Here's what you will need to get a place on the Game Audio course at Futureworks.
Select a qualification to see required grades
B,C,C
You may also need to
Attend an interview
Location | Fees |
---|---|
England | £9,535 per year |
Scotland | £9,535 per year |
Wales | £9,535 per year |
Northern Ireland | £9,535 per year |
Channel Islands | £9,535 per year |
Republic of Ireland | £9,535 per year |
EU | £17,000 per year |
International | £17,000 per year |
UCAS code: G2A5
Here's what Futureworks says about its Game Audio course.
The future of the audio industry is interactive. Every day new applications and games are released. With millions of users across the globe buying into interactive content for their personal devices and home entertainment systems anyone serious about working in sound simply cannot ignore this exciting and rapidly expanding industry. The UK is a world leader in this field and Futureworks is a world leader in educating for this sector, teaching in the field of game audio since 2009.
Futureworks boasts incredible studios and facilities, all available to you throughout your studies. No matter what style or genre you prefer to work in, we have the right combination to meet your creative and technical needs.
Qualification
Bachelor of Science (with Honours) - BSc (Hons)
Department
School of Sound and Music Production
Location
Futureworks (Manchester) | Manchester
Duration
3 Years
Study mode
Full-time
Subjects
• Audio technology
• Computer games design
Start date
September 15, 2025
Application deadline
January 29, 2025
YEAR 1 Game Engines (20 credits) Game Audio Analysis (20 credits) Sound Recording (40 credits) Game Design (20 credits) Digital Audio Workstations (20 credits)
YEAR 2 Sound Design (40 credits) Engines & Middleware (40 credits) Adaptive Music (20 credits) Career Research Project (20 credits)
YEAR 3 Creative Sound Design (20 credits) Technical Sound Design (20 credits) Engines & Middleware Integration (20 credits) Professional Portfolio (20 credits) Major Project (40 credits)
WHAT ARE CREDITS? As a guide, 20 credits typically represents around 52 hours of tutor contact time (e.g. lectures/workshops/feedback) and 148 hours of self-study time (usually over the course of a semester). These numbers may increase or decrease depending on the nature, length and level of the module, especially towards the end of the course.
Throughout your course you will be assessed primarily on your creativity and use of technology. The emphasis is on practical submissions accompanied by presentations and written work in the form of supporting documentation and essays.
Practical exercises and studio driving tests during studio or workshop-based sessions will be used as a means for students to monitor their progress along the way in order to help develop more formal assessment work. Regular tutorials, group workshops and seminars allow students to seek advice, get valuable feedback and monitor their development across all aspects of the course.
Showing 0 reviews
The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.
The Game Audio course at Futureworks features content from more than one subject area. Using the options below, you can see ratings from students who took courses in each of these subject areas at this uni
Select an option to see a detailed breakdown
Teaching on my course
88%
med
How often does your course challenge you to achieve your best work?
84%
med
How good are teaching staff at explaining things?
98%
med
How often do teaching staff make the subject engaging?
85%
med
How often is the course intellectually stimulating?
86%
med
Learning opportunities
87%
med
To what extent have you had the chance to bring together information and ideas from different topics?
92%
med
How well does your course introduce subjects and skills in a way that builds on what you have already learned?
86%
med
How well has your course developed your knowledge and skills that you think you will need for your future?
88%
med
To what extent have you had the chance to explore ideas and concepts in depth?
92%
med
To what extent does your course have the right balance of directed and independent study?
79%
med
Assessment and feedback
90%
med
How well have assessments allowed you to demonstrate what you have learned?
99%
high
How fair has the marking and assessment been on your course?
94%
med
How often does feedback help you to improve your work?
88%
med
How often have you received assessment feedback on time?
84%
med
How clear were the marking criteria used to assess your work?
84%
med
Academic support
98%
med
How easy was it to contact teaching staff when you needed to?
95%
med
How well have teaching staff supported your learning?
100%
high
Organisation and management
76%
med
How well were any changes to teaching on your course communicated?
79%
med
How well organised is your course?
75%
med
Learning resources
87%
med
How well have the IT resources and facilities supported your learning?
92%
med
How well have the library resources (e.g., books, online services and learning spaces) supported your learning?
70%
low
How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?
96%
high
Student voice
90%
high
How clear is it that students' feedback on the course is acted on?
88%
high
To what extent do you get the right opportunities to give feedback on your course?
95%
high
To what extent are students' opinions about the course valued by staff?
88%
med
How well does the students' union (association or guild) represent students' academic interests?
91%
high
Other NSS questions
During your studies, how free did you feel to express your ideas, opinions, and beliefs?
99%
high
How well communicated was information about your university/college's mental wellbeing support services?
94%
high
Select an option to see a detailed breakdown
Teaching on my course
98%
high
How often does your course challenge you to achieve your best work?
93%
high
How good are teaching staff at explaining things?
100%
high
How often do teaching staff make the subject engaging?
98%
high
How often is the course intellectually stimulating?
100%
high
Learning opportunities
94%
high
To what extent have you had the chance to bring together information and ideas from different topics?
93%
high
How well does your course introduce subjects and skills in a way that builds on what you have already learned?
93%
high
How well has your course developed your knowledge and skills that you think you will need for your future?
91%
high
To what extent have you had the chance to explore ideas and concepts in depth?
100%
high
To what extent does your course have the right balance of directed and independent study?
92%
high
Assessment and feedback
91%
high
How well have assessments allowed you to demonstrate what you have learned?
100%
high
How fair has the marking and assessment been on your course?
100%
high
How often does feedback help you to improve your work?
85%
med
How often have you received assessment feedback on time?
85%
med
How clear were the marking criteria used to assess your work?
85%
med
Academic support
97%
high
How easy was it to contact teaching staff when you needed to?
93%
high
How well have teaching staff supported your learning?
100%
high
Organisation and management
85%
high
How well were any changes to teaching on your course communicated?
83%
med
How well organised is your course?
90%
high
Learning resources
92%
high
How well have the IT resources and facilities supported your learning?
100%
high
How well have the library resources (e.g., books, online services and learning spaces) supported your learning?
78%
med
How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?
95%
high
Student voice
90%
high
How clear is it that students' feedback on the course is acted on?
85%
high
To what extent do you get the right opportunities to give feedback on your course?
93%
high
To what extent are students' opinions about the course valued by staff?
93%
high
How well does the students' union (association or guild) represent students' academic interests?
93%
high
Other NSS questions
During your studies, how free did you feel to express your ideas, opinions, and beliefs?
95%
high
How well communicated was information about your university/college's mental wellbeing support services?
100%
high
We're still busy gathering student information for Game Audio at Futureworks. Look out for more info soon.
Facts and figures about Futureworks graduates who took Game Audio - or another course in the same subject area.
Graduate statistics
65%
In a job where degree was essential or beneficial
75%
In work, study or other activity
40%
Say it fits with future plans
30%
Are utilising studies
Top job areas
30%
Web and Multimedia Design Professionals
15%
Sales occupations
10%
Artistic, literary and media occupations
10%
Business and public service associate professionals
Graduate statistics percentages are determined 15 months after a student graduates
Earnings from Futureworks graduates who took Game Audio - or another course in the same subject area.
Earnings
£14.6k
First year after graduation
Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Game Audio.
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree
Are you thinking of applying to this university?
Before you do, it's a good idea to go to an open day. You can have a good look around campus, getting a better idea of what it's like to study there. You'll meet current students and staff and get the chance to ask them questions.
Universities will list upcoming open days on their websites. Most will also have virtual open days; these are a great alternative if you really can't get there in person. For tips on preparing for open days, check the advice section here on The Uni Guide.