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Bachelor of Arts (with Honours) - BA (Hons)

Games Design

Futureworks

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Entry requirements

Here's what you will need to get a place on the Games Design course at Futureworks.

Select a qualification to see required grades

A level

B,C,C

Course summary

What this course is about

UCAS code: WG24

Here's what Futureworks says about its Games Design course.

Our Games Design degree will prepare you for a life in the games industry. You’ll gain an understanding of games design from the creative process to game engines, such as Unreal Engine. We examine the principles and theories of games design, systems, mechanics, narrative, and gameplay, while equipping you with the knowledge and understanding of professional workflows and software.

Considering students as ‘professionals in training’, this 3 year course will form the foundation of your workplace practice.

The first year provides foundational skill and knowledge in games theory and development. This includes an academic approach to games and the concept of play; also a broad study of 3D modelling, game and level design, audio, narrative and gameplay loops.

The second year will consolidate and develop your skills with advanced 3D modelling and games design modules. You will have the opportunity to understake some research in an area of games design of your choice and with our games specialism module, you will be able to experiment and develop an understanding of your specialism.

By the final year, you will be ready to embark on your self-directed final year project which will focus on your chosen career specialism. You will also devise and create a working game demo. Supported by tutors in a ‘producer’ role, you will put into practice your previous two years of learning, as well as continue to stretch your ability and understanding as your projects progress. You will also undertake a research-based module which will allow you to reflect on games industry trends to come up with a hypothesis on the future of games. Finally, rounding off the year, you will be taught the skills to prepare you to apply for jobs in the games industry.

Final projects are tailored to not only be the best possible degree submissions, but also the backbone of portfolios, so that, by the time of graduation, you are ready for the workplace or post-graduate study.

Source: Futureworks

Course details

Qualification

Bachelor of Arts (with Honours) - BA (Hons)

Department

School of Art and Design

Location

Futureworks (Manchester) | Manchester

Duration

3 Years

Study mode

Full-time

Subjects

• Computer games

• Computer games design

Start date

September 2026

Application deadline

14 January 2026

Tuition fees

LocationFees
England£9,535 per year
Scotland£9,535 per year
Wales£9,535 per year
Northern Ireland£9,535 per year
Channel Islands£9,535 per year
Republic of Ireland£9,535 per year
EU£17,000 per year
International£17,000 per year

The modules you will study

YEAR 1 Historical Contextual Studies (20 credits) Narrative Design (20 credits Introduction to Games Design (40 credits) Digital Games Design (20 credits) Introduction to 3D Modelling for Games Design (20 credits)

YEAR 2 Applied Games Design (40 credits) Advanced 3D Modelling (40 credits) Research Project (20 credits) Games Specialism (20 credits) YEAR 3 Major Project (40 credits) Game Prototype (40 credits) Games Future Research (20 credits) Professional Development (20 credits)

WHAT ARE CREDITS? As a guide, 20 credits typically represents around 52 hours of tutor contact time (e.g. lectures/workshops/feedback) and 148 hours of self-study time (usually over the course of a semester). These numbers may increase or decrease depending on the nature, length and level of the module, especially towards the end of the course.

How you will be assessed

We want to do everything we can to prepare you for working within the creative industries, and this is reflected in the way we teach and assess you. The programme is mostly coursework based, which means your tutors will be able to give you regular, constructive feedback. Presentation techniques will give you valuable experience of how to present your thoughts and ideas successfully and enthusiastically, so you are better at selling your ideas to prospective employers. The written work is an important part of assessment and will improve your communication skills.

There is formative and summative feedback for all modules. Formative feedback is given on a mid-module assignment; the final module mark and summative feedback is based 100% on an end of module assignment. Assessment is based around performance in solutions to briefs and project work and assessment takes place through a series of small exhibitions, hand ins and crits.

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National Student Survey (NSS) scores at Futureworks

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

Here you can see ratings from Futureworks students who took the Games Design course - or another course in the same subject area.

Computer games and animation

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

93%

high

How good are teaching staff at explaining things?

96%

med

How often do teaching staff make the subject engaging?

93%

high

How often is the course intellectually stimulating?

96%

high

To what extent have you had the chance to bring together information and ideas from different topics?

100%

high

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

95%

high

How well has your course developed your knowledge and skills that you think you will need for your future?

93%

high

To what extent have you had the chance to explore ideas and concepts in depth?

93%

high

To what extent does your course have the right balance of directed and independent study?

81%

med

How well have assessments allowed you to demonstrate what you have learned?

92%

med

How fair has the marking and assessment been on your course?

93%

med

How often does feedback help you to improve your work?

96%

high

How often have you received assessment feedback on time?

85%

med

How clear were the marking criteria used to assess your work?

88%

med

How easy was it to contact teaching staff when you needed to?

96%

high

How well have teaching staff supported your learning?

96%

high

How well were any changes to teaching on your course communicated?

93%

high

How well organised is your course?

96%

high

How well have the IT resources and facilities supported your learning?

95%

high

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

80%

med

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

92%

med

How clear is it that students' feedback on the course is acted on?

88%

high

To what extent do you get the right opportunities to give feedback on your course?

100%

high

To what extent are students' opinions about the course valued by staff?

93%

high

How well does the students' union (association or guild) represent students' academic interests?

94%

high

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

96%

med

How well communicated was information about your university/college's mental wellbeing support services?

84%

med

Student information

We're still busy gathering student information for Games Design at Futureworks. Look out for more info soon.

Graduate prospects

What graduates do next

We have no information about graduates who took Games Design at Futureworks.

Earnings after graduation

Earnings from Futureworks graduates who took Games Design - or another course in the same subject area.

Computing

Earnings

£19.7k

First year after graduation

Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Games Design.

Source: LEO

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

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