its Game Art course.
Our Game Art degree is a practical skills-based course tailored to meet the demands of creating professional art and assets for the games industry. The course utilises a mix of lectures, hands-on workshops, tutorial classes, and practical exercises, to give you a rounded education in the creative arts.
We start by focusing on your existing traditional artistic abilities, covering areas such as still life, life drawing and other observational art, including essential concepts such as proportion, anatomy, and composition. This involves classes, projects, lectures, and field trips and helps you to develop these non-digital aspects of your creative work.
At the same time, we start to bring your work into the digital realm, working with industry standard hardware and software. You will explore 2D concept art, 2D design, 3D art, Digital sculpting, digital painting, and game engines which including lighting.
There is a heavy emphasis on professional workflows, collaborative feedback and foundational knowledge, this programme covers a wide range of subjects from fundamentals such as drawing, perspective, shape language, colour theory digital painting and 3D modelling, to complex subjects such as anatomical sculpting, PBR texturing, game engine integration and transferable skills such as self-promotion, networking, and C.V. writing.
By the time you reach your third year, you will be ready for the challenge of your honours project. You will work with your tutor to define a project that will make the most of the abilities you have developed, while keeping it focussed on the career and specialisms that you hope to pursue
Qualification
Bachelor of Arts (with Honours) - BA (Hons)
Department
School of Art and Design
Location
Futureworks (Manchester) | Manchester
Duration
3 Years
Study mode
Full-time
Subjects
• Illustration
• Computer games graphics
Start date
September 15, 2025
Application deadline
January 29, 2025
HE Level 4 (Year 1): Art Fundamentals (40 credits) Visual Design 1 (20 credits) Introduction to 3D Modelling for Games (40 credits) Historical Contextual Studies (20 credits)
HE Level 5 (Year 2): 3D Character Art (40 credits) 3D Environment Art (40 credits) Intermediate Visual Design (20 credits) Game Art Specialism (20 credits)
HE Level 6 (Year 3): Major Project (40 credits) Practical Research (20 credits) Advanced Visual Design (20 credits) Personal Set Brief (20 credits) Professional Development (20 credits)
As a guide, 20 credits typically represents around 52 hours of tutor contact time (e.g. lectures/workshops/feedback) and 148 hours of self-study time (usually over the course of a semester). These numbers may increase or decrease depending on the nature, length and level of the module, especially towards the end of the course.
We want to do everything we can to prepare you for working within the creative industries, and this is reflected in the way we teach and assess you. The course is mostly coursework based, which means your tutors will be able to give you constant, constructive feedback. Presentation techniques will give you valuable experience of how to present your thoughts and ideas successfully and enthusiastically, so you are better at selling your ideas to prospective employers.
The written work is an important part of assessment and will improve your communication skills. A combination of lectures, tutorials, peer reviews, discussions and observations will ensure that you’re industry ready. External trips will present you with a wider range of topics and the opportunity to expand your portfolio, whilst guest speakers will help you to understand the world of games, how it works and how you can make your mark on it.
Showing 0 reviews
The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.
The Game Art course at Futureworks features content from more than one subject area. Using the options below, you can see ratings from students who took courses in each of these subject areas at this uni
Select an option to see a detailed breakdown
Teaching on my course
98%
high
How often does your course challenge you to achieve your best work?
93%
high
How good are teaching staff at explaining things?
100%
high
How often do teaching staff make the subject engaging?
98%
high
How often is the course intellectually stimulating?
100%
high
Learning opportunities
94%
high
To what extent have you had the chance to bring together information and ideas from different topics?
93%
high
How well does your course introduce subjects and skills in a way that builds on what you have already learned?
93%
high
How well has your course developed your knowledge and skills that you think you will need for your future?
91%
high
To what extent have you had the chance to explore ideas and concepts in depth?
100%
high
To what extent does your course have the right balance of directed and independent study?
92%
high
Assessment and feedback
91%
high
How well have assessments allowed you to demonstrate what you have learned?
100%
high
How fair has the marking and assessment been on your course?
100%
high
How often does feedback help you to improve your work?
85%
med
How often have you received assessment feedback on time?
85%
med
How clear were the marking criteria used to assess your work?
85%
med
Academic support
97%
high
How easy was it to contact teaching staff when you needed to?
93%
high
How well have teaching staff supported your learning?
100%
high
Organisation and management
85%
high
How well were any changes to teaching on your course communicated?
83%
med
How well organised is your course?
90%
high
Learning resources
92%
high
How well have the IT resources and facilities supported your learning?
100%
high
How well have the library resources (e.g., books, online services and learning spaces) supported your learning?
78%
med
How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?
95%
high
Student voice
90%
high
How clear is it that students' feedback on the course is acted on?
85%
high
To what extent do you get the right opportunities to give feedback on your course?
93%
high
To what extent are students' opinions about the course valued by staff?
93%
high
How well does the students' union (association or guild) represent students' academic interests?
93%
high
Other NSS questions
During your studies, how free did you feel to express your ideas, opinions, and beliefs?
95%
high
How well communicated was information about your university/college's mental wellbeing support services?
100%
high
Select an option to see a detailed breakdown
Teaching on my course
82%
low
How often does your course challenge you to achieve your best work?
83%
low
How good are teaching staff at explaining things?
83%
low
How often do teaching staff make the subject engaging?
78%
low
How often is the course intellectually stimulating?
83%
med
Learning opportunities
78%
low
To what extent have you had the chance to bring together information and ideas from different topics?
78%
low
How well does your course introduce subjects and skills in a way that builds on what you have already learned?
78%
med
How well has your course developed your knowledge and skills that you think you will need for your future?
72%
low
To what extent have you had the chance to explore ideas and concepts in depth?
78%
low
To what extent does your course have the right balance of directed and independent study?
83%
med
Assessment and feedback
86%
med
How well have assessments allowed you to demonstrate what you have learned?
88%
med
How fair has the marking and assessment been on your course?
89%
med
How often does feedback help you to improve your work?
83%
med
How often have you received assessment feedback on time?
83%
med
How clear were the marking criteria used to assess your work?
89%
high
Academic support
89%
med
How easy was it to contact teaching staff when you needed to?
89%
med
How well have teaching staff supported your learning?
89%
med
Organisation and management
78%
med
How well were any changes to teaching on your course communicated?
83%
med
How well organised is your course?
72%
med
Learning resources
82%
med
How well have the IT resources and facilities supported your learning?
83%
med
How well have the library resources (e.g., books, online services and learning spaces) supported your learning?
73%
low
How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?
83%
med
Student voice
85%
high
How clear is it that students' feedback on the course is acted on?
82%
high
To what extent do you get the right opportunities to give feedback on your course?
89%
high
To what extent are students' opinions about the course valued by staff?
83%
med
How well does the students' union (association or guild) represent students' academic interests?
73%
med
Other NSS questions
During your studies, how free did you feel to express your ideas, opinions, and beliefs?
89%
med
How well communicated was information about your university/college's mental wellbeing support services?
83%
med
We're still busy gathering student information for Game Art at Futureworks. Look out for more info soon.
Facts and figures about Futureworks graduates who took Game Art - or another course in the same subject area.
Graduate statistics
65%
In a job where degree was essential or beneficial
75%
In work, study or other activity
40%
Say it fits with future plans
30%
Are utilising studies
Top job areas
30%
Web and Multimedia Design Professionals
15%
Sales occupations
10%
Artistic, literary and media occupations
10%
Business and public service associate professionals
Graduate statistics percentages are determined 15 months after a student graduates
The Game Art course includes content from more than one subject area. Choose an option below for Futureworks graduate earnings across each of those subject areas.
Earnings
£14.6k
First year after graduation
Earnings
£17.2k
First year after graduation
£20.4k
Third year after graduation
£20.3k
Fifth year after graduation
Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Game Art.
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree
Are you thinking of applying to this university?
Before you do, it's a good idea to go to an open day. You can have a good look around campus, getting a better idea of what it's like to study there. You'll meet current students and staff and get the chance to ask them questions.
Universities will list upcoming open days on their websites. Most will also have virtual open days; these are a great alternative if you really can't get there in person. For tips on preparing for open days, check the advice section here on The Uni Guide.