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Bachelor of Science (with Honours) - BSc (Hons)

Game Audio

Futureworks

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Entry requirements

Here's what you will need to get a place on the Game Audio course at Futureworks.

Select a qualification to see required grades

A level

B,C,C

You may also need to

Attend an interview

Tuition fees

LocationFees
England£9,535 per year
Scotland£9,535 per year
Wales£9,535 per year
Northern Ireland£9,535 per year
Channel Islands£9,535 per year
Republic of Ireland£9,535 per year
EU£17,000 per year
International£17,000 per year

Course summary

What this course is about

UCAS code: G2A5

Here's what Futureworks says about its Game Audio course.

The future of the audio industry is interactive. Every day new applications and games are released. With millions of users across the globe buying into interactive content for their personal devices and home entertainment systems anyone serious about working in sound simply cannot ignore this exciting and rapidly expanding industry. The UK is a world leader in this field and Futureworks is a world leader in educating for this sector, teaching in the field of game audio since 2009.

Futureworks boasts incredible studios and facilities, all available to you throughout your studies. No matter what style or genre you prefer to work in, we have the right combination to meet your creative and technical needs.

Course details

Qualification

Bachelor of Science (with Honours) - BSc (Hons)

Department

School of Sound and Music Production

Location

Futureworks (Manchester) | Manchester

Duration

3 Years

Study mode

Full-time

Subjects

• Audio technology

• Computer games design

Start date

September 15, 2025

Application deadline

January 29, 2025

The modules you will study

YEAR 1 Game Engines (20 credits) Game Audio Analysis (20 credits) Sound Recording (40 credits) Game Design (20 credits) Digital Audio Workstations (20 credits)

YEAR 2 Sound Design (40 credits) Engines & Middleware (40 credits) Adaptive Music (20 credits) Career Research Project (20 credits)

YEAR 3 Creative Sound Design (20 credits) Technical Sound Design (20 credits) Engines & Middleware Integration (20 credits) Professional Portfolio (20 credits) Major Project (40 credits)

WHAT ARE CREDITS? As a guide, 20 credits typically represents around 52 hours of tutor contact time (e.g. lectures/workshops/feedback) and 148 hours of self-study time (usually over the course of a semester). These numbers may increase or decrease depending on the nature, length and level of the module, especially towards the end of the course.

How you will be assessed

Throughout your course you will be assessed primarily on your creativity and use of technology. The emphasis is on practical submissions accompanied by presentations and written work in the form of supporting documentation and essays.

Practical exercises and studio driving tests during studio or workshop-based sessions will be used as a means for students to monitor their progress along the way in order to help develop more formal assessment work. Regular tutorials, group workshops and seminars allow students to seek advice, get valuable feedback and monitor their development across all aspects of the course.

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National Student Survey (NSS) scores

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

The Game Audio course at Futureworks features content from more than one subject area. Using the options below, you can see ratings from students who took courses in each of these subject areas at this uni

Others in technology
Computer games and animation

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

84%

med

How good are teaching staff at explaining things?

98%

med

How often do teaching staff make the subject engaging?

85%

med

How often is the course intellectually stimulating?

86%

med

To what extent have you had the chance to bring together information and ideas from different topics?

92%

med

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

86%

med

How well has your course developed your knowledge and skills that you think you will need for your future?

88%

med

To what extent have you had the chance to explore ideas and concepts in depth?

92%

med

To what extent does your course have the right balance of directed and independent study?

79%

med

How well have assessments allowed you to demonstrate what you have learned?

99%

high

How fair has the marking and assessment been on your course?

94%

med

How often does feedback help you to improve your work?

88%

med

How often have you received assessment feedback on time?

84%

med

How clear were the marking criteria used to assess your work?

84%

med

How easy was it to contact teaching staff when you needed to?

95%

med

How well have teaching staff supported your learning?

100%

high

How well were any changes to teaching on your course communicated?

79%

med

How well organised is your course?

75%

med

How well have the IT resources and facilities supported your learning?

92%

med

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

70%

low

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

96%

high

How clear is it that students' feedback on the course is acted on?

88%

high

To what extent do you get the right opportunities to give feedback on your course?

95%

high

To what extent are students' opinions about the course valued by staff?

88%

med

How well does the students' union (association or guild) represent students' academic interests?

91%

high

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

99%

high

How well communicated was information about your university/college's mental wellbeing support services?

94%

high

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

93%

high

How good are teaching staff at explaining things?

100%

high

How often do teaching staff make the subject engaging?

98%

high

How often is the course intellectually stimulating?

100%

high

To what extent have you had the chance to bring together information and ideas from different topics?

93%

high

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

93%

high

How well has your course developed your knowledge and skills that you think you will need for your future?

91%

high

To what extent have you had the chance to explore ideas and concepts in depth?

100%

high

To what extent does your course have the right balance of directed and independent study?

92%

high

How well have assessments allowed you to demonstrate what you have learned?

100%

high

How fair has the marking and assessment been on your course?

100%

high

How often does feedback help you to improve your work?

85%

med

How often have you received assessment feedback on time?

85%

med

How clear were the marking criteria used to assess your work?

85%

med

How easy was it to contact teaching staff when you needed to?

93%

high

How well have teaching staff supported your learning?

100%

high

How well were any changes to teaching on your course communicated?

83%

med

How well organised is your course?

90%

high

How well have the IT resources and facilities supported your learning?

100%

high

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

78%

med

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

95%

high

How clear is it that students' feedback on the course is acted on?

85%

high

To what extent do you get the right opportunities to give feedback on your course?

93%

high

To what extent are students' opinions about the course valued by staff?

93%

high

How well does the students' union (association or guild) represent students' academic interests?

93%

high

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

95%

high

How well communicated was information about your university/college's mental wellbeing support services?

100%

high

Student information

We're still busy gathering student information for Game Audio at Futureworks. Look out for more info soon.

Graduate prospects

What graduates do next

Facts and figures about Futureworks graduates who took Game Audio - or another course in the same subject area.

Computer games and animation

Graduate statistics

65%

In a job where degree was essential or beneficial

75%

In work, study or other activity

40%

Say it fits with future plans

30%

Are utilising studies

Top job areas

30%

Web and Multimedia Design Professionals

15%

Sales occupations

10%

Artistic, literary and media occupations

10%

Business and public service associate professionals

Graduate statistics percentages are determined 15 months after a student graduates

Earnings after graduation

Earnings from Futureworks graduates who took Game Audio - or another course in the same subject area.

Computing

Earnings

£14.6k

First year after graduation

Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Game Audio.

Source: LEO

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

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