Here's what you will need to get a place on the Games Design course at Futureworks.
Select a qualification to see required grades
B,C,C
UCAS code: WG24
Here's what Futureworks says about its Games Design course.
Our Games Design degree will prepare you for a life in the games industry. You’ll gain an understanding of games design from the creative process to game engines, such as Unreal Engine. We examine the principles and theories of games design, systems, mechanics, narrative, and gameplay, while equipping you with the knowledge and understanding of professional workflows and software.
Considering students as ‘professionals in training’, this 3 year course will form the foundation of your workplace practice.
The first year provides foundational skill and knowledge in games theory and development. This includes an academic approach to games and the concept of play; also a broad study of 3D modelling, game and level design, audio, narrative and gameplay loops.
The second year will consolidate and develop your skills with advanced 3D modelling and games design modules. You will have the opportunity to understake some research in an area of games design of your choice and with our games specialism module, you will be able to experiment and develop an understanding of your specialism.
By the final year, you will be ready to embark on your self-directed final year project which will focus on your chosen career specialism. You will also devise and create a working game demo. Supported by tutors in a ‘producer’ role, you will put into practice your previous two years of learning, as well as continue to stretch your ability and understanding as your projects progress. You will also undertake a research-based module which will allow you to reflect on games industry trends to come up with a hypothesis on the future of games. Finally, rounding off the year, you will be taught the skills to prepare you to apply for jobs in the games industry.
Final projects are tailored to not only be the best possible degree submissions, but also the backbone of portfolios, so that, by the time of graduation, you are ready for the workplace or post-graduate study.
Source: Futureworks
Qualification
Bachelor of Arts (with Honours) - BA (Hons)
Department
School of Art and Design
Location
Futureworks (Manchester) | Manchester
Duration
3 Years
Study mode
Full-time
Subjects
• Computer games
• Computer games design
Start date
September 2026
Application deadline
14 January 2026
| Location | Fees |
|---|---|
| England | £9,535 per year |
| Scotland | £9,535 per year |
| Wales | £9,535 per year |
| Northern Ireland | £9,535 per year |
| Channel Islands | £9,535 per year |
| Republic of Ireland | £9,535 per year |
| EU | £17,000 per year |
| International | £17,000 per year |
YEAR 1 Historical Contextual Studies (20 credits) Narrative Design (20 credits Introduction to Games Design (40 credits) Digital Games Design (20 credits) Introduction to 3D Modelling for Games Design (20 credits)
YEAR 2 Applied Games Design (40 credits) Advanced 3D Modelling (40 credits) Research Project (20 credits) Games Specialism (20 credits) YEAR 3 Major Project (40 credits) Game Prototype (40 credits) Games Future Research (20 credits) Professional Development (20 credits)
WHAT ARE CREDITS? As a guide, 20 credits typically represents around 52 hours of tutor contact time (e.g. lectures/workshops/feedback) and 148 hours of self-study time (usually over the course of a semester). These numbers may increase or decrease depending on the nature, length and level of the module, especially towards the end of the course.
We want to do everything we can to prepare you for working within the creative industries, and this is reflected in the way we teach and assess you. The programme is mostly coursework based, which means your tutors will be able to give you regular, constructive feedback. Presentation techniques will give you valuable experience of how to present your thoughts and ideas successfully and enthusiastically, so you are better at selling your ideas to prospective employers. The written work is an important part of assessment and will improve your communication skills.
There is formative and summative feedback for all modules. Formative feedback is given on a mid-module assignment; the final module mark and summative feedback is based 100% on an end of module assignment. Assessment is based around performance in solutions to briefs and project work and assessment takes place through a series of small exhibitions, hand ins and crits.
Showing 0 reviews
The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.
Here you can see ratings from Futureworks students who took the Games Design course - or another course in the same subject area.
Select an option to see a detailed breakdown
Teaching on my course
95%
high
How often does your course challenge you to achieve your best work?
93%
high
How good are teaching staff at explaining things?
96%
med
How often do teaching staff make the subject engaging?
93%
high
How often is the course intellectually stimulating?
96%
high
Learning opportunities
92%
high
To what extent have you had the chance to bring together information and ideas from different topics?
100%
high
How well does your course introduce subjects and skills in a way that builds on what you have already learned?
95%
high
How well has your course developed your knowledge and skills that you think you will need for your future?
93%
high
To what extent have you had the chance to explore ideas and concepts in depth?
93%
high
To what extent does your course have the right balance of directed and independent study?
81%
med
Assessment and feedback
91%
high
How well have assessments allowed you to demonstrate what you have learned?
92%
med
How fair has the marking and assessment been on your course?
93%
med
How often does feedback help you to improve your work?
96%
high
How often have you received assessment feedback on time?
85%
med
How clear were the marking criteria used to assess your work?
88%
med
Academic support
96%
high
How easy was it to contact teaching staff when you needed to?
96%
high
How well have teaching staff supported your learning?
96%
high
Organisation and management
95%
high
How well were any changes to teaching on your course communicated?
93%
high
How well organised is your course?
96%
high
Learning resources
90%
med
How well have the IT resources and facilities supported your learning?
95%
high
How well have the library resources (e.g., books, online services and learning spaces) supported your learning?
80%
med
How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?
92%
med
Student voice
94%
high
How clear is it that students' feedback on the course is acted on?
88%
high
To what extent do you get the right opportunities to give feedback on your course?
100%
high
To what extent are students' opinions about the course valued by staff?
93%
high
How well does the students' union (association or guild) represent students' academic interests?
94%
high
Other NSS questions
During your studies, how free did you feel to express your ideas, opinions, and beliefs?
96%
med
How well communicated was information about your university/college's mental wellbeing support services?
84%
med
We're still busy gathering student information for Games Design at Futureworks. Look out for more info soon.
We have no information about graduates who took Games Design at Futureworks.
Earnings from Futureworks graduates who took Games Design - or another course in the same subject area.
Earnings
£19.7k
First year after graduation
Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Games Design.
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree
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