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Games Design

Futureworks

UCAS Code: WG24 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


A level

B,C,C

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

UCAS Tariff

104-120

You may also need to…

Attend an interview

Present a portfolio

About this course


Course option

3years

Full-time | 2024

Subjects

Computer games

Computer games design

**Can you see yourself forging a successful career in games design, working on the latest blockbuster from Sony, Warner Brothers or TT Games? That’s what some of our previous graduates have achieved. But to reach those heights, you’ll need to be obsessed with games and the related technologies. You’ll need a passion for building worlds and be fascinated by the way we interact with games. You’ll also have at least one game idea that you’re convinced will change the world. This course will prepare you for a life in games design and along the way, you'll cover every aspect of this fascinating industry. We examine the principles and theory of game design, world building, structure and gameplay, while providing hands on technical skills that will take you through every stage of games design.**

This year, the main activities within the programme will take place within a classroom/studio/online setting. This will allow you and the staff to develop a mature and informative relationship concerning your study. Not only is this a supportive and welcoming environment but it mimics the professional arena where you will be expected to organise your working patterns based upon set goals.

It is important to note that this is not a distance learning / online course. Online activity will be a part of the course in addition to onsite studios and labs as it is an important transferable skill you will need in industry.
You'll gain a comprehensive understanding of games - from idea generation and game mechanics, to programming and the use of game engines, such as Unreal Engine.

Modules

**HE Level 4 (Year 1):**
Introduction to Games Design (40 credits)
Creative Thinking (40 credits)
Design: Culture and Society 1 (20 credits)
Introduction to 3D Modelling (20 credits)

**HE Level 5 (Year 2):**
3D Modelling (40 credits)
Game Development (40 credits)
Design: Culture and Society 2 (20 credits)
Games Specialism (20 credits)

**HE Level 6 (Year 3):**
Game Proposal (60 credits)
Honours Project (60 credits)

Assessment methods

We want to do everything we can to prepare you for working within the creative industries, and this is reflected in the way we teach and assess you. The course is mostly coursework based, which means your tutors will be able to give you constant, constructive feedback. Presentation techniques will give you valuable experience of how to present your thoughts and ideas successfully and enthusiastically, so you are better at selling your ideas to prospective employers.

The written work is an important part of assessment and will improve your communication skills. A combination of lectures, tutorials, peer reviews, discussions and observations will ensure that you’re industry ready. External trips will present you with a wider range of topics and the opportunity to expand your portfolio, whilst guest speakers will help you to understand the world of games, how it works and how you can make your mark on it.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Futureworks (Manchester)

Department:

School of Art and Design

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

79%
Computer games
79%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

91%
Staff make the subject interesting
84%
Staff are good at explaining things
79%
Ideas and concepts are explored in-depth
89%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

79%
Library resources
52%
IT resources
78%
Course specific equipment and facilities
54%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

After graduation


Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

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Same University
Futureworks | Salford
Game Art
BA (Hons) 3 Years Full-time 2024
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You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

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While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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