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Games Design

Futureworks

UCAS Code: WG24 | Bachelor of Arts (with Honours) - BA (Hons)

Futureworks

UCAS Code: WG24 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements

A level

B,C,C

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

UCAS Tariff

104-120

You may also need to…

Attend an interview

groups

Present a portfolio

image

About this course

Course option

3years

Full-time | 2025

Subjects

Computer games

Computer games design

**Can you see yourself forging a successful career in games design, working on the latest blockbuster from Sony, Warner Brothers or TT Games? That’s what some of our previous graduates have achieved. But to reach those heights, you’ll need to be obsessed with games and the related technologies. You’ll need a passion for building worlds and be fascinated by the way we interact with games. You’ll also have at least one game idea that you’re convinced will change the world. This course will prepare you for a life in games design and along the way, you'll cover every aspect of this fascinating industry. We examine the principles and theory of game design, world building, structure and gameplay, while providing hands on technical skills that will take you through every stage of games design.**

Do you love games and have a curiosity for the creative and technical decisions that bring them to life? At Futureworks, our games design degree will prepare you for this exciting and fast-moving industry. Our graduates are now working with games developers such as Supermassive Games, Sumo Digital, Rockstar, Rebellion Games, Ubisoft, d3t, Codemasters, Lucid Games, Team17, Cloud Imperium Games to name a few.
• Game Mechanics
• Scripting
• Game History and Theory
• 3D Modelling
• Creative Workflows
• Career Management
• Industry Tutors
• Small Class Sizes
• Broad Career Opportunities
• Industry Standard Facilities
• Creative Community

• Year 1
You will explore modelling, game design principles, game history and context, blueprinting and using a range of software. The year is designed to give you an understanding of a wide range of skills and roles in the games industry, and equip you with the knowledge needed to progress in the industry.
• Year 2
Will advance your level of learning on software, modelling, game design, professional practice, and industry standard documentation. While working on a range of assignment briefs, you will be able to experiment with skills and specialisms in projects to be completed individually and as part of a team.
• Year 3
Your skills will continue to develop in your third year as you work on two major projects. Your Game proposal will showcase your ability as a game designer, and your honours project will become the centrepiece of your portfolio and should reflect the area of game design you aim to enter in the industry.

Modules

**HE Level 4 (Year 1):**
Introduction to Games Design (40 credits)
Creative Thinking (40 credits)
Creativity and Context for Games (20 credits)
Introduction to 3D Modelling (20 credits)

**HE Level 5 (Year 2):**
3D Modelling (40 credits)
Games Development (40 credits)
Heading into the Games Industry (20 credits)
Games Specialism (20 credits)

**HE Level 6 (Year 3):**
Games Proposal (60 credits)
Honours Project (60 credits)

Assessment methods

We want to do everything we can to prepare you for working within the creative industries, and this is reflected in the way we teach and assess you. The course is mostly coursework based, which means your tutors will be able to give you constant, constructive feedback. Presentation techniques will give you valuable experience of how to present your thoughts and ideas successfully and enthusiastically, so you are better at selling your ideas to prospective employers.

The written work is an important part of assessment and will improve your communication skills. A combination of lectures, tutorials, peer reviews, discussions and observations will ensure that you’re industry ready. External trips will present you with a wider range of topics and the opportunity to expand your portfolio, whilst guest speakers will help you to understand the world of games, how it works and how you can make your mark on it.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£17,000
per year
International
£17,000
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni

Course location:

Futureworks (Manchester)

Department:

School of Art and Design

Read full university profile

What students say

We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

79%
Computer games
79%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

91%
Staff make the subject interesting
84%
Staff are good at explaining things
79%
Ideas and concepts are explored in-depth
89%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

79%
Library resources
52%
IT resources
78%
Course specific equipment and facilities
54%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

After graduation

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

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UCAS Points: 104-120

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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