Futureworks
UCAS Code: WG24 | Bachelor of Arts (with Honours) - BA (Hons)
Entry requirements
A level
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
UCAS Tariff
You may also need to…
Attend an interview
Present a portfolio
About this course
**Can you see yourself forging a successful career in games design, working on the latest blockbuster from Sony, Warner Brothers or TT Games? That’s what some of our previous graduates have achieved. But to reach those heights, you’ll need to be obsessed with games and the related technologies. You’ll need a passion for building worlds and be fascinated by the way we interact with games. You’ll also have at least one game idea that you’re convinced will change the world. This course will prepare you for a life in games design and along the way, you'll cover every aspect of this fascinating industry. We examine the principles and theory of game design, world building, structure and gameplay, while providing hands on technical skills that will take you through every stage of games design.**
Do you love games and have a curiosity for the creative and technical decisions that bring them to life? At Futureworks, our games design degree will prepare you for this exciting and fast-moving industry. Our graduates are now working with games developers such as Supermassive Games, Sumo Digital, Rockstar, Rebellion Games, Ubisoft, d3t, Codemasters, Lucid Games, Team17, Cloud Imperium Games to name a few.
• Game Mechanics
• Scripting
• Game History and Theory
• 3D Modelling
• Creative Workflows
• Career Management
• Industry Tutors
• Small Class Sizes
• Broad Career Opportunities
• Industry Standard Facilities
• Creative Community
• Year 1
You will explore modelling, game design principles, game history and context, blueprinting and using a range of software. The year is designed to give you an understanding of a wide range of skills and roles in the games industry, and equip you with the knowledge needed to progress in the industry.
• Year 2
Will advance your level of learning on software, modelling, game design, professional practice, and industry standard documentation. While working on a range of assignment briefs, you will be able to experiment with skills and specialisms in projects to be completed individually and as part of a team.
• Year 3
Your skills will continue to develop in your third year as you work on two major projects. Your Game proposal will showcase your ability as a game designer, and your honours project will become the centrepiece of your portfolio and should reflect the area of game design you aim to enter in the industry.
Modules
**HE Level 4 (Year 1):**
Introduction to Games Design (40 credits)
Creative Thinking (40 credits)
Creativity and Context for Games (20 credits)
Introduction to 3D Modelling (20 credits)
**HE Level 5 (Year 2):**
3D Modelling (40 credits)
Games Development (40 credits)
Heading into the Games Industry (20 credits)
Games Specialism (20 credits)
**HE Level 6 (Year 3):**
Games Proposal (60 credits)
Honours Project (60 credits)
Assessment methods
We want to do everything we can to prepare you for working within the creative industries, and this is reflected in the way we teach and assess you. The course is mostly coursework based, which means your tutors will be able to give you constant, constructive feedback. Presentation techniques will give you valuable experience of how to present your thoughts and ideas successfully and enthusiastically, so you are better at selling your ideas to prospective employers.
The written work is an important part of assessment and will improve your communication skills. A combination of lectures, tutorials, peer reviews, discussions and observations will ensure that you’re industry ready. External trips will present you with a wider range of topics and the opportunity to expand your portfolio, whilst guest speakers will help you to understand the world of games, how it works and how you can make your mark on it.
Tuition fees
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The Uni
Futureworks (Manchester)
School of Art and Design
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