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Bachelor of Arts (with Honours) - BA (Hons)

Game Art

Futureworks

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Entry requirements

Here's what you will need to get a place on the Game Art course at Futureworks.

Select a qualification to see required grades

A level

B,C,C

You may also need to

Attend an interview

Submit a portfolio

Tuition fees

LocationFees
England£9,535 per year
Scotland£9,535 per year
Wales£9,535 per year
Northern Ireland£9,535 per year
Channel Islands£9,535 per year
Republic of Ireland£9,535 per year
EU£17,000 per year
International£17,000 per year

Course summary

What this course is about

UCAS code: I620

Here's what Futureworks says about its Game Art course.

Our Game Art degree is a practical skills-based course tailored to meet the demands of creating professional art and assets for the games industry. The course utilises a mix of lectures, hands-on workshops, tutorial classes, and practical exercises, to give you a rounded education in the creative arts.

We start by focusing on your existing traditional artistic abilities, covering areas such as still life, life drawing and other observational art, including essential concepts such as proportion, anatomy, and composition. This involves classes, projects, lectures, and field trips and helps you to develop these non-digital aspects of your creative work.

At the same time, we start to bring your work into the digital realm, working with industry standard hardware and software. You will explore 2D concept art, 2D design, 3D art, Digital sculpting, digital painting, and game engines which including lighting.

There is a heavy emphasis on professional workflows, collaborative feedback and foundational knowledge, this programme covers a wide range of subjects from fundamentals such as drawing, perspective, shape language, colour theory digital painting and 3D modelling, to complex subjects such as anatomical sculpting, PBR texturing, game engine integration and transferable skills such as self-promotion, networking, and C.V. writing.

By the time you reach your third year, you will be ready for the challenge of your honours project. You will work with your tutor to define a project that will make the most of the abilities you have developed, while keeping it focussed on the career and specialisms that you hope to pursue

Course details

Qualification

Bachelor of Arts (with Honours) - BA (Hons)

Department

School of Art and Design

Location

Futureworks (Manchester) | Manchester

Duration

3 Years

Study mode

Full-time

Subjects

• Illustration

• Computer games graphics

Start date

September 15, 2025

Application deadline

January 29, 2025

The modules you will study

HE Level 4 (Year 1): Art Fundamentals (40 credits) Visual Design 1 (20 credits) Introduction to 3D Modelling for Games (40 credits) Historical Contextual Studies (20 credits)

HE Level 5 (Year 2): 3D Character Art (40 credits) 3D Environment Art (40 credits) Intermediate Visual Design (20 credits) Game Art Specialism (20 credits)

HE Level 6 (Year 3): Major Project (40 credits) Practical Research (20 credits) Advanced Visual Design (20 credits) Personal Set Brief (20 credits) Professional Development (20 credits)

As a guide, 20 credits typically represents around 52 hours of tutor contact time (e.g. lectures/workshops/feedback) and 148 hours of self-study time (usually over the course of a semester). These numbers may increase or decrease depending on the nature, length and level of the module, especially towards the end of the course.

How you will be assessed

We want to do everything we can to prepare you for working within the creative industries, and this is reflected in the way we teach and assess you. The course is mostly coursework based, which means your tutors will be able to give you constant, constructive feedback. Presentation techniques will give you valuable experience of how to present your thoughts and ideas successfully and enthusiastically, so you are better at selling your ideas to prospective employers.

The written work is an important part of assessment and will improve your communication skills. A combination of lectures, tutorials, peer reviews, discussions and observations will ensure that you’re industry ready. External trips will present you with a wider range of topics and the opportunity to expand your portfolio, whilst guest speakers will help you to understand the world of games, how it works and how you can make your mark on it.

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National Student Survey (NSS) scores

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

The Game Art course at Futureworks features content from more than one subject area. Using the options below, you can see ratings from students who took courses in each of these subject areas at this uni

Computer games and animation
Design studies

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

93%

high

How good are teaching staff at explaining things?

100%

high

How often do teaching staff make the subject engaging?

98%

high

How often is the course intellectually stimulating?

100%

high

To what extent have you had the chance to bring together information and ideas from different topics?

93%

high

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

93%

high

How well has your course developed your knowledge and skills that you think you will need for your future?

91%

high

To what extent have you had the chance to explore ideas and concepts in depth?

100%

high

To what extent does your course have the right balance of directed and independent study?

92%

high

How well have assessments allowed you to demonstrate what you have learned?

100%

high

How fair has the marking and assessment been on your course?

100%

high

How often does feedback help you to improve your work?

85%

med

How often have you received assessment feedback on time?

85%

med

How clear were the marking criteria used to assess your work?

85%

med

How easy was it to contact teaching staff when you needed to?

93%

high

How well have teaching staff supported your learning?

100%

high

How well were any changes to teaching on your course communicated?

83%

med

How well organised is your course?

90%

high

How well have the IT resources and facilities supported your learning?

100%

high

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

78%

med

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

95%

high

How clear is it that students' feedback on the course is acted on?

85%

high

To what extent do you get the right opportunities to give feedback on your course?

93%

high

To what extent are students' opinions about the course valued by staff?

93%

high

How well does the students' union (association or guild) represent students' academic interests?

93%

high

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

95%

high

How well communicated was information about your university/college's mental wellbeing support services?

100%

high

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

83%

low

How good are teaching staff at explaining things?

83%

low

How often do teaching staff make the subject engaging?

78%

low

How often is the course intellectually stimulating?

83%

med

To what extent have you had the chance to bring together information and ideas from different topics?

78%

low

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

78%

med

How well has your course developed your knowledge and skills that you think you will need for your future?

72%

low

To what extent have you had the chance to explore ideas and concepts in depth?

78%

low

To what extent does your course have the right balance of directed and independent study?

83%

med

How well have assessments allowed you to demonstrate what you have learned?

88%

med

How fair has the marking and assessment been on your course?

89%

med

How often does feedback help you to improve your work?

83%

med

How often have you received assessment feedback on time?

83%

med

How clear were the marking criteria used to assess your work?

89%

high

How easy was it to contact teaching staff when you needed to?

89%

med

How well have teaching staff supported your learning?

89%

med

How well were any changes to teaching on your course communicated?

83%

med

How well organised is your course?

72%

med

How well have the IT resources and facilities supported your learning?

83%

med

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

73%

low

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

83%

med

How clear is it that students' feedback on the course is acted on?

82%

high

To what extent do you get the right opportunities to give feedback on your course?

89%

high

To what extent are students' opinions about the course valued by staff?

83%

med

How well does the students' union (association or guild) represent students' academic interests?

73%

med

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

89%

med

How well communicated was information about your university/college's mental wellbeing support services?

83%

med

Student information

We're still busy gathering student information for Game Art at Futureworks. Look out for more info soon.

Graduate prospects

What graduates do next

Facts and figures about Futureworks graduates who took Game Art - or another course in the same subject area.

Computer games and animation

Graduate statistics

65%

In a job where degree was essential or beneficial

75%

In work, study or other activity

40%

Say it fits with future plans

30%

Are utilising studies

Top job areas

30%

Web and Multimedia Design Professionals

15%

Sales occupations

10%

Artistic, literary and media occupations

10%

Business and public service associate professionals

Graduate statistics percentages are determined 15 months after a student graduates

Earnings after graduation

The Game Art course includes content from more than one subject area. Choose an option below for Futureworks graduate earnings across each of those subject areas.

Computing
Creative arts and design

Earnings

£14.6k

First year after graduation

Earnings

£17.2k

First year after graduation

£20.4k

Third year after graduation

£20.3k

Fifth year after graduation

Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Game Art.

Source: LEO

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

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